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Network programming is pivotal for communication between applications across devices. The chapter delves into the foundational concepts, models, and protocols of network programming, illustrating practical implementation through Java, while offering insights into low-level socket programming and higher-level abstractions. Key aspects covered include TCP/UDP programming, multi-threading, and common errors in network applications.
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References
Chapter_18_Netwo.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Socket
Definition: An endpoint for sending and receiving data across a network, defined by an IP address and a port number.
Term: TCP
Definition: Transmission Control Protocol, a reliable, connection-oriented protocol used for data transmission.
Term: UDP
Definition: User Datagram Protocol, a faster, connectionless protocol suitable for applications where speed is crucial and reliability is less of a concern.
Term: IP Addressing
Definition: A numerical label assigned to each device connected to a computer network that uses the Internet Protocol for communication.
Term: DNS
Definition: Domain Name System, which translates human-friendly domain names to IP addresses.