Practice UDP Sender (Client) - 2.4.1 | 2. Networking in Java (Sockets & Protocols) | Advance Programming In Java
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the purpose of DatagramSocket in Java?

πŸ’‘ Hint: Think about how we communicate over networks.

Question 2

Easy

Can you explain what a DatagramPacket is?

πŸ’‘ Hint: Consider it as a package that carries your data.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What class is used to send packets in UDP communication?

  • Socket
  • DatagramSocket
  • ServerSocket

πŸ’‘ Hint: Think about the class names that start with 'Datagram'.

Question 2

True or False: UDP establishes a reliable connection before sending data.

  • True
  • False

πŸ’‘ Hint: Recall the characteristics of UDP.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a UDP client program to send a series of messages to a server that acknowledges each message. How would you implement error handling?

πŸ’‘ Hint: Consider using a counter for message acknowledgment.

Question 2

What modifications can you make to a UDP sender to ensure higher reliability without turning it into a TCP sender?

πŸ’‘ Hint: Think about how you would track sent messages.

Challenge and get performance evaluation