Practice Networking in Java (Sockets & Protocols) - 2 | 2. Networking in Java (Sockets & Protocols) | Advance Programming In Java
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Academics
Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Professional Courses
Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβ€”perfect for learners of all ages.

games

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is an IP address?

πŸ’‘ Hint: Think of it as a phone number for computers.

Question 2

Easy

What does TCP stand for?

πŸ’‘ Hint: It focuses on reliability in communication.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the Socket class do in Java?

  • Listens for connections
  • Establishes TCP connection
  • Sends UDP packets

πŸ’‘ Hint: Think about the role of a socket in networking.

Question 2

True or False: UDP provides guaranteed delivery of packets.

  • True
  • False

πŸ’‘ Hint: Recall the key features of UDP.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a Java program that acts as both a TCP server and a client, allowing for two-way communication and handling possible disconnections.

πŸ’‘ Hint: Consider using threads for each connection to manage multiple clients.

Question 2

Design a simple chat application using sockets where multiple clients can join and send messages in real time.

πŸ’‘ Hint: Think about how to structure message passing between threads securely.

Challenge and get performance evaluation