Section F: Putting It All Together—capstone Prototype Project (10)
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Section F: Putting It All Together—Capstone Prototype Project

Section F: Putting It All Together—Capstone Prototype Project

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Practice

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

Bring all your UI/UX skills together by creating a complete interactive prototype that addresses a real user need. From research and wireframing to **iteration** and **usability testing**, this project simulates a real design process.

Standard

The capstone prototype project is the culmination of your UI/UX journey. In this section, you will walk through all phases of design: defining a problem, empathizing with users, ideating solutions, prototyping, testing, and refining. You'll create a medium-fidelity or high-fidelity prototype using Figma, incorporate real feedback, and present your final work. This project not only reinforces everything you've learned but also prepares you for real-world product design tasks and portfolio development.

Key Concepts

  • | Concept | Description |

  • | :--- | :--- |

  • | Capstone Prototype | A final interactive mockup project combining all UI/UX skills. |

  • | Persona Development | Creating a fictional user profile to focus the design process. |

  • | Visual Hierarchy | Structuring visual elements so the most important ones stand out. |

  • | Iteration | Making multiple improvements based on real user feedback. |

  • | Interactive Prototyping | Designing clickable flows that simulate a real app experience. |

Examples & Applications

Problem: Students struggle to order from multiple local restaurants quickly.

Solution: An app that prioritizes search, filter, and quick checkout flow. User testing showed confusion around payment flow—redesigned layout improved clarity (Iteration).

Memory Aids

Interactive tools to help you remember key concepts

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Memory Tools

  • Define → Understand (Persona) → Test → I**terate
🧠

Memory Tools

  • Find users → Engage in testing → Extract insights → D**esign changes
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Analogies

The capstone is like building a house: Research finds the land/needs, Wireframes are the foundation, the Prototype is the built structure, and Testing ensures the doors and windows work perfectly.

Flash Cards

Glossary

Iteration

The process of refining and improving a design repeatedly based on testing and feedback.