Instruction Fetch Stages - 14.5.2.1 | 14. Handling Different Addressing Modes | Computer Organisation and Architecture - Vol 2
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Instruction Fetch Stages

14.5.2.1 - Instruction Fetch Stages

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Overview of Instruction Fetch

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Teacher
Teacher Instructor

Today, we're diving into the instruction fetch stages, which are crucial for understanding how processors execute instructions. Let's start with the basic concept. Can anyone explain what an instruction fetch is?

Student 1
Student 1

Isn't it when the CPU retrieves an instruction from memory?

Teacher
Teacher Instructor

Exactly! Now, can anyone name the first step in the instruction fetch process?

Student 2
Student 2

Loading the program counter into the bus?

Teacher
Teacher Instructor

Correct! The value in the program counter determines where to fetch the next instruction from. Remember, we use the acronym PCL for 'Program Counter Load’ to help us remember this step. Let’s move on to discuss the next steps.

Student 3
Student 3

What do we do after that?

Teacher
Teacher Instructor

After loading the PC into the bus, the system reads from memory. We use ALU here to add a constant to the PC. Why do you think this addition is necessary?

Student 4
Student 4

To get the address of the next instruction?

Teacher
Teacher Instructor

Great insight! Summarizing that, the PC is consistently updated to point to the next instruction. Let’s recap: we're loading the PC first, then reading from memory based on that value.

Addressing Modes

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Teacher
Teacher Instructor

Now, let's discuss specific addressing modes: immediate, direct, and indirect. Who can explain what an immediate mode is?

Student 1
Student 1

It’s when the operand is directly included in the instruction itself.

Teacher
Teacher Instructor

Exactly! This is typically the fastest method. Can anyone give an example of an instruction using immediate mode?

Student 2
Student 2

Like LOAD R1, 32? The 32 is the immediate value.

Teacher
Teacher Instructor

Perfect! Now, let’s shift to the direct mode. What’s the main difference?

Student 3
Student 3

In direct mode, the instruction references a memory address to fetch the operand from.

Teacher
Teacher Instructor

Right again! Direct addressing requires additional steps to fetch the operand from the specified address. How about indirect mode?

Student 4
Student 4

Indirect mode loads the address pointing to where the operand is stored, making it more complex.

Teacher
Teacher Instructor

Exactly! Indirect addressing involves multiple memory accesses. Let’s summarize: immediate fetches a constant, direct fetches from a given address, and indirect multiple addressing.

Generation of Control Signals

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Teacher
Teacher Instructor

Control signals are essential for coordinating the instruction fetch process. What can anyone tell me about their role?

Student 2
Student 2

Do they help manage the flow of data between the bus and registers?

Teacher
Teacher Instructor

Yes! Control signals dictate what each component does at any given moment. As we fetch instructions, could anybody summarize how many steps does it typically require?

Student 1
Student 1

It varies! Immediate mode is just four steps, while direct and indirect modes require six and seven steps respectively.

Teacher
Teacher Instructor

Correct, and these steps involve fetching the instruction and determining the appropriate signal for memory operations. How do we remember this?

Student 3
Student 3

We could use an acronym like IDI for Immediate, Direct, and Indirect steps!

Teacher
Teacher Instructor

Very clever! Let’s recap: Control signals determine data flow, and IDI covers the steps needed for the different addressing modes.

Comparative Analysis of Addressing Modes

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Teacher
Teacher Instructor

Now, let’s briefly analyze the complexities of each addressing mode. Which mode do you think is the simplest and why?

Student 4
Student 4

Immediate mode seems the simplest because it requires the least number of steps.

Teacher
Teacher Instructor

Yes! While immediate mode can handle values quickly, how does direct mode compare?

Student 1
Student 1

Direct mode is still relatively straightforward but requires a few more steps to handle the address lookup.

Teacher
Teacher Instructor

Correct! And indirect mode, what challenges does it bring?

Student 3
Student 3

Indirect introduces the need for multiple memory accesses, making it more complex!

Teacher
Teacher Instructor

Exactly! Let’s summarize that immediate is easiest, direct adds complexity with searches, and indirect adds significant overhead through additional accesses.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

This section covers the stages involved in fetching instructions in computer architecture, highlighting the processes involved in different addressing modes.

Standard

Instruction fetching is a critical operation in computer architecture. This section elaborates on the multiple stages involved in the instruction fetch process, the generation of control signals, and the specifics of different addressing modes, such as immediate, direct, and indirect addressing, offering a comprehensive understanding of how data is retrieved and processed.

Detailed

Instruction Fetch Stages

In computer architecture, fetching instructions is a vital process that sets the stage for effective execution. The instruction fetch stage consists of multiple steps, usually categorized into distinct phases. This section expands upon the instruction execution process, especially focusing on the instruction fetch stages related to different addressing modes: immediate, direct, and indirect.

Key Stages of Instruction Fetch

  1. Program Counter (PC) Loading: The sequence begins with loading the program counter (PC) value into the memory address register.
  2. Memory Read Operation: The system then reads from memory, with the Arithmetic Logic Unit (ALU) adding the PC to a predetermined constant to derive the location of the next instruction.
  3. Instruction Register Transfer: After confirming that memory is ready, the instruction is transferred from the memory data register to the instruction register.
  4. Various Addressing Modes: The subsequent steps vary based on the addressing mode:
  5. Immediate Mode: The operand is part of the instruction, requiring a few basic control signals to transfer this directly to the designated register.
  6. Direct Mode: The instruction indicates the memory address to fetch the operand from, requiring additional steps to load the operand into the proper register.
  7. Indirect Mode: This mode is more complex, necessitating multiple accesses, as the address holds another address pointing to the operand, thus requiring a more elaborate sequence of control signals.

Understanding these varying stages and their complexities is crucial for grasping how modern processors manage instruction execution effectively.

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Overview of Instruction Fetch

Chapter 1 of 4

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Chapter Content

As we have already discussed in the last unit that basically the first 3 steps that is step 1, step 2 and step 3, basically consist of instruction fetch. So, what happens in step 1? The program counter value is loaded into the bus. That bus basically or the program counter is read into memory address register. Memory is given in read mode and then actually in these 3 steps, ALU actually adds program counter value which is now in the bus with a constant value, which is the next memory location and then it is again waited to be loaded into the program counter in the next iteration.

Detailed Explanation

The instruction fetch process consists of the first three steps. In Step 1, the value from the program counter (PC) is sent to a bus, which is used to communicate between different parts of a computer. This value is then loaded into the Memory Address Register (MAR), which tells the memory what location to read from. In Step 2, the ALU (Arithmetic Logic Unit) effectively says, 'Let's add 1 to the current program counter value' to get the address of the next instruction. Finally, during Step 3, the memory acknowledges it has the required instruction ready to send back.

Examples & Analogies

Think of the instruction fetch process like a library. The program counter is like a librarian who knows where each book is stored. When a book (instruction) is needed, the librarian (PC) checks the location and goes to retrieve it. The MAR is the specific shelf marker, ensuring the librarian knows exactly where to go to find the book.

Steps in Instruction Fetch

Chapter 2 of 4

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In step 4 from the instruction register, you will get the value of M. So, instruction may be something like opcode may be some register R etcetera and this memory location. So, the value of memory location will be taken from the instruction register and it should be loaded into the basically memory address register. So, memory address register will now have the value of M you will have to set the memory to read mode.

Detailed Explanation

After fetching the instruction, Step 4 involves extracting the memory location (M) from the instruction register. This memory location is loaded into the Memory Address Register (MAR) to prepare for fetching the actual data (operand) from memory. The system sets the memory to read mode to enable access to that location.

Examples & Analogies

Continuing the library analogy, once the librarian knows which book they need (the memory location), they look at the book's details (opcode and registers) and head to the correct shelf. Before pulling the book off the shelf, they ensure the library allows access to that shelf (setting the memory to read mode).

Completing the Fetch Process

Chapter 3 of 4

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In step 5, you will wait for the memory to be ready. So, once the memory is ready the value of M that is the operand in M will be loaded into the memory data register and in the last that is the last stage, in the sixth stage we will actually transfer the value of the memory data register, which is now the operand to some register or to accumulator or to any other point, where you want to require.

Detailed Explanation

Step 5 involves waiting for the memory to confirm it's ready (indicated by a signal). Once memory indicates readiness, the operand corresponding to the memory location M is transferred into the Memory Data Register (MDR). In the sixth and final step of this fetch process, the data from the MDR is then forwarded to an appropriate register (like the accumulator) for further processing. This completes the instruction fetch cycle.

Examples & Analogies

Using the library analogy, once the librarian reaches the correct shelf and verifies the book is available, they take it off the shelf (loading it into the memory data register). Finally, they place the book onto a specific table (the accumulator or register) where it can be read or processed further.

Instruction Fetch for Different Addressing Modes

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Now, from 4 onwards depending on different addressing modes or the instruction types they will vary. So, for example, like for example, if the instruction is a direct instruction that is you have to read something from the read or write, something from the memory location.

Detailed Explanation

Once the initial three fetch steps are completed, the next steps vary based on the type of addressing mode used in the instruction. For direct instructions, the specific memory location is directly specified in the instruction. The system will fetch the operand by simply accessing that location in memory. For indirect instructions, the system may need additional steps to first retrieve the address of the operand before fetching the actual data.

Examples & Analogies

Imagine if the librarian has a direct order to fetch a specific book (the operand available directly at a known location), the process is straightforward. However, if they receive an order that says, 'go find the shelf with the title listed on another sheet' (an indirect addressing mode), they first need to locate that sheet before proceeding to find the real book.

Key Concepts

  • Instruction Fetch: The multi-step process of retrieving an instruction from memory for execution.

  • Addressing Modes: Different methods for specifying the operand's location or value in an instruction.

  • Control Signals: Signals that coordinate the actions of different components during instruction processing.

  • Immediate Addressing: The operand is embedded in the instruction itself.

  • Direct Addressing: Accessing the operand directly from a specified memory address.

  • Indirect Addressing: The address in the instruction points to another address where the operand is stored.

Examples & Applications

For immediate addressing, an instruction could be LOAD R1, 32, where 32 is the operand directly in the instruction.

In direct addressing, an instruction like LOAD R1, M will point to the operand stored at memory address M.

Indirect addressing could include an instruction like LOAD R1, (32), where 32 contains the address of the actual operand.

Memory Aids

Interactive tools to help you remember key concepts

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Rhymes

Fetch, add, and read, from PC to memory leads. Immediate is fast, direct takes steps, indirect needs an address that it preps.

📖

Stories

Imagine a librarian (the CPU) fetching books (instructions) from a shelf (memory). The librarian first looks at the book identifier (PC), gets the book from the first shelf (immediate), checks the address on the cover (direct), and sometimes needs to go get another book from a different shelf (indirect).

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Memory Tools

Remember IDI for Immediate, Direct, Indirect: 4, 6, and 7 steps respectively are what you can expect!

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Acronyms

Use the acronym CICS for Control Signals

'C' for Coordinate

'I' for Instruction

'C' for Control

'S' for Signals

explaining how they manage the CPU’s operations.

Flash Cards

Glossary

Program Counter (PC)

A register in a computer processor that contains the address of the next instruction to be executed.

Memory Address Register (MAR)

A register that holds the address in memory where data will be read from or written to.

Memory Data Register (MDR)

A register that contains the most recently fetched data from or to be written to memory.

Instruction Register (IR)

A register that stores the instruction currently being executed.

Control Signals

Signals generated to manage the operation of various components inside a CPU.

ALU (Arithmetic Logic Unit)

A digital circuit used to perform arithmetic and logic operations.

Addressing Modes

Different methods to specify the operand or address to be accessed in an instruction.

Immediate Addressing

A mode where the operand is specified directly within the instruction.

Direct Addressing

A mode where the instruction specifies the memory address of the operand directly.

Indirect Addressing

A mode where the instruction refers to an address that points to the operand's location.

Reference links

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