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Test your understanding with targeted questions related to the topic.
Question 1
Easy
Define what a class is in OOP.
💡 Hint: Think of it as a template.
Question 2
Easy
What keyword is used to create an instance of a class?
💡 Hint: Look at how we instantiate objects.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What does OOP stand for?
💡 Hint: Remember the 'objects' focus in the name.
Question 2
True or False: Inheritance allows for code reuse among related classes.
💡 Hint: Think about how classes relate to each other.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
Design a simple class structure for a library system including at least three classes using OOP principles.
💡 Hint: Think about how each class interacts with each other.
Question 2
Explain polymorphism through an example in Java and how it helps with maintainability.
💡 Hint: Consider the benefits of a unified method call.
Challenge and get performance evaluation