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Object-Oriented Programming (OOP) is a methodology that encapsulates data and behavior into objects, providing a framework for building complex software systems. The four pillars of OOP—encapsulation, inheritance, polymorphism, and abstraction—facilitate reusable and maintainable code design. This chapter delves into essential concepts, terminology, advanced topics, and OOP design patterns that help developers create efficient and scalable applications.
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References
Chapter_11_Objec.pdfClass Notes
Memorization
What we have learnt
Revision Tests
Term: Object
Definition: An instance of a class containing state (attributes) and behavior (methods).
Term: Class
Definition: A blueprint for creating objects that defines the structure and behavior of the objects created from it.
Term: Encapsulation
Definition: The bundling of data and methods within a class and restricting access to some of the object's components.
Term: Inheritance
Definition: A mechanism that allows a class to inherit fields and methods from another class.
Term: Polymorphism
Definition: The ability to treat objects as instances of their parent class rather than their actual class.
Term: Abstraction
Definition: The concept of hiding complex implementation details and showing only the essential features of an object.