Section C: Mastering Intermediate Software Techniques
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
Section C equips learners with intermediate design techniques that enhance the clarity and reusability of UI components. Youβll explore proper layer structuring, the use of masks to crop and shape visuals, and how to create and manage reusable design elements like components and shared styles. These tools reduce manual work, enforce consistency, and support team-based design systems.
Key Concepts
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| Concept | Description |
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| :--- | :--- |
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| Layer Management | Grouping and naming layers for clarity and easy navigation. |
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| Masking | Non-destructive editing to shape and crop content. |
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| Components | Reusable base elements for consistency and scaling. |
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| Variants | State-based changes within a single component. |
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| Shared Styles | Universal styling rules for global consistency. |
Examples & Applications
Example 1 β Masking in Figma: A circular shape is used as a mask over a product image to create a perfect, non-destructive circular avatar.
Example 2 β Button Component with Variants: Creating a single Button Component that uses Variants to show the Default, Hover, and Disabled states, all managed from one place.
Example 3 β Organized Layer System: A project file structured as HomePage/Header/Logo, demonstrating clear naming and nesting.
Memory Aids
Interactive tools to help you remember key concepts
Memory Tools
- C**omponents β reuse everything
- Layers β label clearly
- Visual masks β hide smartly
Memory Tools
- βName, Nest, Lockβ β Name your layer β Nest into folders β Lock finalized guides/backgrounds.
Flash Cards
Glossary
- Hierarchy
An organized structure where parent and child layers are logically nested for clarity.