Section D: Introducing Motion—Animation Timelines & Prototyping
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
Section D explores how designers can enhance the user experience with motion. You'll study animation timelines, transition effects, auto-animate tools, and micro-interactions that bring interfaces to life. Prototyping tools like Figma's interactive flows allow you to connect screens and add delays, easing curves, or hover triggers, simulating how the design works in reality. This makes your UI feel dynamic and user-friendly.
Key Concepts
-
| Concept | Description |
-
| :--- | :--- |
-
| Motion Design | Use of movement to enhance usability, feedback, and delight. |
-
| Animation Timeline | Visual tool for controlling motion duration and sequence. |
-
| Smart Animate | Auto-transition between similar elements in prototyping tools. |
-
| Triggers | User actions (click, hover) that initiate transitions. |
-
| Micro-Interactions | Small, subtle animations for immediate feedback. |
Examples & Applications
Example 1 – Slide-in Menu Animation:
Trigger: On Click (of the hamburger icon).
Action: Apply the "Move In" transition.
Timing: Set the Easing Curve to "Ease Out" for a smooth, gentle stop.
Example 2 – Button Hover: Create a button and link it to a slightly darker version of the same frame using the Trigger "While Hovering" and the Action "Smart Animate."
Memory Aids
Interactive tools to help you remember key concepts
Memory Tools
- Trigger → Movement → S**moothness
- (Always define a trigger, create movement, and make it smooth with easing.)
Memory Tools
- “Click – Connect – Create” → Click to add a trigger → Connect frames → Create the flow.
Flash Cards
Glossary
- Easing Curve
Controls the acceleration and deceleration of motion, making the animation feel smooth.