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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What does FXML stand for?
💡 Hint: Think about its purpose in JavaFX.
Question 2
Easy
What is Scene Builder?
💡 Hint: Consider its drag-and-drop capabilities.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is FXML primarily used for?
💡 Hint: Remember its core purpose.
Question 2
True or False: Scene Builder requires coding to create UI designs.
💡 Hint: Think about its drag-and-drop functionality.
Solve 1 more question and get performance evaluation
Push your limits with challenges.
Question 1
Design a simple JavaFX UI using FXML to include a text input field, a button, and an area to display the input when the button is clicked.
💡 Hint: Think about how to declare each component in FXML.
Question 2
Create a Scene Builder layout with at least three elements: a button, a label, and an input field. Explain how to connect these elements with which FXML features.
💡 Hint: Consider how you would handle events in FXML.
Challenge and get performance evaluation