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Understanding User Personas

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Teacher
Teacher

Today, we will start the Rapid Empathy-Mapping Workshop. Can anyone tell me what a user persona is and why we use it in Design Thinking?

Student 1
Student 1

Isn't it a fictional character that represents a user group?

Teacher
Teacher

Exactly! A user persona helps us understand our target audience. For our workshop, weโ€™ll use Noah, a budding artist transporting fragile sketches. How do you think knowing about Noah will help us?

Student 2
Student 2

It helps us see things from his perspective!

Teacher
Teacher

Right! Empathy is key. Remember, we will capture insights on what Noah says, thinks, does, and feels.

Framing and Note Capture

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Teacher
Teacher

Letโ€™s start with the Framing activity. Iโ€™ll read Noahโ€™s profile, and I want you to think of context questions. Whatโ€™s on your mind?

Student 3
Student 3

What challenges does Noah face when carrying his sketches?

Student 4
Student 4

Does he worry about damaging them?

Teacher
Teacher

Great questions! Now, letโ€™s move to Silent Note Capture. Each of you will write down insights in each quadrant of the empathy map. Remember to focus on observations.

Student 1
Student 1

What do we do with the notes after writing them?

Teacher
Teacher

After capturing your notes, weโ€™ll group them into themes. Think of it as finding patterns!

Clustering Insights

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Teacher
Teacher

Now that weโ€™ve written our insights, itโ€™s time to cluster and label them. Letโ€™s look at what you've written. What themes do you notice?

Student 2
Student 2

I see a lot about how Noah feels stressed about carrying fragile items.

Student 3
Student 3

And many notes about time, like when heโ€™s rushing to class, he might drop something!

Teacher
Teacher

Excellent observations! Letโ€™s put those together. Each cluster will help us create meaningful insight statements.

Creating Insight Statements

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Teacher
Teacher

Weโ€™re nearing the end! Using the clusters, let's draft insight statements. How do we summarize our findings into a powerful statement?

Student 4
Student 4

Noah needs something to carry his sketches safely without extra bulk.

Student 1
Student 1

Yes! That statement captures both the need for safety and flexibility.

Teacher
Teacher

Fantastic! This insight will guide our Define stage. Remember to share your one surprise finding when we debrief.

Introduction & Overview

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Quick Overview

The Rapid Empathy-Mapping Workshop section provides a structured exercise for students to synthesize user insights and prepare for the Define stage of the Design Thinking process.

Standard

In this section, students engage in a Rapid Empathy-Mapping Workshop, focusing on a designated user persona. Through collaborative activities, they capture insights about user behaviors and emotions, which will lay the foundation for defining the problem statement in future stages. The workshop emphasizes teamwork, creativity, and reflection.

Detailed

Detailed Summary

The Rapid Empathy-Mapping Workshop is a pivotal hands-on activity designed to apply the empathy stage of Design Thinking effectively. During this workshop, students are divided into teams and assigned roles to organize their efforts efficiently. Each team works with a user personaโ€”an example being 'Noah, a budding artist transporting fragile sketches'โ€”to understand and capture the complexities of user interactions and emotions related to their needs.

Preparation

Teams prepare by electing roles: facilitator, notetaker, timekeeper, and presenter. Students then use a structured empathy-map template that includes four quadrants: Says, Thinks, Does, and Feels. This template will guide their observations and brainstorming activities.

Activity Steps

  1. Framing (5 min): The facilitator reads the persona aloud, prompting the class to brainstorm context questions to better understand Noahโ€™s environment and challenges.
  2. Silent Note Capture (10 min): Each student individually reflects and writes insights regarding what the persona says, thinks, does, and feels, organizing these observations through sticky notes.
  3. Cluster & Label (10 min): As a group, students cluster their notes into thematic groups and label them to identify overarching insights.
  4. Insight Statement (5 min): Lastly, groups draft an insight statement that synthesizes their findings, which will be instrumental in transitioning to the Define stage of the Design Thinking process.

Debrief & Reflection

Each group shares their findings, discussing surprises that emerged and validating their initial assumptions. The instructor synthesizes the insights across groups and links them back to the upcoming Define phase, encouraging reflection on how these insights may shape future 'How Might We' questions. This iterative process not only enhances understanding but also helps students appreciate the depth of empathy required in problem-solving.

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Preparation for the Workshop

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3.1 Preparation

  • Team Roles: Assign one facilitator, one notetaker, one timekeeper, and one presenter.
  • Persona: Provide a 200-word profile of a user relevant to a class project (e.g., โ€œNoah, a budding artist transporting fragile sketchesโ€).
  • Materials: Large empathy-map template divided into Says, Thinks, Does, and Feels; colored sticky notes; fine-tip markers.

Detailed Explanation

In this preparation phase, the team must set clear roles to ensure a smooth workshop. The facilitator guides the activity, the notetaker captures insights, the timekeeper ensures the group stays on schedule, and the presenter shares findings with the class. A user persona is prepared in advance, representing a typical user for the project โ€” this persona will help students relate to real needs during the mapping process. Essential materials include a large empathy-map template that helps organize thoughts into categories of what the user says, thinks, does, and feels, plus sticky notes and markers for capturing insights.

Examples & Analogies

Think of this preparation as setting up a stage for a play; each actor has a specific role to play, and without preparation, the performance would be chaotic. Just like how actors need a script and props, here, students need defined roles and materials to enact the understanding of user experiences effectively.

Empathy-Mapping Activity Steps

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3.2 Activity Steps

  1. Framing (5 min): Facilitator reads the persona aloud; the class brainstorms context questions.
  2. Silent Note Capture (10 min): Individually, students jot one insight per sticky note under each quadrant:
  3. Says: Direct quotes or imagined dialogue.
  4. Thinks: Unspoken beliefs or worries.
  5. Does: Observable actions or routines.
  6. Feels: Emotions identified through posture or tone.
  7. Cluster & Label (10 min): Groups cluster notes into themes (e.g., โ€œfragile items fear,โ€ โ€œtime pressureโ€) and label each cluster.
  8. Insight Statement (5 min): Presenter writes a concise insight: โ€œNoah needs a secure way to carry delicate artwork without bulky packaging, because he sketches in transit.โ€

Detailed Explanation

This section outlines the actual steps of the empathy-mapping activity. First, the facilitator introduces the persona to the class, prompting students to think critically about the context surrounding the persona's experiences. During the silent note capture phase, each student reflects and writes down specific observations about what the persona says, thinks, does, and feels. After capturing insights, students work together to group similar notes into themes. Finally, one group member distills the insights into a clear statement, summarizing the persona's needs. This collaborative effort fosters a deeper understanding of user experiences.

Examples & Analogies

Imagine you are planning a surprise party for a friend. First, you gather insights about what they like (Framing). Then, each friend shares their thoughts on potential party ideas (Silent Note Capture). After, everyone discusses and divides the suggestions into different categories (Cluster & Label). Finally, you come up with a plan that captures all the best ideas into one cohesive strategy (Insight Statement).

Debrief & Reflection

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3.3 Debrief & Reflection

  • Presentation: Each group shares one surprise finding and one validation of their initial assumptions.
  • Class Synthesis: Instructor highlights common themes across groups and links them back to upcoming Define tasks.
  • Reflective Questions:
  • Which quadrant had the richest insights? Why?
  • How might these insights reshape our HMW questions?

Detailed Explanation

The debrief and reflection phase is essential for reinforcing learning after the activity. Each group presents their most surprising findings and any insights that supported their initial thoughts, allowing for validation and discussion. The instructor then synthesizes knowledge from the entire class, pointing out common themes that emerge in the findings, which will set the groundwork for the next phase, the Define stage. Reflective questions encourage students to think critically about their findings and how those might influence their next steps in the design process.

Examples & Analogies

Consider this debrief as a team huddle in a sports game. After each play, the coach gathers insights to understand what worked and what didn't. Players share their thoughts on the game's strategies (Presentation), the coach identifies successful tactics (Class Synthesis), and then they discuss what they can improve for the next game (Reflective Questions). This is how the team grows stronger and more closely aligned for success.

Definitions & Key Concepts

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Key Concepts

  • Empathy: Understanding the feelings and emotions of users to develop effective solutions.

  • User Persona: A fictional representation of a user that helps guide design decisions.

  • Insight Statement: A summary of user insights that informs the design process.

Examples & Real-Life Applications

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Examples

  • Noah is concerned about squeezing his sketches into a crowded backpack without damage.

  • Riley, a busy student, needs quick access to resources while on the move.

Memory Aids

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๐ŸŽต Rhymes Time

  • In the map of empathy, say, think, do, feel away, gather insights for the day!

๐Ÿ“– Fascinating Stories

  • Imagine Noah carrying his delicate sketches. He faces challenges every day, feeling rushed and worried. As students help him, they empathize using the map, forming a magical bridge to his world.

๐Ÿง  Other Memory Gems

  • S-T-D-F = Says, Thinks, Does, Feels - remember to collect insights!

๐ŸŽฏ Super Acronyms

P.E.M. = Prepare, Empathize, Map. Steps for our workshop.

Flash Cards

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Glossary of Terms

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  • Term: Empathy Mapping

    Definition:

    A visual tool used to capture what users say, think, do, and feel to gain insights into user needs.

  • Term: User Persona

    Definition:

    A fictional character that represents a specific user type within a target audience.

  • Term: Insight Statement

    Definition:

    A concise declaration capturing the key insights derived from user observations.