Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Sequential circuits are defined by their reliance on both current inputs and past states, facilitated by memory elements such as flip-flops. This chapter discusses different types of sequential circuits, including finite state machines (FSMs), and outlines the design steps necessary to create these circuits. Key concepts are reinforced with practical examples and implementation strategies that employ combinational logic and various types of flip-flops.
3.5
State Machines (Finite State Machines - Fsms)
Finite State Machines (FSMs) are computational models with a finite number of states, where transitions between states are triggered by inputs, and outputs depend on either the current state or the combination of current state and inputs.
References
ee-de-3.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Sequential Circuits
Definition: Type of circuit whose output depends not only on current inputs but also on previous states, utilizing memory elements.
Term: Finite State Machine (FSM)
Definition: A computational model that consists of a finite number of states and includes input-driven transitions between these states, along with outputs.
Term: FlipFlop
Definition: A basic memory element in digital electronics, used to store binary information based on inputs and clock signals.
Term: Synchronous and Asynchronous Circuits
Definition: Synchronous circuits rely on a common clock signal for state changes, whereas asynchronous circuits change states based on input transitions.