Advanced Programming | 16. GUI Programming (e.g., using AWT/Swing or JavaFX) by Abraham | Learn Smarter
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16. GUI Programming (e.g., using AWT/Swing or JavaFX)

16. GUI Programming (e.g., using AWT/Swing or JavaFX)

GUI programming facilitates user interaction with software through visual components such as buttons and text fields, moving away from traditional command-line interfaces. The chapter covers the evolution of Java GUI programming from AWT to Swing and JavaFX, detailing their components, event handling, and design principles. It provides foundational knowledge for building desktop applications, emphasizing JavaFX as the modern choice for complex user interfaces.

28 sections

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Sections

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  1. 16
    Gui Programming (E.g., Using Awt/swing Or Javafx)

    This section provides an overview of GUI programming in Java, highlighting...

  2. 16.1
    Basics Of Gui Programming

    This section introduces the foundations of Graphical User Interface (GUI)...

  3. 16.1.1
    What Is A Gui?

    A GUI (Graphical User Interface) allows users to interact with software...

  4. 16.1.2

    This section compares Graphical User Interfaces (GUI) with Command Line...

  5. 16.2
    Awt (Abstract Window Toolkit)

    AWT is Java's original GUI toolkit that uses heavyweight components for...

  6. 16.2.1

    This section introduces the Abstract Window Toolkit (AWT), the original GUI...

  7. 16.2.2
    Awt Hierarchy

    The AWT hierarchy outlines the class structure of Java's Abstract Window...

  8. 16.2.3
    Common Awt Components

    This section introduces the fundamental components of the Abstract Window...

  9. 16.2.4
    Awt Layout Managers

    AWT layout managers are critical for organizing components within Java GUI...

  10. 16.2.5
    Event Handling In Awt

    Event handling in AWT utilizes a delegation event model where components...

  11. 16.3

    This section introduces Swing, a lightweight, platform-independent GUI...

  12. 16.3.1

    This section introduces Swing, a lightweight, platform-independent GUI...

  13. 16.3.2
    Swing Vs Awt

    This section discusses the key differences between Swing and AWT in Java GUI...

  14. 16.3.3
    Common Swing Components

    This section discusses various Swing components used in Java GUI...

  15. 16.3.4
    Creating A Simple Swing App

    In this section, we learn how to create a basic Swing application using...

  16. 16.3.5
    Layout Managers In Swing

    This section discusses layout managers in Swing, highlighting their role and...

  17. 16.4
    Event Handling In Gui

    This section discusses the basics of event handling in GUI programming,...

  18. 16.4.1
    Event Sources And Listeners

    This section introduces the concepts of event sources and listeners in GUI...

  19. 16.4.2
    Common Event Listener Interfaces

    This section covers the key event listener interfaces used in GUI...

  20. 16.4.3
    Lambda In Event Handling (Java 8+)

    This section introduces lambda expressions in Java 8 for event handling,...

  21. 16.5

    JavaFX is a modern UI toolkit introduced in Java 8 that supports advanced...

  22. 16.5.1

    This section introduces JavaFX as a modern GUI toolkit that enhances UI...

  23. 16.5.2
    Javafx Architecture

    This section describes the primary architectural components of JavaFX,...

  24. 16.5.3
    Javafx Application Structure

    This section introduces the structure of a JavaFX application, highlighting...

  25. 16.5.4
    Fxml And Scene Builder

    FXML provides a declarative way to define user interfaces in JavaFX, while...

  26. 16.5.5
    Css Styling In Javafx

    This section introduces CSS styling in JavaFX, demonstrating how to apply...

  27. 16.6
    Gui Design Principles

    This section discusses the essential principles of GUI design, emphasizing...

  28. 16.7
    Comparison Of Gui Frameworks

    This section compares different GUI frameworks in Java, highlighting their...

What we have learnt

  • GUI programming allows interaction via visual components.
  • AWT is Java's original GU toolkit, whereas Swing and JavaFX offer more capabilities and flexibility.
  • JavaFX provides modern UI features, replacing Swing for more complex applications.

Key Concepts

-- GUI
Graphical User Interface, a visual interface allowing interaction with software using graphical elements.
-- AWT
Abstract Window Toolkit, Java's original GUI toolkit that uses platform-dependent components.
-- Swing
A GUI toolkit that is platform-independent, providing a richer set of components than AWT.
-- JavaFX
A modern Java toolkit for building UI applications, supporting CSS, FXML, and multimedia features.
-- Event Handling
A programming construct that enables GUI components to respond to user actions, based on the Delegation Event Model.
-- Layouts
Structures defining the arrangement of components within a GUI, including FlowLayout, BorderLayout, and GridLayout.
-- MVC
Model-View-Controller, an architectural pattern used in Swing to separate data management from UI representation.

Additional Learning Materials

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