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Welcome everyone! Today, weโre diving into Design Thinking, which is a human-centered approach to solving problems creatively. Can anyone share what they think 'human-centered' means?
It means focusing on the needs and feelings of people.
Exactly! It's about understanding users to create solutions that truly benefit them. Now, can anyone name the five stages of Design Thinking?
Empathize, Define, Ideate, Prototype, and Test!
Great job! Remember the acronym 'E-D-I-P-T' to help you recall these stages during our discussions.
What happens in the Test stage?
In the Test stage, we validate our prototypes with real users. Itโs an essential step to refine our solutions. Letโs summarize: Design Thinking is iterative and helps us build innovative solutions that are user-focused.
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Now, let's deep dive into the Empathize stage! Why is empathizing with users important?
Because we need to understand their problems before we can solve them!
Exactly! We use methods like Contextual Observation and Semi-Structured Interviews to gather insights. Can anyone suggest how we could record our findings?
We could take notes on what users say and how they behave!
Correct! And we also use empathy journals. Each of you will log your observations and reflect on what surprised you. Letโs quickly review: What are the key activities in the Empathize stage?
Observations, interviews, secondary research, and empathy journaling!
Perfect! Keep these in mind as we move forward.
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In the Define stage, we use the data from Empathizing to craft clear problem statements. Can anyone explain what an affinity map is?
Itโs where we group similar insights to find patterns!
Exactly! Then, we develop User Personas and 'How Might We' questions. Who can provide an example of a How Might We question?
HMW help students organize their homework better?
Great! And remember, we also define Success Criteria to measure our solutions effectively. So in summary: the Define stage transforms insights into actionable problem statements.
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Why do you think Design Thinking is considered non-linear?
Because we can go back to earlier stages if we learn new things from testing.
Exactly! This adaptability allows us to refine our ideas based on user feedback. Can anyone think of a scenario where we might pivot back to empathizing?
If users give feedback that reveals new needs we didnโt consider!
Spot on! Remember, maintaining curiosity and openness is crucial in the Design Thinking process. Letโs summarize: Design Thinking is iterative, allowing for continuous refinement of our solutions.
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In this chapter, students are introduced to Design Thinking, a human-centered approach to problem-solving. It outlines the five stagesโEmpathize, Define, Ideate, Prototype, Testโwhile emphasizing real-world application through case studies and an empathy-mapping workshop, preparing students for the IB MYP Design cycle.
This chapter laid the groundwork for the IB MYP Design cycle by immersing you in the five key stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test. Each stage is vital in developing innovative solutions grounded in user understanding. The chapter illustrates these stages with real-world case studies, demonstrating how Design Thinking transcends classroom settings. Through hands-on activities, such as a rapid empathy-mapping workshop, students learn to gather insights that inform their problem-solving approach.
Design Thinking is cyclical; insights gained during testing can lead back to earlier stages, engaging students in a continuous learning process. This iterative nature fosters a mindset of curiosity, reflection, and adaptabilityโkey components for driving user-centered solutions.
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This chapter laid the groundwork for the IB MYP Design cycle by immersing you in the five key stages of Design Thinking, illustrating them with real-world cases, and reinforcing learning through an empathy-mapping workshop.
In this chapter, we've outlined the fundamental aspects of the IB MYP Design cycle. We focused on the five critical stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test. Each stage was explained through practical examples to help you understand how to apply them in real scenarios. Additionally, we included a hands-on empathy-mapping workshop to allow you to practice the concepts in a collaborative environment.
Think of this chapter like a recipe bookโeach stage of the Design Thinking process is a step in making a delicious dish. Just as a recipe guides you through cooking, this chapter guides you through design, providing the steps and examples needed to ensure your final โdishโโor design solutionโis successful and meets user needs.
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Remember, design is a loop: testing insights often send you back to empathize or ideate afresh.
Design Thinking isn't a straightforward path; it's a cyclical process. After you test your prototype, you might find reasons to go back and gather more empathy for your users or brainstorm new ideas. This loop encourages ongoing learning and improvement, ensuring that the design remains relevant and effective as user needs change or new insights are gained.
Imagine you're learning to ride a bike. After your first attempt, you might fall or feel unsteady. Rather than giving up, you go back to practicingโmaybe adjusting your balance or getting a better feel for the brakes. Similarly, with Design Thinking, each round of testing can lead you to refine your understanding and approach, ultimately making your design stronger.
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As you progress, maintain curiosity about users, rigor in documenting each step, and openness to pivot based on evidence.
In the design process, it's crucial to stay curious about the users and their needs. Documenting each step meticulously ensures that you can trace back your decisions and understand why you made them. Finally, being open to pivotingโor changing directionโ based on new evidence is vital in ensuring that the design remains agile and responsive to user feedback.
Consider a detective solving a mystery. They must remain curious about the suspects and clues, document their findings carefully, and be ready to shift their theory as new evidence emerges. In design, much like solving a mystery, your ability to adapt and learn from user feedback leads to a more effective and user-centered solution.
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Your ability to empathize deeply and iterate thoughtfully will drive innovative, user-centered solutions.
Ultimately, the success of your designs will hinge on how well you can understand your users and how effectively you can iterate on your ideas. Empathy allows you to connect with the needs of users at a fundamental level, while thoughtful iteration ensures that your solutions improve continuously, aligning better with real user experiences.
Think of it like gardeningโif you want your plants to thrive, you need to truly understand their needs through trial and adjustment. You will observe their growth, learn what works, and adjust your care techniques accordingly. Just as nurturing a plant requires understanding and adaptation, so does the process of developing innovative solutions in design.
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Key Concepts
Empathize: Understanding user needs through direct interaction.
Define: Formulating clear problem statements based on insights.
Ideate: Generating diverse ideas without judgment.
Prototype: Building representations of ideas for user testing.
Test: Using user feedback to shape and refine solutions.
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In the Empathize stage, students conduct interviews to pinpoint real user frustrations when using a school locker.
During the Define stage, students create a user persona that represents typical challenges faced by peers.
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Empathize, define with care, ideate, create to share, prototype to see whatโs right, test it out, then ignite!
Imagine a team of explorers seeking to map a new land. They first talk to locals (Empathize), decide what to plot (Define), sketch ideas on paper (Ideate), build a model map (Prototype), and finally ask locals for feedback on it (Test).
Use the acronym 'E-D-I-P-T' to remember the five stages of Design Thinking: Empathize, Define, Ideate, Prototype, Test.
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Review the Definitions for terms.
Term: Empathize
Definition:
The first stage of Design Thinking where understanding user needs is primary.
Term: Define
Definition:
The stage where problems are articulated based on user research.
Term: Ideate
Definition:
The generation of a wide array of ideas without immediate judgment.
Term: Prototype
Definition:
Creating tangible representations of ideas for testing purposes.
Term: Test
Definition:
Gathering user feedback on prototypes to validate or refine ideas.