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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is a design pattern?
💡 Hint: Think about solutions used in common software issues.
Question 2
Easy
Name the three categories of design patterns.
💡 Hint: Consider how each type relates to objects and their interactions.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
Which of the following is a benefit of using design patterns?
💡 Hint: Consider the advantages of established solutions.
Question 2
True or False: Anti-patterns are effective solutions.
💡 Hint: Recall the definition of an anti-pattern.
Solve 1 more question and get performance evaluation
Push your limits with challenges.
Question 1
Identify an anti-pattern in your previous projects and suggest a design pattern that could have replaced it.
💡 Hint: Think about the chaos in your early projects and how you could streamline them.
Question 2
Design a simple class structure for a game that utilizes both the Singleton and Observer patterns, and explain your design choices.
💡 Hint: Consider how the game might need a singular manager to oversee state changes while notifying multiple elements like score displays.
Challenge and get performance evaluation