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Today's lesson will focus on the instruction fetch steps in computer architecture. Can anyone tell me what the program counter or PC does?
The PC points to the next instruction that needs to be executed.
Correct! The PC is crucial because it drives the fetch process. When we load the PC into the bus, what occurs next?
The memory goes into read mode to fetch the instruction at that address.
Exactly. Let's remember that step as 'Load, Read, Update'—L-R-U. This way, we capture the essence of the fetch process!
So, after reading from memory, the instruction gets loaded into the instruction register, right?
Yes! That’s right, Student_3. Always remember, after the memory read, it moves to the instruction register. Let’s move on to discussing addressing modes next.
Now, what are the main differences in addressing modes? Can anyone list them?
There are immediate, direct, indirect, and register indirect modes.
Very good! Each of these modes will have a distinctive sequence of steps after we fetch the instruction. Let's summarize today's points: The fetch process consists of loading the PC, reading memory, updating the PC, and transferring to the instruction register.
Shifting gears, let's delve into immediate addressing. Can someone explain what immediate addressing means?
Immediate addressing uses a constant value specified directly in the instruction.
Exactly! So when we fetch an instruction, how does that change the number of steps we take?
It requires fewer steps since the operand is part of the instruction itself.
Right! For immediate addressing, we have just four key steps: fetch, update PC, and directly load the value into the specified register. That's a clear, efficient pathway! Let’s recall this with 'F-U-L'—Fetch, Update, Load.
Can we illustrate this with an example?
Sure! For example, in an instruction like 'LOAD R1, 32', 32 is available right in the instruction. We simply fetch, update the PC, load, and we’re done! Remembering that is key in understanding efficiency in instruction types.
Now, let's analyze direct addressing mode. What makes it different from immediate addressing?
In direct addressing, the operand's memory address is specified in the instruction.
Correct! And how many steps will we see in this mode?
I think we'll have six steps involved for direct addressing?
Exactly! We have our fetch phase followed by fetching the operand from memory. Remember to note that the instruction transfer to the MAR from the instruction register is important here. Summarizing this, we use 'F-R-TR'—Fetch, Read, Transfer.
What about the control signals needed?
Good question! Different control signals govern each of these stages based on the instruction type being executed. Let’s wrap this session up by summarizing our key points: direct addressing has six steps, characterized by its fetch followed by reading from memory.
Next, let’s talk about indirect addressing—a mode known for requiring multiple reads. Can anyone explain this?
It uses a memory location that holds another address where the operand is stored!
Exactly, which leads us to its complexity. What are the typical steps in indirect mode?
It would require seven stages—two memory accesses.
Right! The first step fetches the address and the second retrieves the actual operand. Let’s remember this pattern as 'F-R-R'—Fetch, Read, Retrieve!
Can we take a practical example?
Sure! If we had an instruction that states 'MOV R1, @M' where @M points to another memory location, first, we fetch the address into MAR, read it, then we look up the memory for the actual data to load into R1. Always keep that hierarchy of fetch and read in mind.
To conclude our class, let's summarize the key points on the addressing modes we've discussed today. Who can start?
Immediate addressing uses four steps because the operand is part of the instruction.
Direct addressing involved six steps where the operand is fetched from a specified memory location.
And indirect addressing, the most complex one, involves seven steps because it requires fetching a location to get the actual operand from another memory address.
Excellent! Remembering these steps and understanding how control signals change with each mode is key to mastering instruction execution. Therefore, let’s always use those memory aids—F-U-L, F-R-TR, F-R-R. They will help you recall these processes seamlessly.
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The section details the instructional fetch steps that involve loading the program counter's value, reading memory, and generating control signals for different addressing modes, including immediate, direct, and indirect addressing. Each mode has specific steps in operation execution that must be understood for effective computer organization.
This section explores the essential steps involved in the instruction fetch phase of instruction execution, which is a crucial part of computer architecture. Instruction execution typically follows the pattern of fetching, decoding, and executing the instruction. In this context, we will focus on the fetch step and how various addressing modes affect the process.
These steps are somewhat uniform across various types of instructions but branch out depending on the addressing mode being used: immediate, direct, indirect, and so on. Each addressing mode alters the number of steps required for successful instruction execution, which will be explored in detail as the section progresses.
Understanding this process is vital because each addressing mode necessitates different control signals that direct the control unit in executing instructions properly, thus playing a critical role in computer organization.
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As we have already discussed in the last unit that basically the first 3 steps that is step 1, step 2 and step 3, basically consist of instruction fetch.
The instruction fetch process occurs in three main steps. During these steps, the system retrieves the next instruction to be executed. This is a crucial part of the instruction execution cycle in a computer's processor.
Think of instruction fetching like checking out a book from a library. Just as you need to find and take out a book before you can read it, the processor must find and retrieve the correct instruction before it can execute it.
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So, what happens in step 1? The program counter value is loaded into the bus. That bus basically or the program counter is read into memory address register.
In step 1, the Program Counter (PC), which keeps track of the address of the next instruction to be executed, is loaded onto the data bus. This allows the value of the PC to be sent to the Memory Address Register (MAR), indicating which instruction should be fetched from memory.
Imagine the program counter as a person holding a map. When they read their current location from the map (the PC), they relay that information via a messenger (the bus) to a librarian (the MAR) who can then fetch the book (instruction) from the shelf (memory).
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Memory is given in read mode and then actually in these 3 steps, ALU actually adds program counter value which is now in the bus with a constant value, which is the next memory location.
In step 2, the memory system switches to read mode, enabling it to retrieve the instruction stored at the address specified by the MAR. Meanwhile, the Arithmetic Logic Unit (ALU) increments the program counter by adding a constant value to it, preparing to point to the next instruction for the subsequent fetch.
Continuing the library analogy, once the librarian has located the requested book, they set it aside (like preparing the next step in the process). Meanwhile, the person holding the map prepares to mark their next location so they know where to go next once they are finished with the current book.
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In step 3, basically the memory tells that it is ready and the memory data register now has the instruction which is now loaded because the memory is ready then actually this memory data register transfers the instruction to the instruction register via the bus.
In step 3, once the memory has successfully retrieved the instruction, it signals that it is ready. The instruction is first placed in the Memory Data Register (MDR), and is then transferred to the Instruction Register (IR) via the data bus, where it will be stored for execution.
This is akin to the librarian handing over the book to the person. Now that the person has the book (the instruction), they can read and follow it to understand the next step or task they need to complete.
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Now, from 4 onwards depending on different addressing modes or the instruction types they will vary.
After the initial 3 steps, the instruction fetch process can vary depending on the addressing modes, such as direct, indirect, or immediate. Each mode dictates a different approach to retrieving the operand associated with the instruction.
Just as different recipes require different ingredients and methods, different types of instructions require specialized approaches to fetch the necessary data. For instance, one recipe might need you to get a specific spice (direct mode), while another might require you to first retrieve ingredients hidden in a box (indirect mode).
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Key Concepts
Instruction Fetch: The process of retrieving an instruction from memory.
Addressing Modes: Methods of specifying operands for instructions.
Immediate Addressing: Operand is part of the instruction itself.
Direct Addressing: Operand's address is specified directly in the instruction.
Indirect Addressing: Operand's address is stored in a specified memory location.
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Immediate Addressing Example: LOAD R1, 32 directly loads the constant 32 into register R1.
Direct Addressing Example: LOAD R1, M where M is a memory address containing the data to load into R1.
Indirect Addressing Example: LOAD R1, @M where @M contains the address of the actual data for R1.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
Fetch from the PC, read it with glee, update the register, that's how it should be.
Imagine a librarian (PC) who fetches books (instructions) from shelves (memory) for students (registers), updating his list (PC) after each loan.
F-U-L for Immediate: Fetch, Update, Load; D-F-R for Direct: Fetch, Read, Transfer.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Program Counter (PC)
Definition:
A register that holds the memory address of the next instruction to be fetched.
Term: Memory Address Register (MAR)
Definition:
A register that stores the address in memory where the CPU will read or write data.
Term: Memory Data Register (MDR)
Definition:
A register that holds the data that is being read from or written to memory.
Term: Instruction Register (IR)
Definition:
A register that holds the current instruction being executed.
Term: Addressing Modes
Definition:
Modes that determine how an operand is accessed in machine instructions.