Practice JavaFX - 16.5 | 16. GUI Programming (e.g., using AWT/Swing or JavaFX) | Advanced Programming
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JavaFX

16.5 - JavaFX

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does FXML stand for?

💡 Hint: It's a type of markup language.

Question 2 Easy

What are the three main components of JavaFX architecture?

💡 Hint: Think of a play with different elements.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the main purpose of JavaFX?

To replace Swing for modern applications
To create command-line tools
To manage databases

💡 Hint: Think about what improvements JavaFX brings.

Question 2

True or False: FXML allows developers to write Java code directly.

True
False

💡 Hint: Recall what FXML actually represents.

2 more questions available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a JavaFX application that incorporates multiple buttons, each changing the text of a single Label when clicked.

💡 Hint: Break down the problem: buttons for actions, a label for feedback.

Challenge 2 Hard

Create a JavaFX app that displays a scene with three buttons styled differently using CSS. Each button should print a different message upon being clicked.

💡 Hint: Focus on creating diverse styles for visual appeal.

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