Practice Jump Instructions: JMP, JZ, JNZ - 16.3.1 | 16. Instruction Design | Computer Organisation and Architecture - Vol 1
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the JMP instruction do?

💡 Hint: Think about how JMP does not rely on previous results.

Question 2

Easy

What condition does JZ check before executing?

💡 Hint: Consider when the zero flag is activated.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the JMP instruction do?

  • Jump to any memory address unconditionally
  • Conditionally check for zero
  • Stop execution

💡 Hint: Remember that JMP always takes you somewhere new without checking!

Question 2

True or False: JNZ jumps if the zero flag is set.

  • True
  • False

💡 Hint: Think about what JNZ signifies about results.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a simple assembly program using JMP, JZ, and JNZ to manage a process that counts down numbers from 10 to 0 and halts at zero.

💡 Hint: Pay attention to how you structure loops with these instructions.

Question 2

Discuss how changing the jump conditions would change the outcome of a program designed to read numbers until a non-zero is found.

💡 Hint: Consider the effects of while vs. if statements in programming.

Challenge and get performance evaluation