Practice Design Patterns - 27 | 27. Design Patterns | Advanced Programming
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a design pattern?

💡 Hint: Think about solutions used in common software issues.

Question 2

Easy

Name the three categories of design patterns.

💡 Hint: Consider how each type relates to objects and their interactions.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

Which of the following is a benefit of using design patterns?

  • Speed up development
  • Increase complexity
  • Reduce communication

💡 Hint: Consider the advantages of established solutions.

Question 2

True or False: Anti-patterns are effective solutions.

  • True
  • False

💡 Hint: Recall the definition of an anti-pattern.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Identify an anti-pattern in your previous projects and suggest a design pattern that could have replaced it.

💡 Hint: Think about the chaos in your early projects and how you could streamline them.

Question 2

Design a simple class structure for a game that utilizes both the Singleton and Observer patterns, and explain your design choices.

💡 Hint: Consider how the game might need a singular manager to oversee state changes while notifying multiple elements like score displays.

Challenge and get performance evaluation