Practice Socket Programming - 18.2 | 18. Network Programming | Advanced Programming
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a socket?

💡 Hint: Think about endpoints in communication.

Question 2

Easy

Name the two types of sockets.

💡 Hint: Consider how data is transmitted.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What defines a socket?

  • A programming language
  • An endpoint for communication
  • A type of firewall

💡 Hint: Think about what is needed for two programs to talk.

Question 2

True or False: UDP sockets guarantee that all packets sent are received in order.

  • True
  • False

💡 Hint: Consider the characteristics of connectionless protocols.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a simple TCP client in Java that connects to a server, sends a message, and prints the server's response.

💡 Hint: Use the examples provided to guide your implementation.

Question 2

Create a UDP server in Java that receives messages and responds back to the client.

💡 Hint: Consider how you handle receiving and sending packets.

Challenge and get performance evaluation