Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Test your understanding with targeted questions related to the topic.
Question 1
Easy
Define an object in OOP.
💡 Hint: Think of a real-world example of something you can touch.
Question 2
Easy
What does a class represent?
💡 Hint: Consider how you would describe something before creating it.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is an object in OOP?
💡 Hint: Think of it as a specific manifestation of a blueprint.
Question 2
True or False: A class can have multiple objects.
💡 Hint: Consider how many cars can exist based on one factory blueprint.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
Write a Java class named 'Book' with private attributes for title and author. Include methods to set and get these attributes. Afterwards, create multiple book objects.
💡 Hint: Consider how you can encapsulate data within a class.
Question 2
Explain how using OOP could improve a software project comparing procedural vs. object-oriented approaches.
💡 Hint: Think about the differences in code organization.
Challenge and get performance evaluation