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The chapter discusses the complexities of 3D rigid body motion, expanding on the concepts of angular velocity and moment of inertia beyond 2D frameworks. It highlights that angular velocity becomes a vector and that moment of inertia is represented by a tensor rather than a scalar. The discussion incorporates practical examples, such as conical motion, to illustrate how traditional 2D concepts fail and demonstrates the necessity for vector and tensor treatments to describe real-world scenarios.
Class Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Angular Velocity Vector
Definition: In 3D, angular velocity is represented as a vector, indicating rotation about a general axis.
Term: Angular Acceleration
Definition: Defined as the rate of change of the angular velocity vector with respect to time.
Term: Moment of Inertia Tensor
Definition: A second-order tensor that describes how mass is distributed in 3D space, impacting the body's resistance to angular acceleration.
Term: Angular Momentum
Definition: In 3D, angular momentum is a vector that is not necessarily parallel to angular velocity.