Practice FXML and Scene Builder - 16.5.4 | 16. GUI Programming (e.g., using AWT/Swing or JavaFX) | Advanced Programming
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FXML and Scene Builder

16.5.4 - FXML and Scene Builder

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does FXML stand for?

💡 Hint: Think about its purpose in JavaFX.

Question 2 Easy

What is Scene Builder?

💡 Hint: Consider its drag-and-drop capabilities.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is FXML primarily used for?

Defining user interfaces
Connecting databases
Handling application logic

💡 Hint: Remember its core purpose.

Question 2

True or False: Scene Builder requires coding to create UI designs.

True
False

💡 Hint: Think about its drag-and-drop functionality.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a simple JavaFX UI using FXML to include a text input field, a button, and an area to display the input when the button is clicked.

💡 Hint: Think about how to declare each component in FXML.

Challenge 2 Hard

Create a Scene Builder layout with at least three elements: a button, a label, and an input field. Explain how to connect these elements with which FXML features.

💡 Hint: Consider how you would handle events in FXML.

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