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State Machines, particularly Finite State Machines (FSMs), are essential digital logic models that illustrate system behavior driven by inputs and past events. The chapter outlines types of state machines, the components necessary for their implementation, and a defined design flow for creating FSMs. It highlights real-world applications and emphasizes the use of flip-flops and combinational logic for memory and transitions, respectively.
References
ee-de-8.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Finite State Machine (FSM)
Definition: A digital logic model used to represent the behavior of systems that change based on inputs and past events, consisting of states, transitions, and outputs.
Term: Moore Machine
Definition: A type of state machine where the outputs depend solely on the current state.
Term: Mealy Machine
Definition: A type of state machine where the outputs depend on both the current state and the current input.
Term: State Diagram
Definition: A graphical representation that illustrates states of an FSM and transitions between them.
Term: NextState Logic
Definition: The logic that determines how to transition from the current state to the next state based on inputs.
Term: Output Logic
Definition: The logic that drives the outputs of the FSM based on the current state.