Level Descriptor Summary (General)
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Criterion A: Inquiring and Analysing
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Today we will discuss Criterion A: Inquiring and Analysing. Can anyone tell me what it means to justify the need for a solution?
I think it means explaining why we need to solve a problem, right?
Exactly! We need to provide clear reasons for why our design solution matters. This can include identifying both primary and secondary research. Can anyone give an example of primary research?
Maybe interviewing people who have the problem we want to solve?
Great example! We gather real insights from the users. This leads us to analyse similar existing products. Why do you think this analysis is important?
It helps us see what works and what doesn't in current solutions.
Exactly, it inspires our design process. Remember, the goal is to draft a clear design brief. Can anyone summarize what elements this brief should have?
It should include the purpose, requirements, and context of our solution!
Good summary! Understanding the context is crucial for our designs to succeed. Today we learned how to inquire effectively and analyze to develop our design brief.
Criterion B: Developing Ideas
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Now that we've identified our problems and needs, let’s dive into Criterion B: Developing Ideas. What do you think design specifications mean?
Are they the guidelines we follow to create our design?
Absolutely! They are essential for ensuring our designs meet the need effectively. After specs, we develop creative ideas. What’s a way we can brainstorm creatively?
We could use mind maps or sketches to generate various concepts!
Excellent! Presenting these ideas is crucial too. What tools can we use for our presentations?
We can use CAD software or even just hand-drawing our designs.
Exactly! When you choose a final concept, ensure your presentation is clear—remember to explain how it fits the specifications. Why is creating planning materials important?
It helps organize how we’ll develop our final product.
Great job summarizing! Developing our ideas is the bridge between research and practical implementation.
Criterion C: Creating the Solution
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Let’s move on to Criterion C: Creating the Solution. Once the design is ready, what is the first step we should take?
We need to create a logical plan of how to make it!
Correct! The plan must outline materials and resources. Could anyone explain why demonstrating technical skills is important here?
If we can’t execute our designs well, they might not function properly.
Right! Craftsmanship is key. Sometimes we must modify our approach during creation. Can anyone share what challenges might arise?
Missing materials or not having the right tools could cause issues.
Good thinking! That’s why staying adaptable is essential. By ensuring our final product meets specifications, we validate our solutions as functional and effective.
Criterion D: Evaluating
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Finally, we reach Criterion D: Evaluating. Why do you think it’s important to test our solution?
To see if it actually solves the problem we aimed to address.
Exactly! Testing allows us to evaluate success. What criteria should we measure against?
We need to check it against our original design specifications.
Good point! Also, reflecting on how we might improve the design is vital. What does this reflection process involve?
Analyzing feedback from users and considering sustainability aspects!
Brilliant! Evaluating also includes discussing the socio-environmental impact. Always keep these in mind as designers!
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
In the MYP Year 5 Design framework, students are evaluated based on four assessment criteria: Inquiring and Analysing, Developing Ideas, Creating the Solution, and Evaluating. Mastery of these criteria is crucial for students to excel in problem-solving and producing innovative design solutions.
Detailed
Detailed Summary
The International Baccalaureate Middle Years Programme (MYP) provides a comprehensive structure for assessing student learning in Design during Year 5 (Grade 10). Central to this assessment are four key criteria which collectively guide students in enhancing their problem-solving capabilities, creative thinking, and ability to deliver effective design solutions aligned with the broader themes of Technology and Innovation.
Four Assessment Criteria
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Criterion A: Inquiring and Analysing
Students must identify problems and justify the need for solutions, utilizing both primary and secondary research to create a thorough design brief. This involves understanding existing technologies to pinpoint gaps in the market. -
Criterion B: Developing Ideas
The focus here is on generating feasible and creative ideas informed by prior research. Students are required to develop design specifications and present their chosen idea vividly using technical drawings or prototyping tools. -
Criterion C: Creating the Solution
This criterion assesses students’ technical skills in building their designs. It encourages a logical approach to creating the final product, emphasizing quality craftsmanship and adherence to initial specifications. -
Criterion D: Evaluating
Finally, students must evaluate their solutions based on initial specifications, framing their findings within a context that includes potential improvements and reflections on the impact of their work on the community and environment.
By mastering these assessment criteria, learners not only practice the art of design but also engage in critical thinking about their innovations, which prepares them for future endeavors in engineering, design, and sustainability.
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Level 0 Descriptor
Chapter 1 of 5
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Chapter Content
0 Does not reach a standard described by any of the descriptors.
Detailed Explanation
This descriptor indicates that the work produced by the student does not meet any of the expected standards. It highlights a significant gap in performance, suggesting that the student may not have grasped the basic concepts or requirements of the assignment.
Examples & Analogies
Imagine an athlete who shows up for a game but doesn't understand the rules at all. They might run around the field but can't score any goals or even play properly. Similarly, a student scoring a '0' does not demonstrate any understanding of what was required.
Level 1-2 Descriptor
Chapter 2 of 5
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Chapter Content
1–2 Minimal achievement; work is underdeveloped and incomplete.
Detailed Explanation
In this range, students show minimal achievement. Their work may touch on some concepts but lacks depth and completeness. This suggests that while the student may have a basic idea, they struggle to fully develop their thoughts or projects.
Examples & Analogies
Think of a student who tries to bake a cake but forgets key ingredients like flour or baking powder. They might have the idea of baking, but without vital components, the end result is lacking, similar to a student who produces incomplete work.
Level 3-4 Descriptor
Chapter 3 of 5
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Chapter Content
3–4 Basic understanding; some clarity and logic in parts.
Detailed Explanation
Students falling into this category demonstrate a basic understanding of the subject matter. Their work contains some logical reasoning and clarity, but it may still be inconsistent or missing connections between ideas.
Examples & Analogies
Consider a puzzle where some pieces fit together, but others are missing. The student shows they can create some elements of the design, but their final product remains incomplete or unclear, much like that partially completed puzzle.
Level 5-6 Descriptor
Chapter 4 of 5
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Chapter Content
5–6 Competent performance; appropriate detail and explanation.
Detailed Explanation
This descriptor represents students who perform competently. Their work includes appropriate detail, showing that they have understood the task at hand. They can convey ideas clearly and support them with explanations and evidence.
Examples & Analogies
Imagine a student who successfully builds a model of a bridge. They not only construct it but can also explain why they chose specific materials, demonstrating a solid understanding of the principles of bridge building. This shows competent performance.
Level 7-8 Descriptor
Chapter 5 of 5
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Chapter Content
7–8 High-quality work; consistent and thorough, showing insight.
Detailed Explanation
Students achieving in this range deliver high-quality work. Their submissions are consistent, thorough, and contain deeper insights into the subject matter. They show not just understanding but also creativity and critical thinking in their designs.
Examples & Analogies
Think of a well-crafted piece of art. Each stroke is applied with purpose, and the artist explains their inspiration and technique effectively. Similarly, a student at this level doesn't just complete the assignment; they elevate it with unique ideas and well-articulated thoughts.
Key Concepts
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Inquiring and Analysing: The process of identifying problems and researching existing solutions.
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Developing Ideas: The creation of specifications and brainstorming solutions.
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Creating the Solution: The actual building and crafting of the design within set parameters.
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Evaluating: Testing and reflecting on the product's success and areas for improvement.
Examples & Applications
Conducting interviews and surveys to gather primary research data.
Using CAD software to create detailed technical drawings of a selected design idea.
Evaluating a prototype by collecting feedback from users on its functionality and usability.
Memory Aids
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Rhymes
Inquiring first, ideas will flow, create it right, then let it show!
Stories
Once a young designer assessed a broken toy; through inquiry, they found joy in creating a better one.
Memory Tools
I-D-C-E: Inquiry, Design, Create, Evaluate – the steps to innovate.
Acronyms
IDEAS
for Inquiry
for Development
for Execution
for Assessment
for Sustainability.
Flash Cards
Glossary
- Assessment Criteria
Established standards used to evaluate student work in Design.
- Design Cycle
A process that includes Inquiring and Analysing, Developing Ideas, Creating the Solution, and Evaluating.
- Design Brief
A document that outlines the purpose, requirements, and context of a design solution.
- Technical Skills
Practical abilities required to create functional products.
- Evaluation
The process of assessing the success of a design against predetermined criteria.
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