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Today, we will learn about the first assessment criterion, Inquiring and Analysing. This criterion focuses on explaining the need for a solution and doing thorough research. Can anyone tell me what they think it means to justify a need?
I think it means explaining why we need to create a solution for a problem.
Exactly! It involves identifying a problem and researching to understand it better. Remember the acronym 'RESEARCH': Relate, Evaluate, Study, Collect, Analyze, Reflect, and Hypothesize. This will help you remember the steps involved.
Thatβs a great way to remember it, but how do we analyze existing products?
Great question! You analyze similar products to gain insights and inspiration for your design. This will guide your approach to your project.
Whatβs a design brief again?
A design brief outlines the purpose and requirements of your solution. It's like a roadmap for your project!
So, it helps keep everything focused?
Absolutely, it helps you stay on track with your goals. Letβs summarize: Inquiring and Analyzing involves justifying the need, prioritizing research, analyzing existing products, and developing a design brief. Any questions before we move on?
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Now that weβve covered Inquiring and Analyzing, letβs dive into Developing Ideas. This criterion requires you to create and present a range of ideas. Can you think of what makes ideas 'feasible'?
Feasible means that they are possible to create with the resources we have.
Exactly! Also, when you develop these ideas, you must create design specifications. Who can tell me what those are?
They describe the requirements we need to meet in our design!
Right! And presenting your chosen design using drawings or CAD tools is essential. Acronym time again: 'DRAW' = Detail, Represent, Outline, and Accurately Visualize. How does that sound?
That's handy! I think I'll remember to include more sketches.
Great! Planning materials are also important, as they guide your creation process. Let's summarize: Developing Ideas entails creating specifications, generating feasible ideas, and presenting your best design with clarity. Ready for the next topic?
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In our next session, let's explore Creating the Solution. This criterion is all about actually making your design come to life. What do you think it means to demonstrate 'excellent technical skills'?
It means we should be good at building or crafting our solution.
Exactly! And following a logical plan is crucial. Can anyone tell me why it's essential to have a plan?
So we donβt get lost and can keep track of what to do next!
Great point! Following your plan also allows for modifications. This is where you might use the mnemonic 'FLEX' β Follow, Learn, Evaluate, and eXecute. Any questions on that?
What if something doesn't work the way we planned?
Good question! Being flexible and making adjustments as needed is part of the process. Letβs summarize: Creating the Solution involves constructing a logical plan, demonstrating technical skills, following that plan, and ensuring the solution is functional.
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Finally, we arrive at Evaluating. What do you think testing a solution involves?
Itβs about checking if our solution works like we planned.
Exactly! You also need to evaluate it against the original design specifications. Itβs important! Remember the acronym 'TEST' β Time, Evaluate, Summarize, and Transition. Do you guys remember what you should reflect on during this phase?
We need to think about how we can improve it and how it affects the users.
Great memory! Evaluating also involves considering the social and environmental impact. To summarize: Evaluating includes designing tests, checking success, discussing improvements, and reflecting on the solution's impact. Great job today, everyone!
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The section elaborates on the four assessment criteria established for MYP Year 5 DesignβInquiring and Analysing, Developing Ideas, Creating the Solution, and Evaluatingβintegrating technology and innovation to ensure students develop practical skills in addressing real-world problems.
In the MYP Year 5 Design curriculum, the assessment criteria are integral in shaping students' approach to problem-solving within the technology and innovation realm. The four criteria include:
By mastering these criteria, students become equipped to produce high-quality design projects while fostering critical skills in research, innovation, and reflection on their creative processes.
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In this first key element, students must articulate why a particular problem exists and why it's essential to address it. This involves identifying a gap or need in a specific context where a solution could improve the situation. For instance, if students identify that students struggle with organizing their study materials, they must justify that creating a digital planner could help streamline their study process and enhance learning outcomes.
Think about a time when you really needed a tool to help you solve a problem, like when you couldn't find your homework assignment. Imagine if someone created an app that sends reminders for assignments; that would be the kind of solution that addresses a specific need by making schoolwork easier to manage.
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In this stage, students must gather information and insights related to the problem they identified. They should seek out both primary research (like surveys or interviews) and secondary research (such as existing studies or articles) and then prioritize which research is most relevant to understand the challenge better. This approach helps them build a solid foundation of knowledge that will inform their design process.
Imagine you're trying to plan a school event. Youβd want to know what kinds of events people had fun at in the past (secondary research) and maybe ask your classmates what they would like to see (primary research). By prioritizing what you find out, you ensure you focus on the most important aspects of planning your event.
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Students explore products that already exist, which are similar to their proposed solution. This analysis helps them see what works well in those products, what doesnβt, and what could be improved. By studying others, they can draw inspiration and learn from existing designs, which can guide them in creating a better solution.
Consider a smartphone. There are many different brands with various features. If you're designing a new app, you might look at popular apps to see what makes them user-friendly. By analyzing these existing products, you can incorporate successful elements into your app while avoiding common pitfalls.
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Finally, students must put together a design brief that clearly communicates the intentions behind their solution. This document should contain the purpose of their design, the specific needs it addresses, the criteria for success, and contextual information to guide their design journey. A well-structured design brief acts as a roadmap for the project.
If you've ever built a Lego set, you followed instructions to know what pieces to use and how they fit together. A design brief is similar; it's like the instruction manual for your project, helping you keep focused on what you want to create and how to make it happen.
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Key Concepts
Inquiring and Analysing: The process of justifying a problem and conducting research to inform design.
Developing Ideas: Creating and refining feasible solutions based on research and presenting them effectively.
Creating the Solution: Translating ideas into functional products by following structured plans.
Evaluating: Testing and reflecting on the effectiveness and impact of the design solution.
See how the concepts apply in real-world scenarios to understand their practical implications.
An example of Inquiring and Analysing is conducting surveys to understand user needs for a new product.
In Developing Ideas, a student sketches multiple design proposals based on feedback from research.
During Creating the Solution, a student uses a logical plan to build a functional prototype of a wearable device.
Evaluating can be exemplified by a student testing their prototype with users and gathering feedback for improvement.
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Inquiring means we seek and find, developing shapes ideas in our mind. Creating builds what we designed, evaluating makes improvements aligned.
Imagine a young inventor named Alex who follows steps to solve problems. First, they inquire about what others need, then develop creative gizmos. After crafting their cool gadgets, they test and reflect to improve them for the future.
Remember 'IDCE' for the design process: Inquire, Develop, Create, Evaluate.
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Review the Definitions for terms.
Term: Assessment Criterion
Definition:
A standard used to evaluate the quality of a student's work.
Term: Design Brief
Definition:
A document outlining the purpose, requirements, and context of a design project.
Term: Feasible
Definition:
Possible to do easily or conveniently; practical.
Term: Technical Skill
Definition:
The ability to perform tasks related to a particular field using tools and techniques.
Term: Prototype
Definition:
An early model of a product used to test and refine its design.