Coordinate Rule
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Introduction to Translation
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Good morning, class! Today, we're going to talk about translation in geometry, which is like sliding an object. Who can tell me what they think a translation means?
Is it when you move a shape without changing its size or flipping it?
Exactly! In translation, the shape does not change its dimensions or orientation, only its position. We use something called a translation vector to describe how far and in what direction we move our shape.
What do we mean by translation vector?
Great question! A translation vector is an ordered pair, like (x_vector, y_vector), that tells us how many units to move left or right and up or down. For example, a vector of (3, -1) means move 3 units to the right and 1 unit down.
So the x is for left and right and the y is for up and down?
Exactly! Letβs remember that: x for horizontal movement and y for vertical movement. Now, letβs summarize: a translation moves a shape without altering its size or orientation using a translation vector.
Applying the Coordinate Rule
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Now, letβs delve deeper into how we actually apply the translation vector to determine new coordinates. If we start with a point (a, b), how do we find its image after applying a vector?
Do we just add the vector to the coordinates?
Precisely! The coordinate rule states that the new coordinates will be (a', b') = (a + x_vector, b + y_vector). Can anyone give me an example of this?
If my point is (2, 3) and I want to use the vector (4, -2), then the new coordinates would be (2 + 4, 3 - 2) which is (6, 1).
Excellent! Now, remember that no matter the move defined by our vector, the size and shape of the object do not change, just its position. Letβs summarize: the coordinate rule helps us find new coordinates by applying the translation vector directly to the original coordinates.
Examples of Translation
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Letβs move to examples to better understand translation visually. Letβs translate the point A(1, 2) by the vector (3, -1). What will A' be?
Using the coordinate rule, A' would be (1 + 3, 2 - 1), which makes A' = (4, 1).
Correct! Now, how about we visualize this by plotting the point on a coordinate plane. A(1, 2) would move down and right to A'(4, 1). Who can explain what we see here?
We see that it has moved down and to the right, and the shape itself hasnβt changed!
Exactly! The shape's position has changed, but its dimensions and orientation remain the same. Letβs wrap this up: translations slide the shape using a specific vector without changing its appearance.
Practice with Translation
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Now itβs time for you to practice what you learned! Take out your worksheets and find the image for triangle XYZ with vertices X(2, 3), Y(4, 3), and Z(3, 5) after translating by vector (1, 2). Who wants to try first?
For point X(2, 3), X' would be (2 + 1, 3 + 2) which is (3, 5).
Excellent! Keep going. What about Y and Z?
Y' would be (4 + 1, 3 + 2) = (5, 5) and Z' would be (3 + 1, 5 + 2) = (4, 7).
That's perfect! So the new vertices are X'(3, 5), Y'(5, 5), and Z'(4, 7). Remember, practice will make you better at recognizing translations. Let's summarize: practicing helps us apply the coordinate rule effectively.
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
This section focuses on the concept of translation in the coordinate plane, explaining how points and shapes can be moved using a translation vector. It covers the definition of the original figure, image, and the coordinate rule used to determine the new position of shapes after translation, along with examples to illustrate the concepts.
Detailed
Understanding the Coordinate Rule in Translation
In geometry, a transformation refers to a function that alters the position, size, or orientation of a geometric shape. In translation, also known as sliding, every point of a shape moves in a directed, uniform manner without altering its dimensions. The transformation is defined using two essential elements: the object (the original shape) and the image (the result after transformation). This section outlines how to apply a translation vector to derive the new coordinates.
Key Concepts:
- Translation Vector: The vector specifies the distance and direction to move the shape, denoted as (x_vector, y_vector).
- Coordinate Rule for Translation: By applying the rule a' = a + x_vector and b' = b + y_vector, the new coordinates of points transform accordingly.
- Invariant Properties: During translation, the shape maintains its dimensions and orientation; only its position shifts.
Practical Examples:
The section further illustrates the application of the coordinate rule in practice through examples involving the translation of triangles and individual points. Understanding how to translate shapes in the coordinate plane becomes a foundational skill in comprehending broader geometric concepts and transformations.
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Concept of Translation
Chapter 1 of 5
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Chapter Content
A translation is simply a slide. Every point of the object moves the exact same distance in the exact same direction. Imagine pushing a box across a floor β it slides without turning or flipping.
Detailed Explanation
A translation is a type of transformation that moves every point of a geometric figure to a new location without changing its shape, size, or orientation. You can think of translation as sliding something from one place to another without tilting it or flipping it over. For instance, if you have a triangle and you translate it 5 units to the right, every single point on that triangle moves exactly 5 units to the right as well.
Examples & Analogies
Imagine if you had a toy car on a table. If you push it straight across the table without turning it or flipping it upside down, that's a translation. Just like that, shapes in geometry can be moved around the coordinate plane, keeping their shape intact.
Describing a Translation with a Vector
Chapter 2 of 5
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Chapter Content
We describe a translation using a translation vector, which tells us how far horizontally and vertically the object moves. A column vector is a common way to write this:
β (x-movement)
β (y-movement)
A positive x-movement means moving right. A negative x-movement means moving left. A positive y-movement means moving up. A negative y-movement means moving down.
Detailed Explanation
The translation vector is a two-part number that tells you how to move a shape. The first number tells you how far to move left or right (x-coordinate), and the second number tells you how far to move up or down (y-coordinate). For example, if the translation vector is (3, -2), you move 3 units to the right and 2 units down.
Examples & Analogies
Think of it like giving directions to a friend. If you say, 'Go 3 blocks to the right, then 2 blocks down', thatβs like giving a translation vector of (3, -2). Your friend knows exactly how to reach the new spot!
Understanding Coordinate Rules
Chapter 3 of 5
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Chapter Content
If a point on the object is (a, b) and the translation vector is (x_vector, y_vector), the coordinates of the image point (a', b') will be:
- a' = a + x_vector
- b' = b + y_vector
So, (a, b) becomes (a + x_vector, b + y_vector).
Detailed Explanation
In mathematical terms, when you apply a translation to a point with coordinates (a, b), you can calculate the new location of that point after translation. By adding the x-movement and y-movement from the translation vector to the original coordinates, you get the new coordinates of the point. For example, if you start with the point (2, 3) and apply the translation vector (1, -1), the new point will be (2+1, 3-1), which results in (3, 2).
Examples & Analogies
Imagine youβre playing a video game where your character starts at the point (2, 3) on a game map. If you press a button to move right 1 step and down 1 step, your character will now be at (3, 2). The translation rule helps you keep track of where the character is at all times!
Invariant Properties of Translation
Chapter 4 of 5
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Chapter Content
In a translation, the size, shape, and orientation of the object all remain exactly the same. Only its position changes.
Detailed Explanation
This means that when you translate a shape, you are not changing what the shape is or how it looks; you are only changing where it is located. The distances between points in the shape remain constant. For example, if you translate a rectangle, its length and width stay the same, and it retains its original form, just in a new location.
Examples & Analogies
If you have a sticker in the shape of a star on a page, and you carefully lift it off and place it on a different part of the page without tearing it or stretching it, the star sticker remains exactly the same. Thatβs like performing a translation in geometryβonly the location changes, not the details of the stick.
Example of Translation
Chapter 5 of 5
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Chapter Content
Let's translate triangle ABC with vertices A(1, 2), B(3, 2), and C(2, 4) by the translation vector (3, -1).
- Step 1: Understand the vector. The vector (3, -1) means 'move 3 units to the right and 1 unit down.'
- Step 2: Apply the rule to each vertex.
- For A(1, 2): A'(1 + 3, 2 + (-1)) = A'(4, 1)
- For B(3, 2): B'(3 + 3, 2 + (-1)) = B'(6, 1)
- For C(2, 4): C'(2 + 3, 4 + (-1)) = C'(5, 3)
- Step 3: Plot the image. Plot the new points A'(4, 1), B'(6, 1), C'(5, 3) on the coordinate plane and connect them to form the image triangle. You'll see it has simply slid to a new position.
Detailed Explanation
In this example, we are translating the triangle defined by points A, B, and C using the vector (3, -1). We systematically calculate the new coordinates for each point by adding 3 to the x-coordinates and subtracting 1 from the y-coordinates. By plotting these new points, we visually see how the triangle has moved to a new location while maintaining its shape and size.
Examples & Analogies
Imagine you have three friends standing in a line at a park. If you tell them to step three steps to the right and one step forward, they end up in a new spot, but they still form the same lineup of friendsβno one has changed their order or distance from each other, just their position in the park!
Key Concepts
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Translation Vector: The vector specifies the distance and direction to move the shape, denoted as (x_vector, y_vector).
-
Coordinate Rule for Translation: By applying the rule a' = a + x_vector and b' = b + y_vector, the new coordinates of points transform accordingly.
-
Invariant Properties: During translation, the shape maintains its dimensions and orientation; only its position shifts.
-
Practical Examples:
-
The section further illustrates the application of the coordinate rule in practice through examples involving the translation of triangles and individual points. Understanding how to translate shapes in the coordinate plane becomes a foundational skill in comprehending broader geometric concepts and transformations.
Examples & Applications
If point P(1, 3) is translated by vector (2, -2), the new coordinates will be P'(3, 1).
When translating triangle ABC with vertices A(2, 1), B(4, 1), and C(3, 5) by vector (-1, 3), the new vertices will be A'(1, 4), B'(3, 4), C'(2, 8).
Memory Aids
Interactive tools to help you remember key concepts
Rhymes
In translation, shapes move, no twist, no turn, just a slide in the space where they yearn.
Stories
Imagine a train moving along its tracks; it slides from one station to another without altering its structure, just like a shape during translation!
Memory Tools
Remember: 'T-P-R (Translation: Position Reset)' - Translation = Moving an object to a new position without changing its shape.
Acronyms
V.I.P - 'Vector In Position' to remember how to apply a translation vector to determine new coordinates.
Flash Cards
Glossary
- Object
The original geometric shape before any transformation is applied.
- Image
The new geometric shape that results after a transformation, denoted with a prime symbol.
- Isometry
A transformation that preserves size and shape; the image is congruent to the object.
- Dilation
A transformation that changes the size of a figure but preserves its overall shape.
- Coordinate Plane
A two-dimensional plane defined by two perpendicular axes used to locate points with ordered pairs.
Reference links
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