Practice Section F: Putting It All Together—capstone Prototype Project (10)
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Section F: Putting It All Together—Capstone Prototype Project

Practice - Section F: Putting It All Together—Capstone Prototype Project

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the main goal of a capstone prototype project?
* Answer: To integrate all learned concepts into a complete, functional design solution.
* Hint: It’s the final application of your skills.

💡 Hint: It’s the final application of your skills.

Question 2 Easy

Name one tool commonly used to build high-fidelity prototypes.
* Answer: Figma (or Adobe XD, Sketch, etc.).
* Hint: Think about what you’ve used throughout the course.

💡 Hint: Think about what you’ve used throughout the course.

6 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What phase comes immediately before building the high-fidelity prototype?
* Type: mcq
* Options: User Research, Wireframing, Testing Low-Fidelity Prototype
* Correct Answer: Testing Low-Fidelity Prototype
* Explanation: You test and improve low-fidelity models based on formative feedback before committing to detailed visual designs.
* Hint: Think about iteration.

User Research
Wireframing
**Testing Low-Fidelity Prototype** * **Correct Answer**: Testing Low-Fidelity Prototype * **Explanation**: You test and improve low-fidelity models based on formative feedback before committing to detailed visual designs. * **Hint**: Think about iteration.

💡 Hint: Think about iteration.

Question 2

True or False: A capstone project should only be presented with static mockups.
* Type: boolean
* Options: True, False
* Correct Answer: False
* Explanation: Interactive, high-fidelity prototypes better communicate the design’s intended functionality and user flow.
* Hint: Think about demonstrating user flow.

True
**False** * **Correct Answer**: False * **Explanation**: Interactive
high-fidelity prototypes better communicate the design’s intended functionality and user flow. * **Hint**: Think about demonstrating user flow.

💡 Hint: Think about demonstrating user flow.

2 more questions available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

You are designing a mental health support app as your capstone project. Define the problem, target users, and describe the major features you'd include in your prototype.
* Solution:
* Problem: Limited access to immediate, discreet, guided mental health support for young adults.
* Target Users: College students (18-24) facing anxiety and academic stress.
* Features: Mood Tracker (quick daily logging), Guided Journaling (private reflections), Anonymous Chat (peer or professional support), and a highly visible, one-tap Emergency Contact Button.
* Prototype Appearance: Friendly, non-clinical UI with soft colors, clear hierarchy, and easy navigation to reduce cognitive load during emotional distress.
* Hint: Focus on user needs and design empathy.

💡 Hint: Focus on user needs and design empathy.

Challenge 2 Hard

Imagine you’ve finished your capstone prototype and are preparing for a final presentation. How do you balance showing process and end result within a strict 5-minute time limit?
* Solution:
1. Opening (1 minute): State the Problem, Target User, and the main Design Goal (the "Why").
2. Process Highlights (1 minute): Show 2-3 quick snapshots of key research findings (e.g., a persona or a single key statistic) and one low-fidelity sketch/prototype before and after a major iteration. Use visuals only.
3. Final Demo (2.5 minutes): Demo the final prototype, walking through the core user flow (how the user solves the problem) and highlighting the major features and design decisions (like key micro-interactions).
4. Conclusion (0.5 minute): Summarize the achieved impact (did it solve the problem?) and state the next steps/what you learned.
* Hint: Time-box each section for clarity and prioritize the most impactful visuals.

💡 Hint: Time-box each section for clarity and prioritize the most impactful visuals.

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