Section E: Iteration Driven By Formative Feedback (9) - Unit 3: Creating the Solution (Criterion C)
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Section E: Iteration Driven by Formative Feedback

Section E: Iteration Driven by Formative Feedback

Practice

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

Discover how regular user and peer feedback can help improve your UI/UX designs. Learn to interpret feedback, **iterate** design mockups, and enhance the user experience through refinement loops.

Standard

Iteration is the core of a user-centered design process. This section helps you build a mindset of listening, testing, and refining your design work based on formative feedback. You'll practice running usability tests, collecting user comments, and using design critique to guide your revisions. Whether using sticky notes on a whiteboard or online comments in Figma, feedback becomes your blueprint for improving clarity, usability, and user satisfaction.

Key Concepts

  • | Concept | Description |

  • | :--- | :--- |

  • | Formative Feedback | Early feedback that shapes and improves design before launch. |

  • | Iterative Design | Cyclical process of testing, collecting data, and refinement. |

  • | Usability Testing | Observe real users interacting with prototypes to gather direct evidence. |

  • | Feedback Integration | Using clustered insights to adjust layout, flow, or interaction effectively. |

Examples & Applications

Example 1 – Confusing Button Placement:

Feedback: A user test shows no one can find the β€œCheckout” button (Pain Point).

Iteration: Revise the position and color to make it more visible, then retest.

Example 2 – Navigation Loop:

Feedback: Users get stuck on a loop between screens (Critical flow error).

Iteration: Add a breadcrumb trail and a visible, functional "Back" button to resolve the loop.

Memory Aids

Interactive tools to help you remember key concepts

🧠

Memory Tools

  • Find issues β†’ Integrate solutions β†’ T**est again
🧠

Memory Tools

  • Collect β†’ Improve β†’ Assess

Flash Cards

Glossary

Pain Points

Specific areas or steps in the user flow where users experience difficulty or frustration.