Practice Define (1.3.2) - Unit 1: Introduction to Design Thinking - IB Grade 8 Product Design
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Define

Practice - Define

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is affinity mapping?

💡 Hint: Think of how you would group similar ideas together.

Question 2 Easy

Define a user persona.

💡 Hint: It encapsulates characteristics we observed from real users.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the main purpose of the Define stage in Design Thinking?

To ideate solutions
To synthesize user insights
To test prototypes

💡 Hint: Think about what we do with the collected user data.

Question 2

True or False: HMW questions should be broad and vague.

True
False

💡 Hint: Consider the goal of HMW questions.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

You have gathered qualitative feedback from users about a new app. Outline how you would define a user persona and the relevant HMW questions.

💡 Hint: Look for recurring themes in the feedback.

Challenge 2 Hard

Create three distinct success criteria for a product aimed at helping students manage their homework.

💡 Hint: Consider how you can measure the performance of the solution.

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