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18.2. Socket Programming

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  1. 1.

    What is a socket?

    Hint

    Think about endpoints in communication.

  2. 2.

    Name the two types of sockets.

    Hint

    Consider how data is transmitted.

  3. 3.

    What defines a socket?

    • A programming language
    • An endpoint for communication
    • A type of firewall
    Hint

    Think about what is needed for two programs to talk.

  4. 4.

    True or False: UDP sockets guarantee that all packets sent are received in order.

    • True
    • False
    Hint

    Consider the characteristics of connectionless protocols.

  5. 5.

    Design a simple TCP client in Java that connects to a server, sends a message, and prints the server's response.

    Hint

    Use the examples provided to guide your implementation.

  6. 6.

    Create a UDP server in Java that receives messages and responds back to the client.

    Hint

    Consider how you handle receiving and sending packets.

Exercises

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting

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Quiz

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting

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Challenge Problems

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting