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Today we're going to talk about rotations around the origin in coordinate geometry. Can anyone tell me what they think a rotation means?
Isn't it like turning a shape in a certain direction?
Exactly! Rotations involve turning a shape around a fixed point. In this unit, that point is the origin, which is the point (0, 0).
What happens to the coordinates of the shape when we rotate it?
Great question! For example, if we rotate a point 90 degrees counter-clockwise, it changes from (x, y) to (-y, x). Let's remember: 'swap y to x, negative x.' Does anyone want to try this with an example?
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Now let's dive deeper into the rules for different degrees of rotation. Who can tell me what the rule for a 180-degree rotation is?
I think it's just changing the sign for both coordinates, right? So (x, y) becomes (-x, -y).
Spot on! And what about a 270-degree rotation? Anyone remember that rule?
That's the same as 90 degrees clockwise, right? So it would be (y, -x)!
Perfect! Understanding these transformations is critical for recognizing how shapes can change position without altering their overall appearance.
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Letโs apply our rotation rules to a triangle. If we have triangle DEF with vertices at D(1, 1), E(3, 1), and F(1, 4), what would happen if we rotate it 90 degrees CCW?
So weโd change D to D'(-1, 1), E to E'(-1, 3), and F to F'(-4, 1)!
Correct! Now, if we plotted those points, we would see the triangle's orientation has changed, but its size and shape remain constant.
So rotations still keep the shape's properties intact, right?
Absolutely! This is what we refer to as the invariant property of rotations.
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Before we finish, let's summarize what we've learned about rotations. Can anyone recall the three types of rotations around the origin?
There's 90 degrees CCW, 180 degrees, and 270 degrees CCW!
Exactly! And what are the key changes to the coordinates for each type?
90 degrees CCW is (-y, x), 180 degrees is (-x, -y), and 270 degrees is (y, -x).
Well done! Remember these rules, as they will help you in understanding how to manipulate shapes in the coordinate plane.
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In this section, students will learn about rotation transformations around the origin in the coordinate plane. Key coordinate rules for various angles of rotation, namely 90, 180, and 270 degrees, are discussed in detail, alongside the invariant properties that apply to these transformations.
In this section, we explore rotation transformations, a powerful concept in geometry that allows us to turn figures around a fixed point. Focused primarily around the origin (0, 0), the following types of rotations are examined:
These transformations are not only valuable in visualizing the movement of shapes around the coordinate plane but also essential in understanding congruence and similarity in geometric transformations. Itโs important to note that the size and shape of the figure remain unchanged during these rotations; however, their orientation is altered, thus emphasizing the role of rotation in various geometric applications.
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Concept: A rotation is a turn of a shape around a fixed point, called the center of rotation. This center stays in the same place.
Rotation is a basic transformation in geometry. It involves turning a shape around a point, known as the center of rotation. This point remains static while the shape itself turns around it. When discussing rotations, it's important to define what the center of rotation is and the extent to which the rotation occurs, typically measured in degrees.
Imagine a Ferris wheel at an amusement park. The center of the Ferris wheel is fixed, and as it turns, each cart attached to it rotates around that center. Just like the Ferris wheel, any geometric shape rotates around a fixed point.
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Description: To describe a rotation, you need:
When performing a rotation, it's crucial to identify three key elements: the center of rotation, which is often the origin in basic problems; the angle of rotation, indicating how far the shape will turn; and the direction of the turn, typically counter-clockwise unless specified otherwise. Standard angles include 90 degrees, 180 degrees, and 270 degrees.
Think of a clock. The minute hand moves in a clockwise direction. If we were to rotate something based on a time on the clock, we would note the angle (like moving from 12 to 3 represents a 90-degree movement). Thus, like the clock's hands, we can determine how a shape moves in space.
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Common Rotations around the Origin (0, 0) and Coordinate Rules (Counter-clockwise assumed if not specified):
Each of these rules applies specific changes to the coordinates of points in a shape when rotated around the origin. For a 90-degree counter-clockwise rotation, you swap the x and y coordinates and change the sign of the new x-coordinate. Meanwhile, for a 180-degree rotation, both coordinates change signs. The 270-degree rotation is similar to 90 degrees but in the opposite direction, and a complete rotation of 360 degrees keeps the shape unchanged.
Consider a spinning top. When the top spins around its center (like the origin), you can visualize how each point on its surface moves. If the top completes a quarter turn (90 degrees), the point that was 'up' may now be on the side. If it spins halfway (180 degrees), it is now upside down. Thus, the rotation rules help predict how those points move in relation to its original position.
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Invariant Properties: In a rotation, the size and shape of the object remain the same. The orientation changes (the shape is turned).
One of the fundamental aspects of a rotation is that while the orientation of the shape changes (meaning it looks different in terms of placement), the size and shape remain unchanged. This means all distances within the shape are preserved, making rotations a type of isometric transformation.
Think about rotating a piece of paper on a table. As you turn the paper, its size and shape do not alter โ the dimensions of the paper remain constant. However, what you see, or its orientation, clearly changes, similar to how shapes alter in their orientation on a coordinate plane when rotated.
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Example 6: Rotating a triangle 90 degrees CCW around the origin Rotate triangle DEF with vertices D(1, 1), E(3, 1), and F(1, 4) 90 degrees counter-clockwise around the origin (0, 0).
- Step 1: Apply the rule (-y, x) to each vertex.
- D'(-1, 1)
- E'(-1, 3)
- F'(-4, 1)
- Step 2: Plot the image. Plot D', E', F' and connect them. You'll see the triangle has turned 90 degrees CCW.
In this example, we are taking triangle DEF and rotating it 90 degrees counter-clockwise around the origin. To do this, we will apply the rotation rule of exchanging the x and y coordinates of each vertex and changing the sign of the new x coordinate. After making the adjustments, we can then plot the new coordinates to visualize the rotated triangle.
Imagine you are holding a book flat on a table, with the spine facing you. If you rotate the book 90 degrees counter-clockwise, the cover moves, showing the pages to your left. Just as the book maintains its look but changes its facing direction, the triangle also turns without altering its design.
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Key Concepts
Rotation: A transformation that rotates a shape around a point.
Origin: The fixed center around which rotations occur in the coordinate plane.
Coordinate Rules: Specific mathematical formulas guiding transformations.
Invariant Properties: Certain characteristics of shapes that remain unchanged post-transformation.
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A point (2, 3) rotated 90 degrees CCW becomes (-3, 2).
A point (4, 5) rotated 180 degrees becomes (-4, -5).
After a 270 degrees rotation, the point (1, -2) transforms into (-2, -1).
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
To rotate, don't hesitate, swap and change, then rearrange!
Once a brave little triangle danced around the origin, finding new friends every time it turned, hopping 90 degrees to meet (-y, x) and twirling 180 to find its reflection in (-x, -y).
For rotations at 90, think 'swapper' with a twist of a negative head for that x.
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Review the Definitions for terms.
Term: Rotation
Definition:
A transformation that turns a shape around a fixed point.
Term: Origin
Definition:
The point of intersection of the x-axis and y-axis in the coordinate plane, designated as (0,0).
Term: Coordinate Rule
Definition:
A mathematical rule that describes how the coordinates of a point change during a transformation.
Term: Invariant Properties
Definition:
Characteristics of figures that remain unchanged under transformations.