Practice Creating a Simple Swing App - 16.3.4 | 16. GUI Programming (e.g., using AWT/Swing or JavaFX) | Advanced Programming
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Creating a Simple Swing App

16.3.4 - Creating a Simple Swing App

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does JFrame represent in a Swing application?

💡 Hint: Think of it as the container for the GUI.

Question 2 Easy

What component is used to create a clickable button in Swing?

💡 Hint: It has 'Button' in its name.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the purpose of the JFrame in a Swing application?

A container for GUI components
A method for validating user input
A style sheet for the application

💡 Hint: Consider what holds the buttons and labels.

Question 2

True or False: JButton can only perform one action on click.

True
False

💡 Hint: Think about the flexibility of event handling in Swing.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Extend the Swing application to include an input field (JTextField) where users can type their name. When the button is clicked, display a dialog greeting the user by name.

💡 Hint: You’ll need to create a JTextField and modify the action to retrieve user input.

Challenge 2 Hard

Create a Swing application that has a button which changes the frame's background color each time it is clicked.

💡 Hint: Explore using random color generation with the Color class.

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