Introduction to 3D Rigid Body Motion - Engineering Mechanics
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Introduction to 3D Rigid Body Motion

Introduction to 3D Rigid Body Motion

The chapter discusses the complexities of 3D rigid body motion, expanding on the concepts of angular velocity and moment of inertia beyond 2D frameworks. It highlights that angular velocity becomes a vector and that moment of inertia is represented by a tensor rather than a scalar. The discussion incorporates practical examples, such as conical motion, to illustrate how traditional 2D concepts fail and demonstrates the necessity for vector and tensor treatments to describe real-world scenarios.

14 sections

Sections

Navigate through the learning materials and practice exercises.

  1. 6
    Module Vi: Introduction To 3d Rigid Body Motion

    This section introduces the complexities of 3D rigid body motion,...

  2. 6.1

    This section introduces the complexities of 3D rigid body motion,...

  3. 6.2
    Angular Velocity Vector And Its Rate Of Change

    This section covers the concept of angular velocity as a vector in 3D rigid...

  4. 6.2.1
    Angular Velocity Vector Ω⃗

    In 3D rigid body motion, angular velocity becomes a vector that describes...

  5. 6.2.2
    Rate Of Change: Angular Acceleration Α⃗

    This section introduces the concept of angular acceleration in...

  6. 6.3
    Moment Of Inertia Tensor I

    The moment of inertia tensor extends the concept of inertia to three...

  7. 6.3.1

    In 3D rigid body motion, angular velocity is represented as a vector, and...

  8. 6.3.2
    Off-Diagonal Terms

    This section explores off-diagonal terms in the moment of inertia tensor,...

  9. 6.4

    In 3D rigid body motion, angular velocity, moment of inertia, and angular...

  10. 6.5
    Example: Rod Executing Conical Motion
  11. 6.5.1

    This section discusses the differences between 2D and 3D rigid body motion,...

  12. 6.5.2

    This section covers the complexities of 3D rigid body motion, emphasizing...

  13. 6.5.3
    Why 2d Formulation Fails

    The section explains why 2D rigid body motion concepts are insufficient to...

  14. 6.6
    Conclusion & Summary

    In 3D rigid body motion, angular velocity and moment of inertia are vector...

What we have learnt

  • In 3D rigid body motion, rotation occurs about an arbitrary axis.
  • Angular velocity is a vector quantity, describing the instantaneous axis of rotation.
  • Moment of inertia is represented as a tensor, which depends on mass distribution and orientation.

Key Concepts

-- Angular Velocity Vector
In 3D, angular velocity is represented as a vector, indicating rotation about a general axis.
-- Angular Acceleration
Defined as the rate of change of the angular velocity vector with respect to time.
-- Moment of Inertia Tensor
A second-order tensor that describes how mass is distributed in 3D space, impacting the body's resistance to angular acceleration.
-- Angular Momentum
In 3D, angular momentum is a vector that is not necessarily parallel to angular velocity.

Additional Learning Materials

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