Instruction Fetch Steps - 14.2.1 | 14. Handling Different Addressing Modes | Computer Organisation and Architecture - Vol 2
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Interactive Audio Lesson

Listen to a student-teacher conversation explaining the topic in a relatable way.

Introduction to Instruction Fetch

Unlock Audio Lesson

0:00
Teacher
Teacher

Today's lesson will focus on the instruction fetch steps in computer architecture. Can anyone tell me what the program counter or PC does?

Student 1
Student 1

The PC points to the next instruction that needs to be executed.

Teacher
Teacher

Correct! The PC is crucial because it drives the fetch process. When we load the PC into the bus, what occurs next?

Student 2
Student 2

The memory goes into read mode to fetch the instruction at that address.

Teacher
Teacher

Exactly. Let's remember that step as 'Load, Read, Update'—L-R-U. This way, we capture the essence of the fetch process!

Student 3
Student 3

So, after reading from memory, the instruction gets loaded into the instruction register, right?

Teacher
Teacher

Yes! That’s right, Student_3. Always remember, after the memory read, it moves to the instruction register. Let’s move on to discussing addressing modes next.

Teacher
Teacher

Now, what are the main differences in addressing modes? Can anyone list them?

Student 4
Student 4

There are immediate, direct, indirect, and register indirect modes.

Teacher
Teacher

Very good! Each of these modes will have a distinctive sequence of steps after we fetch the instruction. Let's summarize today's points: The fetch process consists of loading the PC, reading memory, updating the PC, and transferring to the instruction register.

Immediate Addressing Mode

Unlock Audio Lesson

0:00
Teacher
Teacher

Shifting gears, let's delve into immediate addressing. Can someone explain what immediate addressing means?

Student 1
Student 1

Immediate addressing uses a constant value specified directly in the instruction.

Teacher
Teacher

Exactly! So when we fetch an instruction, how does that change the number of steps we take?

Student 2
Student 2

It requires fewer steps since the operand is part of the instruction itself.

Teacher
Teacher

Right! For immediate addressing, we have just four key steps: fetch, update PC, and directly load the value into the specified register. That's a clear, efficient pathway! Let’s recall this with 'F-U-L'—Fetch, Update, Load.

Student 3
Student 3

Can we illustrate this with an example?

Teacher
Teacher

Sure! For example, in an instruction like 'LOAD R1, 32', 32 is available right in the instruction. We simply fetch, update the PC, load, and we’re done! Remembering that is key in understanding efficiency in instruction types.

Direct Addressing Mode

Unlock Audio Lesson

0:00
Teacher
Teacher

Now, let's analyze direct addressing mode. What makes it different from immediate addressing?

Student 4
Student 4

In direct addressing, the operand's memory address is specified in the instruction.

Teacher
Teacher

Correct! And how many steps will we see in this mode?

Student 2
Student 2

I think we'll have six steps involved for direct addressing?

Teacher
Teacher

Exactly! We have our fetch phase followed by fetching the operand from memory. Remember to note that the instruction transfer to the MAR from the instruction register is important here. Summarizing this, we use 'F-R-TR'—Fetch, Read, Transfer.

Student 3
Student 3

What about the control signals needed?

Teacher
Teacher

Good question! Different control signals govern each of these stages based on the instruction type being executed. Let’s wrap this session up by summarizing our key points: direct addressing has six steps, characterized by its fetch followed by reading from memory.

Indirect Addressing Mode

Unlock Audio Lesson

0:00
Teacher
Teacher

Next, let’s talk about indirect addressing—a mode known for requiring multiple reads. Can anyone explain this?

Student 1
Student 1

It uses a memory location that holds another address where the operand is stored!

Teacher
Teacher

Exactly, which leads us to its complexity. What are the typical steps in indirect mode?

Student 4
Student 4

It would require seven stages—two memory accesses.

Teacher
Teacher

Right! The first step fetches the address and the second retrieves the actual operand. Let’s remember this pattern as 'F-R-R'—Fetch, Read, Retrieve!

Student 2
Student 2

Can we take a practical example?

Teacher
Teacher

Sure! If we had an instruction that states 'MOV R1, @M' where @M points to another memory location, first, we fetch the address into MAR, read it, then we look up the memory for the actual data to load into R1. Always keep that hierarchy of fetch and read in mind.

Summary of Addressing Modes

Unlock Audio Lesson

0:00
Teacher
Teacher

To conclude our class, let's summarize the key points on the addressing modes we've discussed today. Who can start?

Student 3
Student 3

Immediate addressing uses four steps because the operand is part of the instruction.

Student 1
Student 1

Direct addressing involved six steps where the operand is fetched from a specified memory location.

Student 2
Student 2

And indirect addressing, the most complex one, involves seven steps because it requires fetching a location to get the actual operand from another memory address.

Teacher
Teacher

Excellent! Remembering these steps and understanding how control signals change with each mode is key to mastering instruction execution. Therefore, let’s always use those memory aids—F-U-L, F-R-TR, F-R-R. They will help you recall these processes seamlessly.

Introduction & Overview

Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.

Quick Overview

This section discusses the steps involved in instruction fetching within computer architecture, particularly focusing on different addressing modes and the corresponding control signals.

Standard

The section details the instructional fetch steps that involve loading the program counter's value, reading memory, and generating control signals for different addressing modes, including immediate, direct, and indirect addressing. Each mode has specific steps in operation execution that must be understood for effective computer organization.

Detailed

Instruction Fetch Steps

This section explores the essential steps involved in the instruction fetch phase of instruction execution, which is a crucial part of computer architecture. Instruction execution typically follows the pattern of fetching, decoding, and executing the instruction. In this context, we will focus on the fetch step and how various addressing modes affect the process.

Key Steps in Instruction Fetching

  1. Program Counter Load: The value of the program counter (PC) is loaded into a bus. This action places the current instruction's address onto the address bus.
  2. Read Memory: The memory is set to read mode. The contents at the address specified by the PC are read into the memory data register (MDR).
  3. Update PC: The ALU increments the PC to point to the next instruction by adding a constant value (usually one).
  4. Transfer to Instruction Register: Once the memory signals readiness, the instruction stored in the MDR is transferred to the instruction register (IR).

These steps are somewhat uniform across various types of instructions but branch out depending on the addressing mode being used: immediate, direct, indirect, and so on. Each addressing mode alters the number of steps required for successful instruction execution, which will be explored in detail as the section progresses.

Understanding this process is vital because each addressing mode necessitates different control signals that direct the control unit in executing instructions properly, thus playing a critical role in computer organization.

Youtube Videos

One Shot of Computer Organisation and Architecture for Semester exam
One Shot of Computer Organisation and Architecture for Semester exam

Audio Book

Dive deep into the subject with an immersive audiobook experience.

Overview of Instruction Fetch

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

As we have already discussed in the last unit that basically the first 3 steps that is step 1, step 2 and step 3, basically consist of instruction fetch.

Detailed Explanation

The instruction fetch process occurs in three main steps. During these steps, the system retrieves the next instruction to be executed. This is a crucial part of the instruction execution cycle in a computer's processor.

Examples & Analogies

Think of instruction fetching like checking out a book from a library. Just as you need to find and take out a book before you can read it, the processor must find and retrieve the correct instruction before it can execute it.

Step 1: Loading the Program Counter

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

So, what happens in step 1? The program counter value is loaded into the bus. That bus basically or the program counter is read into memory address register.

Detailed Explanation

In step 1, the Program Counter (PC), which keeps track of the address of the next instruction to be executed, is loaded onto the data bus. This allows the value of the PC to be sent to the Memory Address Register (MAR), indicating which instruction should be fetched from memory.

Examples & Analogies

Imagine the program counter as a person holding a map. When they read their current location from the map (the PC), they relay that information via a messenger (the bus) to a librarian (the MAR) who can then fetch the book (instruction) from the shelf (memory).

Step 2: Reading from Memory

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

Memory is given in read mode and then actually in these 3 steps, ALU actually adds program counter value which is now in the bus with a constant value, which is the next memory location.

Detailed Explanation

In step 2, the memory system switches to read mode, enabling it to retrieve the instruction stored at the address specified by the MAR. Meanwhile, the Arithmetic Logic Unit (ALU) increments the program counter by adding a constant value to it, preparing to point to the next instruction for the subsequent fetch.

Examples & Analogies

Continuing the library analogy, once the librarian has located the requested book, they set it aside (like preparing the next step in the process). Meanwhile, the person holding the map prepares to mark their next location so they know where to go next once they are finished with the current book.

Step 3: Storing Instruction in the Instruction Register

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

In step 3, basically the memory tells that it is ready and the memory data register now has the instruction which is now loaded because the memory is ready then actually this memory data register transfers the instruction to the instruction register via the bus.

Detailed Explanation

In step 3, once the memory has successfully retrieved the instruction, it signals that it is ready. The instruction is first placed in the Memory Data Register (MDR), and is then transferred to the Instruction Register (IR) via the data bus, where it will be stored for execution.

Examples & Analogies

This is akin to the librarian handing over the book to the person. Now that the person has the book (the instruction), they can read and follow it to understand the next step or task they need to complete.

Instruction Fetch for Different Addressing Modes

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

Now, from 4 onwards depending on different addressing modes or the instruction types they will vary.

Detailed Explanation

After the initial 3 steps, the instruction fetch process can vary depending on the addressing modes, such as direct, indirect, or immediate. Each mode dictates a different approach to retrieving the operand associated with the instruction.

Examples & Analogies

Just as different recipes require different ingredients and methods, different types of instructions require specialized approaches to fetch the necessary data. For instance, one recipe might need you to get a specific spice (direct mode), while another might require you to first retrieve ingredients hidden in a box (indirect mode).

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Instruction Fetch: The process of retrieving an instruction from memory.

  • Addressing Modes: Methods of specifying operands for instructions.

  • Immediate Addressing: Operand is part of the instruction itself.

  • Direct Addressing: Operand's address is specified directly in the instruction.

  • Indirect Addressing: Operand's address is stored in a specified memory location.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • Immediate Addressing Example: LOAD R1, 32 directly loads the constant 32 into register R1.

  • Direct Addressing Example: LOAD R1, M where M is a memory address containing the data to load into R1.

  • Indirect Addressing Example: LOAD R1, @M where @M contains the address of the actual data for R1.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • Fetch from the PC, read it with glee, update the register, that's how it should be.

📖 Fascinating Stories

  • Imagine a librarian (PC) who fetches books (instructions) from shelves (memory) for students (registers), updating his list (PC) after each loan.

🧠 Other Memory Gems

  • F-U-L for Immediate: Fetch, Update, Load; D-F-R for Direct: Fetch, Read, Transfer.

🎯 Super Acronyms

IR—Instruction Register

  • remember it stores what's up next in the CPU's workflow.

Flash Cards

Review key concepts with flashcards.

Glossary of Terms

Review the Definitions for terms.

  • Term: Program Counter (PC)

    Definition:

    A register that holds the memory address of the next instruction to be fetched.

  • Term: Memory Address Register (MAR)

    Definition:

    A register that stores the address in memory where the CPU will read or write data.

  • Term: Memory Data Register (MDR)

    Definition:

    A register that holds the data that is being read from or written to memory.

  • Term: Instruction Register (IR)

    Definition:

    A register that holds the current instruction being executed.

  • Term: Addressing Modes

    Definition:

    Modes that determine how an operand is accessed in machine instructions.