Practice Design Patterns - 27 | 27. Design Patterns | Advanced Programming
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Design Patterns

27 - Design Patterns

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Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is a design pattern?

💡 Hint: Think about solutions used in common software issues.

Question 2 Easy

Name the three categories of design patterns.

💡 Hint: Consider how each type relates to objects and their interactions.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

Which of the following is a benefit of using design patterns?

Speed up development
Increase complexity
Reduce communication

💡 Hint: Consider the advantages of established solutions.

Question 2

True or False: Anti-patterns are effective solutions.

True
False

💡 Hint: Recall the definition of an anti-pattern.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Identify an anti-pattern in your previous projects and suggest a design pattern that could have replaced it.

💡 Hint: Think about the chaos in your early projects and how you could streamline them.

Challenge 2 Hard

Design a simple class structure for a game that utilizes both the Singleton and Observer patterns, and explain your design choices.

💡 Hint: Consider how the game might need a singular manager to oversee state changes while notifying multiple elements like score displays.

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