Key Elements - 1.3.1.2 | 5. Assessment Criteria (MYP Year 5 Design) Technology & Innovatio | IB MYP Grade 10 Design (Digital & Product Design), Technology & Innovation
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Interactive Audio Lesson

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Inquiring and Analysing

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Teacher
Teacher

Today, we will learn about the first assessment criterion, Inquiring and Analysing. This criterion focuses on explaining the need for a solution and doing thorough research. Can anyone tell me what they think it means to justify a need?

Student 1
Student 1

I think it means explaining why we need to create a solution for a problem.

Teacher
Teacher

Exactly! It involves identifying a problem and researching to understand it better. Remember the acronym 'RESEARCH': Relate, Evaluate, Study, Collect, Analyze, Reflect, and Hypothesize. This will help you remember the steps involved.

Student 2
Student 2

That’s a great way to remember it, but how do we analyze existing products?

Teacher
Teacher

Great question! You analyze similar products to gain insights and inspiration for your design. This will guide your approach to your project.

Student 3
Student 3

What’s a design brief again?

Teacher
Teacher

A design brief outlines the purpose and requirements of your solution. It's like a roadmap for your project!

Student 4
Student 4

So, it helps keep everything focused?

Teacher
Teacher

Absolutely, it helps you stay on track with your goals. Let’s summarize: Inquiring and Analyzing involves justifying the need, prioritizing research, analyzing existing products, and developing a design brief. Any questions before we move on?

Developing Ideas

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Teacher
Teacher

Now that we’ve covered Inquiring and Analyzing, let’s dive into Developing Ideas. This criterion requires you to create and present a range of ideas. Can you think of what makes ideas 'feasible'?

Student 1
Student 1

Feasible means that they are possible to create with the resources we have.

Teacher
Teacher

Exactly! Also, when you develop these ideas, you must create design specifications. Who can tell me what those are?

Student 2
Student 2

They describe the requirements we need to meet in our design!

Teacher
Teacher

Right! And presenting your chosen design using drawings or CAD tools is essential. Acronym time again: 'DRAW' = Detail, Represent, Outline, and Accurately Visualize. How does that sound?

Student 3
Student 3

That's handy! I think I'll remember to include more sketches.

Teacher
Teacher

Great! Planning materials are also important, as they guide your creation process. Let's summarize: Developing Ideas entails creating specifications, generating feasible ideas, and presenting your best design with clarity. Ready for the next topic?

Creating the Solution

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Teacher
Teacher

In our next session, let's explore Creating the Solution. This criterion is all about actually making your design come to life. What do you think it means to demonstrate 'excellent technical skills'?

Student 2
Student 2

It means we should be good at building or crafting our solution.

Teacher
Teacher

Exactly! And following a logical plan is crucial. Can anyone tell me why it's essential to have a plan?

Student 4
Student 4

So we don’t get lost and can keep track of what to do next!

Teacher
Teacher

Great point! Following your plan also allows for modifications. This is where you might use the mnemonic 'FLEX' – Follow, Learn, Evaluate, and eXecute. Any questions on that?

Student 1
Student 1

What if something doesn't work the way we planned?

Teacher
Teacher

Good question! Being flexible and making adjustments as needed is part of the process. Let’s summarize: Creating the Solution involves constructing a logical plan, demonstrating technical skills, following that plan, and ensuring the solution is functional.

Evaluating

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Teacher
Teacher

Finally, we arrive at Evaluating. What do you think testing a solution involves?

Student 3
Student 3

It’s about checking if our solution works like we planned.

Teacher
Teacher

Exactly! You also need to evaluate it against the original design specifications. It’s important! Remember the acronym 'TEST' – Time, Evaluate, Summarize, and Transition. Do you guys remember what you should reflect on during this phase?

Student 1
Student 1

We need to think about how we can improve it and how it affects the users.

Teacher
Teacher

Great memory! Evaluating also involves considering the social and environmental impact. To summarize: Evaluating includes designing tests, checking success, discussing improvements, and reflecting on the solution's impact. Great job today, everyone!

Introduction & Overview

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Quick Overview

This section outlines the four key assessment criteria for MYP Year 5 Design, highlighting their role in guiding students to solve problems through creativity and innovation.

Standard

The section elaborates on the four assessment criteria established for MYP Year 5 Designβ€”Inquiring and Analysing, Developing Ideas, Creating the Solution, and Evaluatingβ€”integrating technology and innovation to ensure students develop practical skills in addressing real-world problems.

Detailed

Detailed Summary

In the MYP Year 5 Design curriculum, the assessment criteria are integral in shaping students' approach to problem-solving within the technology and innovation realm. The four criteria include:

  1. Inquiring and Analysing: Students learn to articulate the necessity of a solution, prioritize research materials, and derive insights from existing products to create a well-informed design brief.
  2. Significance: This criterion emphasizes the importance of thorough research and context understanding, forming the foundation for effective design.
  3. Developing Ideas: Emphasis is placed on creating innovative and feasible ideas, underpinned by research findings and presented using technical drawings or prototypes.
  4. Significance: Encourages creativity and technical skill application in presenting concepts for practical implementation.
  5. Creating the Solution: Here, students develop technical prowess to construct the proposed solution, ensuring adherence to a logical plan and that their output aligns with design specifications.
  6. Significance: This criterion nurtures hands-on skills crucial for future career readiness in technology-driven fields.
  7. Evaluating: The final criterion involves testing and reflecting on the solution’s impact, encouraging students to consider ethical and sustainability issues.
  8. Significance: Promotes critical thinking and accountability regarding the broader implications of their designs.

By mastering these criteria, students become equipped to produce high-quality design projects while fostering critical skills in research, innovation, and reflection on their creative processes.

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Audio Book

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Explain and Justify the Need for a Solution

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  1. Explain and justify the need for a solution to a problem.

Detailed Explanation

In this first key element, students must articulate why a particular problem exists and why it's essential to address it. This involves identifying a gap or need in a specific context where a solution could improve the situation. For instance, if students identify that students struggle with organizing their study materials, they must justify that creating a digital planner could help streamline their study process and enhance learning outcomes.

Examples & Analogies

Think about a time when you really needed a tool to help you solve a problem, like when you couldn't find your homework assignment. Imagine if someone created an app that sends reminders for assignments; that would be the kind of solution that addresses a specific need by making schoolwork easier to manage.

Identify and Prioritize Research

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  1. Identify and prioritize research to help develop a clear understanding of the context.

Detailed Explanation

In this stage, students must gather information and insights related to the problem they identified. They should seek out both primary research (like surveys or interviews) and secondary research (such as existing studies or articles) and then prioritize which research is most relevant to understand the challenge better. This approach helps them build a solid foundation of knowledge that will inform their design process.

Examples & Analogies

Imagine you're trying to plan a school event. You’d want to know what kinds of events people had fun at in the past (secondary research) and maybe ask your classmates what they would like to see (primary research). By prioritizing what you find out, you ensure you focus on the most important aspects of planning your event.

Analyse Similar Existing Products

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  1. Analyse similar existing products to inspire and inform the design.

Detailed Explanation

Students explore products that already exist, which are similar to their proposed solution. This analysis helps them see what works well in those products, what doesn’t, and what could be improved. By studying others, they can draw inspiration and learn from existing designs, which can guide them in creating a better solution.

Examples & Analogies

Consider a smartphone. There are many different brands with various features. If you're designing a new app, you might look at popular apps to see what makes them user-friendly. By analyzing these existing products, you can incorporate successful elements into your app while avoiding common pitfalls.

Develop a Detailed Design Brief

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  1. Develop a detailed design brief that outlines the purpose, requirements, and context of the solution.

Detailed Explanation

Finally, students must put together a design brief that clearly communicates the intentions behind their solution. This document should contain the purpose of their design, the specific needs it addresses, the criteria for success, and contextual information to guide their design journey. A well-structured design brief acts as a roadmap for the project.

Examples & Analogies

If you've ever built a Lego set, you followed instructions to know what pieces to use and how they fit together. A design brief is similar; it's like the instruction manual for your project, helping you keep focused on what you want to create and how to make it happen.

Definitions & Key Concepts

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Key Concepts

  • Inquiring and Analysing: The process of justifying a problem and conducting research to inform design.

  • Developing Ideas: Creating and refining feasible solutions based on research and presenting them effectively.

  • Creating the Solution: Translating ideas into functional products by following structured plans.

  • Evaluating: Testing and reflecting on the effectiveness and impact of the design solution.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • An example of Inquiring and Analysing is conducting surveys to understand user needs for a new product.

  • In Developing Ideas, a student sketches multiple design proposals based on feedback from research.

  • During Creating the Solution, a student uses a logical plan to build a functional prototype of a wearable device.

  • Evaluating can be exemplified by a student testing their prototype with users and gathering feedback for improvement.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎡 Rhymes Time

  • Inquiring means we seek and find, developing shapes ideas in our mind. Creating builds what we designed, evaluating makes improvements aligned.

πŸ“– Fascinating Stories

  • Imagine a young inventor named Alex who follows steps to solve problems. First, they inquire about what others need, then develop creative gizmos. After crafting their cool gadgets, they test and reflect to improve them for the future.

🧠 Other Memory Gems

  • Remember 'IDCE' for the design process: Inquire, Develop, Create, Evaluate.

🎯 Super Acronyms

Use 'PARS' as a reminder for project steps

  • Plan
  • Analyze
  • Research
  • Succeed.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Assessment Criterion

    Definition:

    A standard used to evaluate the quality of a student's work.

  • Term: Design Brief

    Definition:

    A document outlining the purpose, requirements, and context of a design project.

  • Term: Feasible

    Definition:

    Possible to do easily or conveniently; practical.

  • Term: Technical Skill

    Definition:

    The ability to perform tasks related to a particular field using tools and techniques.

  • Term: Prototype

    Definition:

    An early model of a product used to test and refine its design.