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Today, we will explore direct and indirect addressing in computer instructions. To start, can anyone explain what direct addressing means?
Direct addressing means that the operand is specified in the instruction itself. For example, if an instruction says 'add 5', then 5 is directly used.
Excellent! Direct addressing allows for straightforward reference to data. Now, what about indirect addressing?
Indirect addressing refers to when the instruction points to an address where the actual operand is located rather than specifying it directly.
Great! Think of indirect addressing like a treasure map. You're given a location to find the treasure, but the map takes you to another spot where the treasure's exact location is noted. Remember this: 'Direct is immediate; Indirect needs a map!'
So, in a program, do we use both direct and indirect addressing frequently?
Yes! Different situations call for different addressing modes, depending on memory management and data operations.
Can you give an example of each?
Sure! An example of direct addressing would be 'LOAD A, 5', while an example of indirect addressing could be 'LOAD A, (B)', where B holds the address of the actual data.
In summary, direct addressing refers to using the operand specified in the instruction, while indirect addressing refers to accessing the operand through a memory address. Great start, everyone!
Now, let's discuss interrupts. What happens to the instruction flow when an interrupt occurs?
The CPU needs to stop what it's doing to handle the interrupt, right?
Exactly! When an interrupt occurs, the CPU saves the current state, including the program counter. What happens next?
The CPU jumps to the interrupt service routine.
Very good! To remember this process, think of it as put-down, handle, and pick-up: put down the current task, handle the interrupt, and pick up where you left off.
What do you mean by saving the program counter?
Saving the program counter is crucial! It stores the address of the next instruction to be executed, allowing the CPU to return to it after servicing the interrupt.
So if the program counter was at instruction 10, after handling the interrupt, it would return to 10?
Exactly! The program counter points back to where the execution should continue, ensuring no data is lost.
In summary, interrupts pause the execution to handle urgent tasks by storing the current program counter, thereby allowing for an organized return to normal operation.
Next, let's explore the Instruction Cycle Code, or ICC. Can anyone tell me what it tracks?
It tracks the different phases of instruction execution, like fetch, decode, and execute.
Precisely! The ICC changes based on the current phase. For example, what does ICC 00 indicate?
It means we're in the fetch phase, right?
Yes! And after fetching, if we decode, what about ICC 01?
That's the decode phase, where operand values are fetched.
Spot on! Following decoding, what would ICC look like during execution?
It would be 10, indicating the execution phase.
Correct! An interrupt phase is represented by 11 in the ICC. Remember: '00 fetch, 01 decode, 10 execute, 11 interrupt!'
In summary, the ICC is a critical tool for tracking the current phase of instruction execution, facilitating the orderly processing of instructions.
Finally, let's put everything together! What occurs in the complete lifecycle of instruction execution?
We start by fetching the instruction, then decoding it, and finally executing it.
Absolutely! And remember the checkpoints – we always check for interrupts after an instruction is executed. What do we save during an interrupt?
We save the PC and all the intermediate values.
That's correct! After handling the interrupt, how do we proceed?
We restore the PC from the stack and continue execution.
Right! This lifecycle is crucial for ensuring smooth task management in CPU operations. To recap: fetch, decode, execute, check interrupts, save state, handle interrupts if needed, and continue!
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The section covers the execution flow of computer instructions, emphasizing the importance of both direct and indirect addressing modes. It illustrates how interrupts can alter the path of execution by saving the program counter and transitioning to an interrupt service routine.
In section 3.3, the instructional process regarding direct and indirect addressing is thoroughly examined. The core concept of addressing in computer architecture revolves around how instructions can refer to data directly (direct addressing) or through intermediate addresses (indirect addressing). The section begins by detailing the normal flow of instruction execution and how interrupts can impede this flow, necessitating immediate service. When an interrupt occurs, the CPU saves the program counter (PC) to a stack to resume execution seamlessly after handling the interrupt.
The interrupt handling mechanism is explained through the process of saving the values of registers and the program counter, jumping to the location of the interrupt service routine (ISR), and then returning to the previous execution flow by restoring the saved state. A systematic flow of operations is presented, demonstrating address calculation, instruction fetching from memory, operand calculations, and data operations, highlighting the imperative of checking for interrupts only after completing an instruction.
This section also introduces the Instruction Cycle Code (ICC) which tracks the current state of instruction execution (fetch, decode, execute, or interrupt). This process enhances understanding of how values are loaded or stored, how interrupts dictate the control flow, and the distinctions between immediate, direct, and indirect addressing modes. In conclusion, mastering these addressing techniques is crucial for effective programming and CPU instruction execution.
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Now, we are coming to the indirect phase of instruction execution that is an interrupt. Interrupt is basically when the normal flow of code is going on, and then some hardware or some I/O devices interrupt, which has to be serviced in an urgent manner.
An interrupt occurs during program execution when an external device needs the CPU's attention. This could be due to events such as keyboard input, mouse movement, or other hardware signals. When the CPU receives an interrupt signal, it pauses the current execution flow and prepares to handle the situation at hand.
Think of it like a chef cooking in a kitchen (the CPU). If a fire alarm (the interrupt) goes off, the chef must stop cooking to address the fire (service the interrupt) immediately, rather than finishing the meal first. After dealing with the fire, the chef can return to the cooking task.
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After an instruction has been executed, it checks whether there is an interrupt. If there is an interrupt, the value of the Program Counter (PC) is saved in a stack. Why? Because the PC may be set to a certain instruction, and you need to return to this instruction after handling the interrupt.
When an interrupt is detected, it's crucial to save the current location of execution, which is held in the Program Counter. This allows the CPU to resume the interrupted task after the interrupt has been serviced. The PC value, along with other register values, is pushed onto a stack to keep track of where to come back after processing the interrupt.
Imagine writing in a notebook (the Program Counter). If someone calls your name (interrupt), you place a bookmark where you left off (saving the PC) and go attend to them. Once finished, you return to the bookmark to continue writing.
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The address of the interrupt service routine (ISR) is loaded into the Program Counter. This indicates that the CPU will execute instructions defined in the ISR to handle the interrupt.
The ISR is a specialized piece of code designed to process specific interrupts. Once the CPU jumps to this address, it executes the necessary instructions to handle the interrupt task. After the ISR completes its execution, the processor can return to the instruction sequence it was executing prior to the interrupt.
Returning to our previous analogy, after handling the call, the chef (CPU) might need to use a specific recipe (ISR) to create a dish quickly to serve the guest (handle the interrupt). Once done with this task, the chef can return to the original cooking process.
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After executing the ISR, the values from the stack are popped back into the appropriate CPU registers, including the Program Counter, which is restored to allow the interrupted instruction to resume.
Once the interrupt has been dealt with, the CPU retrieves the saved state from the stack. This involves removing (popping) the saved PC and register values back into their respective places. This restoration is critical for ensuring the CPU can pick up from exactly where it left off.
After finishing the dish for the guest, the chef returns to the kitchen to find the bookmark still in place, enabling them to continue writing the recipe just like before (resuming execution after the interrupt).
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There is an instruction cycle code (ICC) that indicates at what stage of instruction execution the CPU is currently in: fetch, decode, execute, or interrupt.
The ICC is a two-bit code used by the CPU to indicate the current phase of the instruction cycle. For example, 00 might denote fetching an instruction, 01 for decoding an instruction, 10 for executing an instruction, and 11 for servicing an interrupt. This helps manage the flow of operations within the CPU effectively.
Consider a traffic light system (ICC). The lights change colors (the phases) to inform drivers (the CPU) when to proceed safely (fetch, decode, execute) or stop and wait (interrupt). This keeps traffic flowing smoothly just as the ICC helps maintain efficient instruction handling in the CPU.
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Key Concepts
Direct Addressing: Referring directly to a data value within the instruction.
Indirect Addressing: Referring to a memory location where the data value is stored, rather than the value itself.
Interrupt Handling: The mechanism by which the CPU temporarily halts a program to address urgent tasks.
Program Counter: A register that stores the address of the next instruction.
Instruction Cycle Code: A code that indicates the current phase of instruction execution.
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Direct Addressing Example: 'ADD 5' where 5 is the immediate value.
Indirect Addressing Example: 'ADD (A)' where A holds the address of the operand.
Interrupt Handling Example: PC is saved before processing an I/O interrupt.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
Direct is clear, direct is near; Indirect may steer us away with fear.
Imagine a traveler who directly knows his destination (direct addressing) vs. someone with a map that leads to another place first (indirect addressing).
For the phases of ICC: 'FDEI' - Fetch, Decode, Execute, Interrupt.
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Review the Definitions for terms.
Term: Direct Addressing
Definition:
A mode where the operand is specified explicitly in the instruction.
Term: Indirect Addressing
Definition:
A mode where the instruction refers to an address that contains the actual operand.
Term: Program Counter (PC)
Definition:
A CPU register that keeps track of the address of the next instruction to be executed.
Term: Interrupt Service Routine (ISR)
Definition:
A special block of code that is executed in response to an interrupt.
Term: Instruction Cycle Code (ICC)
Definition:
A code that tracks the current state or phase of instruction execution.