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11. Object-Oriented Programming Concepts

11. Object-Oriented Programming Concepts

Object-Oriented Programming (OOP) is a methodology that encapsulates data and behavior into objects, providing a framework for building complex software systems. The four pillars of OOP—encapsulation, inheritance, polymorphism, and abstraction—facilitate reusable and maintainable code design. This chapter delves into essential concepts, terminology, advanced topics, and OOP design patterns that help developers create efficient and scalable applications.

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  1. 11
    Object-Oriented Programming Concepts

    Object-Oriented Programming (OOP) organizes software design around data and...

  2. 11.1
    Basics Of Object-Oriented Programming

    This section introduces the foundational concepts of Object-Oriented...

  3. 11.2
    Four Pillars Of Oop

    The Four Pillars of OOP—Encapsulation, Inheritance, Polymorphism, and...

  4. 11.2.1
    Encapsulation

    Encapsulation is the bundling of data and methods together within a class...

  5. 11.2.2

    Inheritance is a fundamental concept in object-oriented programming that...

  6. 11.2.3
    Polymorphism

    Polymorphism enables objects to be treated as instances of their parent...

  7. 11.2.4

    Abstraction in object-oriented programming focuses on hiding the...

  8. 11.3
    Oop Terminology And Concepts

    This section covers essential Object-Oriented Programming (OOP) terminology...

  9. 11.3.1

    A constructor is a special method automatically invoked when an object is created.

  10. 11.3.2
    This Keyword

    The 'this' keyword in programming refers to the current object instance,...

  11. 11.3.3
    Static Keyword

    The static keyword in programming denotes members of a class that belong to...

  12. 11.3.4
    Final Keyword

    The final keyword in programming is used to define constants, methods that...

  13. 11.4
    Object Class And Method Overriding (Java-Specific)

    This section discusses the significance of the Object class in Java and the...

  14. 11.5
    Aggregation Vs Composition

    Aggregation and composition are two types of relationships in...

  15. 11.6
    Interface Vs Abstract Class

    This section covers the essential differences between interfaces and...

  16. 11.7
    Solid Principles In Oop

    The SOLID principles provide a framework for designing scalable and...

  17. 11.8
    Advanced Oop Concepts

    This section delves into advanced Object-Oriented Programming concepts,...

  18. 11.8.1
    Object Cloning

    Object cloning in Java involves creating a duplicate of an object using the...

  19. 11.8.2
    Inner Classes

    Inner classes are classes defined within another class, providing a way to...

  20. 11.8.3
    Anonymous Classes

    Anonymous classes are unnamed classes that enable the creation of instances...

  21. 11.8.4
    Lambda Expressions (Java 8+)

    Lambda expressions enable functional programming in Java, allowing for...

  22. 11.9
    Object-Oriented Design Patterns

    This section covers the concept of Object-Oriented Design Patterns,...

What we have learnt

  • OOP is based on the creation and manipulation of objects, which encapsulate both data and behavior.
  • The four pillars of OOP are encapsulation, inheritance, polymorphism, and abstraction.
  • Key concepts in OOP include constructors, access modifiers, and interfaces, which enhance code modularity and reusability.

Key Concepts

-- Object
An instance of a class containing state (attributes) and behavior (methods).
-- Class
A blueprint for creating objects that defines the structure and behavior of the objects created from it.
-- Encapsulation
The bundling of data and methods within a class and restricting access to some of the object's components.
-- Inheritance
A mechanism that allows a class to inherit fields and methods from another class.
-- Polymorphism
The ability to treat objects as instances of their parent class rather than their actual class.
-- Abstraction
The concept of hiding complex implementation details and showing only the essential features of an object.

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