Practice Command Pattern - 27.3.14 | 27. Design Patterns | Advanced Programming
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Command Pattern

27.3.14 - Command Pattern

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Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the Command Pattern used for?

💡 Hint: Think of situations where you might want to undo an action.

Question 2 Easy

Define encapsulation in the context of the Command Pattern.

💡 Hint: How do you manage actions with command objects?

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does the Command Pattern encapsulate?

A physical action
Object creation
A request as an object

💡 Hint: Think about how requests can be managed without directly invoking methods.

Question 2

True or False: The Command Pattern can help implement undo-redo functionalities.

True
False

💡 Hint: Consider how actions can be stored for users to reverse.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design and implement a simple command pattern for a game application where players can perform actions like move, attack, and undo actions. Explain your design choices.

💡 Hint: Think about how to encapsulate both the action and the ability to reverse it.

Challenge 2 Hard

Create a transaction management system using the Command Pattern. Consider how you would handle multiple commands that depend on each other and how you would implement rollback functionality.

💡 Hint: Consider how to maintain transaction integrity while allowing for reversibility.

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