Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Listen to a student-teacher conversation explaining the topic in a relatable way.
Today we will discuss constructors. Can anyone tell me what a constructor is?
Isn't it a special method for creating objects?
Exactly! Constructors are invoked when an object is created, initializing its state. For example, in Java, if we have a `Person` class with a constructor, we might see something like this...
"```java
Next, let’s talk about the 'this' keyword. Why do you think we need it?
I guess it's used to refer to the current object?
"Exactly! It helps differentiate between class attributes and method parameters. For instance, in a method where the parameter name is the same as a field name, we use 'this' to clarify. Here’s an example:
Let’s move on to static and final keywords. Can anyone explain what 'static' means in Java?
I think it means the method or variable belongs to the class, not an object?
"Exactly! Static members are shared among all instances. For instance, if we have a static variable in a class, all instances can access the same value.
Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.
In this section, key OOP concepts such as constructors, the 'this' keyword, static and final keywords are introduced. Each term is defined with practical examples showing their significance in programming.
In Object-Oriented Programming (OOP), understanding the terminology and various concepts is vital for effective coding and software design. This section focuses on several fundamental terms that are key to mastering OOP.
Person
class:final int x = 10;
makes x
a constant.These key concepts form the foundation for the more advanced topics in OOP, as they define how objects are created, how their behaviors are defined, and how inheritance and polymorphism can be structured.
Dive deep into the subject with an immersive audiobook experience.
Signup and Enroll to the course for listening the Audio Book
A special method that is automatically called when an object is created.
class Person { Person() { System.out.println("Constructor called"); } }
A constructor is a unique type of method in Object-Oriented Programming (OOP) that is invoked automatically when a new instance of a class (an object) is created. It typically initializes the object’s attributes or performs any setup required before the object is ready to use.
In the example provided, the constructor for the Person
class prints a message when an object is created. So, if you were to instantiate this class (i.e., create a Person
object), the constructor would run, and you would see 'Constructor called' in the output.
Think of a constructor like a welcome speech at a new employee orientation. When a new employee joins the company, they are welcomed (the constructor is called), and the company provides them with all the necessary information to start their job. Similarly, the constructor initializes new objects with the specific settings they need to function correctly.
Signup and Enroll to the course for listening the Audio Book
Refers to the current object instance.
The this
keyword is used in OOP to refer to the current instance of the class. It helps distinguish between instance variables (attributes of the class) and parameters or local variables with the same name.
For example, if there's a parameter in a method that has the same name as an attribute of the class, this
can clarify which one you're referring to. Using this.makeModel = makeModel;
would set the makeModel
attribute of the current object to the value of the method parameter makeModel
.
Imagine you are in a room filled with multiple employees who share the same name. When you want to speak about yourself, you would say, 'I' or 'me'. In OOP, this
acts like your personal identity in a room of similar names—it specifies that you are referring to your own specific instance, eliminating any confusion.
Signup and Enroll to the course for listening the Audio Book
Belongs to the class rather than instance.
The static
keyword indicates that a particular member (variable or method) belongs to the class itself rather than any specific instance (object) of that class. When a member is declared as static
, it can be accessed without creating an instance of the class, which is useful for methods and data that are shared across all objects of that class.
For example, a static variable can hold a value common to all instances. If class Counter { static int count; }
is used, count
can be incremented in every instance, but it represents the same variable across all instances.
Consider a school's principal (static member) who sets rules for all students (object instances). Any change made by the principal affects all students at once. Similarly, a static variable or method in OOP is shared by all instances of a class, providing a common resource or behavior.
Signup and Enroll to the course for listening the Audio Book
• final variable → constant
• final method → cannot be overridden
• final class → cannot be inherited
The final
keyword is a modifier that can be applied to variables, methods, and classes in OOP.
final
variable becomes a constant, meaning once it is initialized, its value cannot change. final
method cannot be overridden by subclasses, which means no child class can provide its own implementation for that method. final
class cannot be extended, meaning no class can inherit from it. This is useful when you want to prevent subclassing altogether.In terms of structure, the final
keyword is used to maintain the integrity of a class design.
Think of a final variable as a package that is sealed and cannot be opened or changed. Once sealed, the contents cannot be modified. A final method is like a secret recipe that can't be altered by anyone else trying to replicate it, and a final class is akin to a prestigious award that cannot be altered or awarded to anyone else—it stands alone.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Constructor: Special method for object initialization.
this Keyword: Refers to the current object instance.
Static Keyword: Belongs to the class rather than an instance.
Final Keyword: Used for constants and to restrict overriding.
See how the concepts apply in real-world scenarios to understand their practical implications.
Constructor example:
class Person {
Person() {
System.out.println("Constructor called");
}
}
Person p = new Person(); // Constructor called```
this Keyword example:
class Car {
private String model;
public Car(String model) {
this.model = model;
}
}```
Static Keyword example:
class Example {
static int count = 0;
Example() { count++; }
}```
Final Keyword example:
final int MAX_VALUE = 100;
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
When you create, let it not be lost, a constructor is the builder, never the cost.
Imagine a chef (the constructor) who prepares a recipe (the object). Each time a new dish is made, the chef is invoked to set the table (initialize state).
To remember keywords: 'C.T.S.F' - Constructor, This, Static, Final.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Constructor
Definition:
A special method that is automatically called when an object is created.
Term: this Keyword
Definition:
A reference to the current object instance within a class.
Term: Static Keyword
Definition:
Indicates that a variable or method belongs to the class, rather than individual instances.
Term: Final Keyword
Definition:
Used to declare constants, methods that cannot be overridden, and classes that cannot be extended.