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Affinity Mapping

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Teacher
Teacher

Today, we're discussing affinity mapping. This technique allows us to cluster similar insights from our user research. Can anyone tell me why grouping insights is important?

Student 1
Student 1

It helps us find patterns in the data!

Teacher
Teacher

Exactly! By finding patterns, we can better understand the users' needs. Letโ€™s try a group activity where we use some sticky notes to practice this.

Student 2
Student 2

Do we just put similar ideas together?

Teacher
Teacher

Yes! And once we cluster them, we can label each cluster to identify key themes. What should we do after that?

Student 3
Student 3

We create user personas from that, right?

Teacher
Teacher

Correct! And developing these personas will help us personalize our solutions based on our users' needs.

User Personas

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Teacher
Teacher

Now that we've clustered our ideas, we need to create user personas. Why do you think these personas are useful?

Student 4
Student 4

They help us visualize our users!

Teacher
Teacher

Exactly! A user persona includes details like name, age, motivations, and challenges. What do we do with the personas we've created?

Student 1
Student 1

We come up with HMW questions based on them!

Teacher
Teacher

Right! HMW questions help guide our creative process. Letโ€™s draft some together based on our personas.

How Might We Questions

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Teacher
Teacher

Let's focus on formulating our HMW questions. Why is it important to phrase them correctly?

Student 2
Student 2

If theyโ€™re too broad, we won't know what to focus on!

Teacher
Teacher

Exactly! Strong HMW questions should be specific and user-centered. Can anyone give me an example of a well-framed HMW question?

Student 3
Student 3

How might we help students organize their time better?

Teacher
Teacher

Great example! Now, let's identify some success criteria we can apply to this question.

Success Criteria

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Teacher
Teacher

To ensure our solutions are effective, we need to define success criteria. What kind of things should we consider while creating these criteria?

Student 1
Student 1

They should be measurable and focus on the user's needs.

Teacher
Teacher

Exactly! If we say a solution should 'reduce stress,' how can we measure that?

Student 4
Student 4

We could track the amount of time students say they spent organizing!

Teacher
Teacher

Very good! Establishing clear success criteria woven together with our HMW questions will steer our ideation effectively.

Bringing It All Together

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Teacher
Teacher

Now that we have our personas, HMW questions, and success criteria, how do you think this all ties together?

Student 2
Student 2

They create a focused plan for developing our design solutions!

Teacher
Teacher

Exactly! Each component guides us toward offering user-centered solutions. Review your materials from today and think about how these elements will impact your design.

Student 3
Student 3

I canโ€™t wait to start ideating based on what we found out!

Introduction & Overview

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Quick Overview

The Define stage in Design Thinking focuses on transforming raw user research into clear and actionable problem statements.

Standard

In the Define stage, students learn to synthesize insights from the Empathize phase, developing user personas and 'How Might We' questions to guide solution ideation. Key activities include affinity mapping and defining success criteria, ensuring the problem statement is clear and user-centered.

Detailed

In the Define stage, students delve into synthesizing qualitative user data gathered from observations and interviews. This stage emphasizes the importance of transforming raw data into comprehensive problem statements that not only encapsulate user needs but also pave the way for further exploration in the Ideate phase. Key activities involve affinity mapping to identify patterns within data, drafting user personas that encapsulate representative behaviours and characteristics of users, and formulating 'How Might We' (HMW) questions that guide the design process. Additionally, establishing success criteria for proposed solutions ensures that the design process remains focused on measurable outcomes. By integrating structured activities, students learn to align their ideas with genuine user needs, thereby setting the foundation for effective and creative solutions in subsequent stages.

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Purpose of Define Stage

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Purpose: Transform raw research data into a concise problem statement, guiding subsequent idea development.

Detailed Explanation

In the Define stage, the goal is to take all the information and insights gathered during the Empathize phase and organize them into a clear problem statement. This problem statement serves as a crucial guiding light for the project's direction. By transforming complex data into a focused statement, team members can align their efforts and ideas toward addressing a specific problem that users face, ensuring relevance in the solutions they develop.

Examples & Analogies

Imagine you are working on a group project for school and have collected a ton of information about student learning difficulties. If you don't summarize this into a key question or problem statement, it would be like wandering in a maze without a map. However, by defining a clear problem like 'How can we help students manage their time better?' you now have a clear path to follow as you brainstorm possible solutions.

Key Activities in Define Stage

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Key Activities:
โ— Affinity Mapping: Print empathy notes on sticky notes; in groups, cluster related insights to reveal patterns.
โ— User Persona Creation: From clusters, draft a persona including name, age, context, motivations, and pain points.
โ— How Might We (HMW) Framing: For each cluster, write 2โ€“3 HMW questions (e.g., โ€œHMW help Alex organize his homework to avoid last-minute stress?โ€).
โ— Success Criteria Definition: For each HMW, list 3โ€“4 measurable criteria (e.g., reduces homework time by 20%, fits within a standard binder).

Detailed Explanation

The Define stage involves a series of key activities that help to organize and clarify the information gathered previously. Affinity Mapping allows groups to visually arrange their insights, making it easier to identify patterns and themes. Creating a User Persona develops a fictional character that embodies the target user, which helps humanize the problem to be solved. Next, framing โ€˜How Might Weโ€™ (HMW) questions encourages creative thinking about potential solutions. Finally, defining success criteria ensures that solutions can be measured against specific, realistic goals, guiding the team in their subsequent design efforts.

Examples & Analogies

Think of planning a community event, like a fair. You have insights about what people likeโ€”games, food, activities. In the Affinity Mapping activity, you group these ideas into categories, like 'food trucks' or 'children's games.' Afterward, you create a persona, like 'Family-Friendly Fairgoer' who loves easy access to food and fun for kids. Your HMW question might be, 'How might we create a seamless experience for families attending the fair?' This structure helps ensure everyone knows what the fair needs to succeed and what happy families look like!

Deliverables of the Define Stage

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Deliverables:
โ— One user persona per group, illustrated with an avatar and bullet-point details.
โ— A set of 3โ€“5 HMW questions, each paired with success criteria.
โ— A brief design brief document (150โ€“200 words) summarizing user, need, and criteria.

Detailed Explanation

At the end of the Define stage, teams are expected to produce several key deliverables. First, the User Persona serves as both a reference point and an emotional touchstone for design decisions. This persona is often visually appealing, featuring an illustrated avatar along with bullet-point characteristics that make it easier to remember. The HMW questions direct the creative brainstorming process, while the accompanying success criteria ensure that proposed solutions can effectively be evaluated. Finally, the design brief captures the essence of the user's needs and the focus of the design challenge in a concise format, providing a clear overview for future reference.

Examples & Analogies

Imagine you and your friends are launching a lemonade stand. Before you start, you create a User Persona called 'Thirsty Todd,' who loves sweet drinks and is often on the go. You might then write HMW questions like, 'How might we attract people passing by?' with criteria for successโ€”like selling out within two hours. Lastly, youโ€™d write a brief design brief that captures your target customer's need for a quick, refreshing drink. Together, these elements help keep your efforts focused and effective as you set up your stand.

Definitions & Key Concepts

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Key Concepts

  • Affinity Mapping: A process for identifying and clustering insights from user research.

  • User Persona: A representation of target users that guides design decisions.

  • HMW Questions: Open questions that help frame design challenges.

  • Success Criteria: Defined outcomes that ensure design solutions address user needs.

Examples & Real-Life Applications

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Examples

  • An example of a user persona for a busy college student might include their age, interests, and pain points related to time management.

  • An HMW question could be: 'How might we create a distraction-free study area for students?'

  • Success criteria for an organizational app might be: 'Users can find their study materials within two minutes.'

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

๐ŸŽต Rhymes Time

  • When insights are in a jumble, group them well or you'll stumble.

๐Ÿ“– Fascinating Stories

  • Imagine a busy student named Alex, who can't find his textbooks. After doing affinity mapping, he discovers patterns in his mess and creates personas to guide his study tools.

๐Ÿง  Other Memory Gems

  • P.H.S. - Personas help structure HMW and success criteria.

๐ŸŽฏ Super Acronyms

PHS

  • Personas
  • HMW questions
  • Success criteria!

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Affinity Mapping

    Definition:

    A technique used to organize and categorize qualitative data to identify patterns and insights.

  • Term: User Persona

    Definition:

    A semi-fictional character based on user data, representing target user characteristics and behaviors.

  • Term: How Might We (HMW) Questions

    Definition:

    Open-ended questions that frame the design challenge and guide ideation based on user needs.

  • Term: Success Criteria

    Definition:

    Measurable outcomes that define what success looks like for a proposed solution.