Translation (Slide)
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Introduction to Translation
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Welcome everyone! Today we are diving into translations. A translation is essentially a *slide*, where every point of the original object moves the same distance in the same direction. Can anyone give me an example of where we might see translations in the real world?
Maybe like moving a piece of furniture across the floor without turning it?
Exactly! That's a perfect example. Now, let's talk about how we describe a translation mathematically using a translation vector. The vector tells us how far we move the object horizontally and vertically.
So, if I have a point at (3,4) and my vector is (2,-1), I just add those numbers together, right?
Yes! You simply add the x and y components of the vector to the point's coordinates. Great job!
Understanding Translation Vectors
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Let's take a look at the translation vector in more detail. If we have a translation vector of (3, -2), what does that mean for a shape's position?
That means we move 3 units to the right and 2 units down!
Correct! And remember, the coordinates of an object A(a, b) will become A'(a + x_{vector}, b + y_{vector}). Who can give me the new coordinates of point A(1, 2) with that vector?
So that would be A'(1 + 3, 2 - 2), which means A' is (4, 0).
Exactly! Letβs keep practicing this with some examples.
Invariant Properties of Translations
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Now that we've covered how to perform a translation, letβs talk about *invariant properties*. Can anyone tell me what stays the same during a translation?
The size and shape of the object donβt change!
Correct! The orientation also remains the same. So, when we translate a figure, only its position shifts. Why do you think thatβs important?
Because it means we can recognize shapes even when they're in different places!
Exactly! Recognizing shapes in different positions is key to understanding patterns in geometry.
Practicing Translations
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Letβs work through an example. If we translate triangle PQR with vertices P(-1, 1), Q(2, 3), and R(3, 0) using the vector (4, 2), what are the new coordinates?
For P, that's (-1 + 4, 1 + 2), which makes it P'(3, 3).
For Q, itβs (2 + 4, 3 + 2), so Q' is (6, 5).
And for R, thatβs (3 + 4, 0 + 2), which gives us R' at (7, 2).
Awesome! Great team effort. Now let's summarize what weβve learned about translations.
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
In this section, we explore the concept of translation in geometry, detailing how to describe a figure's movement using vectors. We also examine the properties preserved during this transformation and illustrate the process with examples and practice problems.
Detailed
Translation (Slide)
Translations are fundamental transformations in geometry that shift points and shapes across a plane without changing their size or shape. In this section, we define key concepts like object, image, and translation vector, explaining how a geometric figure can be slid along the coordinate plane.
Each point of an object is moved the same distance in the same direction, described by a translation vector defining horizontal and vertical movements. Importantly, we highlight that translation preserves invariant properties, meaning the size, shape, and orientation of the figure remain unchanged even though its position may vary.
We provide examples demonstrating the translation of shapes on a coordinate plane, alongside corresponding practice problems to solidify understanding. By mastering this concept, students gain tools to analyze visual patterns and transformations in various mathematical contexts.
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Concept of Translation
Chapter 1 of 7
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Chapter Content
A translation is simply a slide. Every point of the object moves the exact same distance in the exact same direction. Imagine pushing a box across a floor β it slides without turning or flipping.
Detailed Explanation
A translation is a type of transformation in geometry where a shape is moved to a new position without changing its size, shape, or orientation. You can think of it as sliding a geometric figure in a straight line. Just like when you push a box across the floor, every point on the box moves the same distance and in the same direction.
Examples & Analogies
Imagine you are moving a piece of furniture across your living room. You pick it up and slide it to the other side of the room. The furniture doesnβt change shape or turn; it just shifts to a different spot. This is similar to how a translation works in geometry.
Describing a Translation
Chapter 2 of 7
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Chapter Content
We describe a translation using a translation vector, which tells us how far horizontally and vertically the object moves. A column vector is a common way to write this:
β (x-movement)
β (y-movement)
β A positive x-movement means moving right. A negative x-movement means moving left.
β A positive y-movement means moving up. A negative y-movement means moving down.
Detailed Explanation
When we perform a translation, we use a translation vector to specify how far and in which direction the shape moves. The translation vector has two components: the horizontal (x) movement and the vertical (y) movement. A positive value indicates movement to the right for x or up for y, while negative values indicate movement to the left for x or down for y.
Examples & Analogies
Think of the direction signs you see on a map. If a sign says to go 3 blocks east and 2 blocks north, the vector that describes your translation would be (3, 2). Youβre being directed to move right and up at the same time.
Applying the Coordinate Rule
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Coordinate Rule: If a point on the object is (a, b) and the translation vector is (x_vector, y_vector), the coordinates of the image point (a', b') will be:
a' = a + x_vector
b' = b + y_vector
So, (a, b) becomes (a + x_vector, b + y_vector).
Detailed Explanation
To find the new position of a shape after translation, we apply the coordinate rule. This rule allows us to take the original coordinates of a point, denote them as (a, b), and then add the respective values of the translation vector to these original coordinates. The new point is represented as (a', b'), where a' and b' are the new x and y coordinates, respectively.
Examples & Analogies
Imagine you have a small toy car located at (1, 2) on a grid. If you want to slide it 3 units to the right and 1 unit down, your translation vector would be (3, -1). By applying the coordinate rule, you'd calculate the new position as (1 + 3, 2 - 1), which gives (4, 1). So now, your toy car is at (4, 1) on the grid.
Invariant Properties of Translation
Chapter 4 of 7
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Invariant Properties: In a translation, the size, shape, and orientation of the object all remain exactly the same. Only its position changes.
Detailed Explanation
One of the key features of translation is that it does not alter the original properties of the geometric figure. This means that no matter where you slide the shape, it retains its original size and shape and does not flip or rotate. Only the location of the figure on the coordinate plane changes.
Examples & Analogies
Consider a sticker on a piece of paper. You can lift and move the sticker to a different spot on the paper without changing its size or the way it looks. The sticker itself remains unchanged; it just occupies a new position, just like a translated shape.
Example: Translating a Triangle
Chapter 5 of 7
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Chapter Content
Example 1: Translating a triangle Let's translate triangle ABC with vertices A(1, 2), B(3, 2), and C(2, 4) by the translation vector (3, -1).
β Step 1: Understand the vector. The vector (3, -1) means 'move 3 units to the right and 1 unit down.'
β Step 2: Apply the rule to each vertex.
β For A(1, 2): A'(1 + 3, 2 + (-1)) = A'(4, 1)
β For B(3, 2): B'(3 + 3, 2 + (-1)) = B'(6, 1)
β For C(2, 4): C'(2 + 3, 4 + (-1)) = C'(5, 3)
β Step 3: Plot the image. Plot the new points A'(4, 1), B'(6, 1), C'(5, 3) on the coordinate plane and connect them to form the image triangle. You'll see it has simply slid to a new position.
Detailed Explanation
In this example, we take triangle ABC with vertices A(1, 2), B(3, 2), and C(2, 4). We apply a translation vector of (3, -1) which instructs us to move the triangle 3 units to the right and 1 unit down. Each vertex's coordinates are adjusted according to the translation rule, resulting in new coordinates for each vertex. Finally, the new triangle is represented visually on a coordinate plane by plotting these new points.
Examples & Analogies
Imagine you are given a set of coordinates to follow on a treasure map. If your starting point is (1, 2) and your new target is to move 3 steps east and 1 step south, you note down where you end up after each move. In the same way, each vertex of the triangle marks its new location based on how you 'translated' the entire shape.
Example: Determining the Translation Vector
Chapter 6 of 7
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Example 2: Determining the translation vector A point P(-4, 0) is translated to its image P'(-1, -5). What is the translation vector?
β Step 1: Find the change in x. From -4 to -1, the change is -1 - (-4) = -1 + 4 = 3. (Moved 3 units right).
β Step 2: Find the change in y. From 0 to -5, the change is -5 - 0 = -5. (Moved 5 units down).
β Result: The translation vector is (3, -5).
Detailed Explanation
To find the translation vector that relates a point P and its image P', we need to determine both the horizontal and vertical movements. For the x-coordinates, we calculate the difference between the image and the original position, which tells us how far we moved right or left. The same process is repeated for the y-coordinates, allowing us to establish how far we moved up or down. By determining these two differences, we form the translation vector that describes the movement.
Examples & Analogies
Think of navigating a small boat from one pier to another! If you know your starting point is at one dock and you end up at a different one nearby, you can calculate that distance by seeing how many steps you took in each direction to get there. Similarly, we track the movements from point P to point P' to conclude how far the entire point shifted.
Practice Problems
Chapter 7 of 7
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Chapter Content
Practice Problems 1.1:
1. Translate triangle PQR with vertices P(-2, 1), Q(0, 3), and R(1, 0) by the vector (-1, 4). Write the coordinates of the image P'Q'R'.
2. Rectangle WXYZ has vertices W(0, 4), X(3, 4), Y(3, 1), Z(0, 1). Translate it by (-2, -3). What are the coordinates of the image W'X'Y'Z'?
3. A point M(5, -3) is translated to M'(-2, -7). Describe this translation using a column vector.
Detailed Explanation
These practice problems encourage you to apply the concepts of translation. In the first problem, you will translate the vertices of triangle PQR using a specific vector, while the second problem requires you to do the same for the rectangle WXYZ. The final problem prompts you to determine the translation vector based on initial and final point positions. Working through these exercises solidifies your understanding of translations and their calculations.
Examples & Analogies
Think of these practice problems as a fun challenge, similar to moving pieces on a game board. Each problem asks you to carefully consider your current position, decide where you want to go based on the given directions (vectors), and then see where you end up! Just as you would strategize your moves in a game, here you strategically 'translate' the shapes on paper.
Key Concepts
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Translation: A slide of a geometric figure across the coordinate plane.
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Translation Vector: Describes the movement direction and distance for an object.
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Invariant Properties: Characteristics that remain unchanged during translation.
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Image: The resulting figure after a transformation.
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Object: The original geometric shape before transformation.
Examples & Applications
Translating point A(1, 2) with vector (3, -1) results in A'(4, 1).
Translating triangle XYZ from coordinates X(2, 1), Y(4, 3), Z(3, 5) by vector (-1, 2) gives X'(1, 3), Y'(3, 5), Z'(2, 7).
Memory Aids
Interactive tools to help you remember key concepts
Rhymes
Translation's just a slide, with shape and size as your guide.
Stories
Once upon a time in Geometry Land, shapes wanted to move. They learned to slide along the grid, taking their sizes and shapes without a single misfit.
Memory Tools
Slide & Vector: Remember 'SV' for 'Size & Shape Vacant' when translating.
Acronyms
T.I.S.S.
Translation Is Size
Shape.
Flash Cards
Glossary
- Object
The original geometric shape before any transformation is applied.
- Image
The new geometric shape that results after a transformation, denoted with a prime symbol (e.g., A' for the image of A).
- Translation
A type of transformation that slides a figure from one position to another without altering its size or shape.
- Translation Vector
A vector that describes the distance and direction of movement for the translation.
- Invariant Properties
The characteristics of a figure that remain unchanged during a transformation, such as size and shape during a translation.
Reference links
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