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18.2. Socket Programming
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Flashcard drill
2 cards from this lesson. Good the night before a test.
Try these first
- 1.
What is a socket?
Hint
Think about endpoints in communication.
- 2.
Name the two types of sockets.
Hint
Consider how data is transmitted.
- 3.
What defines a socket?
- A programming language
- An endpoint for communication
- A type of firewall
Hint
Think about what is needed for two programs to talk.
- 4.
True or False: UDP sockets guarantee that all packets sent are received in order.
- True
- False
Hint
Consider the characteristics of connectionless protocols.
- 5.
Design a simple TCP client in Java that connects to a server, sends a message, and prints the server's response.
Hint
Use the examples provided to guide your implementation.
- 6.
Create a UDP server in Java that receives messages and responds back to the client.
Hint
Consider how you handle receiving and sending packets.
Exercises
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting
4 more questions available
Enrol freeQuiz
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting
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Enrol freeChallenge Problems
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting