18. Network Programming
Network programming is pivotal for communication between applications across devices. The chapter delves into the foundational concepts, models, and protocols of network programming, illustrating practical implementation through Java, while offering insights into low-level socket programming and higher-level abstractions. Key aspects covered include TCP/UDP programming, multi-threading, and common errors in network applications.
Enroll to start learning
You've not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Sections
Navigate through the learning materials and practice exercises.
What we have learnt
- Network programming allows applications to communicate across different devices.
- Understanding socket programming is essential for creating effective client-server applications.
- Multi-threading can enhance server performance by managing multiple client connections simultaneously.
Key Concepts
- -- Socket
- An endpoint for sending and receiving data across a network, defined by an IP address and a port number.
- -- TCP
- Transmission Control Protocol, a reliable, connection-oriented protocol used for data transmission.
- -- UDP
- User Datagram Protocol, a faster, connectionless protocol suitable for applications where speed is crucial and reliability is less of a concern.
- -- IP Addressing
- A numerical label assigned to each device connected to a computer network that uses the Internet Protocol for communication.
- -- DNS
- Domain Name System, which translates human-friendly domain names to IP addresses.
Additional Learning Materials
Supplementary resources to enhance your learning experience.