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GUI programming facilitates user interaction with software through visual components such as buttons and text fields, moving away from traditional command-line interfaces. The chapter covers the evolution of Java GUI programming from AWT to Swing and JavaFX, detailing their components, event handling, and design principles. It provides foundational knowledge for building desktop applications, emphasizing JavaFX as the modern choice for complex user interfaces.
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References
Chapter_16_GUI.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: GUI
Definition: Graphical User Interface, a visual interface allowing interaction with software using graphical elements.
Term: AWT
Definition: Abstract Window Toolkit, Java's original GUI toolkit that uses platform-dependent components.
Term: Swing
Definition: A GUI toolkit that is platform-independent, providing a richer set of components than AWT.
Term: JavaFX
Definition: A modern Java toolkit for building UI applications, supporting CSS, FXML, and multimedia features.
Term: Event Handling
Definition: A programming construct that enables GUI components to respond to user actions, based on the Delegation Event Model.
Term: Layouts
Definition: Structures defining the arrangement of components within a GUI, including FlowLayout, BorderLayout, and GridLayout.
Term: MVC
Definition: Model-View-Controller, an architectural pattern used in Swing to separate data management from UI representation.