Practice UDP Sender (Client) - 2.4.1 | 2. Networking in Java (Sockets & Protocols) | Advance Programming In Java
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UDP Sender (Client)

2.4.1 - UDP Sender (Client)

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the purpose of DatagramSocket in Java?

💡 Hint: Think about how we communicate over networks.

Question 2 Easy

Can you explain what a DatagramPacket is?

💡 Hint: Consider it as a package that carries your data.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What class is used to send packets in UDP communication?

Socket
DatagramSocket
ServerSocket

💡 Hint: Think about the class names that start with 'Datagram'.

Question 2

True or False: UDP establishes a reliable connection before sending data.

True
False

💡 Hint: Recall the characteristics of UDP.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a UDP client program to send a series of messages to a server that acknowledges each message. How would you implement error handling?

💡 Hint: Consider using a counter for message acknowledgment.

Challenge 2 Hard

What modifications can you make to a UDP sender to ensure higher reliability without turning it into a TCP sender?

💡 Hint: Think about how you would track sent messages.

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