Practice Basics of GUI Programming - 16.1 | 16. GUI Programming (e.g., using AWT/Swing or JavaFX) | Advanced Programming
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Basics of GUI Programming

16.1 - Basics of GUI Programming

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Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does GUI stand for?

💡 Hint: What is the full form of GUI?

Question 2 Easy

Name two components commonly found in a GUI.

💡 Hint: Think about what you see visually on software.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does GUI stand for?

Graphical User Interface
General User Interface
Graph Utility Interface

💡 Hint: Think about what makes the interface graphical.

Question 2

True or False: AWT is platform-independent.

True
False

💡 Hint: Consider how different operating systems handle AWT.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Create a diagram that compares the usability of GUI and CLI in terms of task completion time and user satisfaction.

💡 Hint: Consider scenarios where each interface excels.

Challenge 2 Hard

Develop a short presentation about the evolution of GUI frameworks in Java, detailing AWT, Swing, and JavaFX.

💡 Hint: Highlight key innovations in each framework.

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Reference links

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