Multi-threaded Server Programming - 18.6 | 18. Network Programming | Advanced Programming
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Introduction to Multi-threaded Server Programming

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0:00
Teacher
Teacher

Welcome, everyone! Today, we're going to explore multi-threaded server programming. Can someone explain why handling multiple clients at once is advantageous for a server?

Student 1
Student 1

Maybe because it allows the server to handle more users concurrently?

Teacher
Teacher

Exactly! It improves efficiency and user experience. Does anyone know how we can implement it in Java?

Student 2
Student 2

We can use threads, right? Each client can be a separate thread?

Teacher
Teacher

Yes! That’s the essence of multi-threading. It allows each connection to run in parallel. Let’s move on to how we would structure this with the `ClientHandler` class.

ClientHandler Class Implementation

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Teacher
Teacher

In Java, we create a `ClientHandler` class that extends the `Thread`. Can anyone tell me what methods we would typically override?

Student 3
Student 3

We need to override the `run()` method, right?

Teacher
Teacher

Right! The `run()` method is where we define how to handle client communication. What inputs do you think we should process?

Student 4
Student 4

We can read messages from the client and respond back with them!

Teacher
Teacher

Exactly! We'll read using `BufferedReader` and reply with `PrintWriter`. Let's look at an example of the `ClientHandler` class.

Server Implementation Example

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Teacher
Teacher

Now, how do we integrate our `ClientHandler` with the server? Can someone describe the main server loop?

Student 1
Student 1

The server uses a `ServerSocket` to accept clients, then creates a new `ClientHandler` for each, right?

Teacher
Teacher

That’s correct! The server loop continuously accepts connections, launching a new thread each time. Why do you think this is crucial for performance?

Student 2
Student 2

Because it lets the server keep accepting new clients while still responding to others!

Teacher
Teacher

Exactly! Let's wrap up with a quick summary of the multi-threaded approach.

Introduction & Overview

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Quick Overview

This section discusses the implementation of multi-threaded server programming to handle multiple clients simultaneously in a networked application.

Standard

In multi-threaded server programming, each client connection is handled in a separate thread, allowing the server to respond to multiple clients at once efficiently. This section provides a conceptual overview and coded examples demonstrating how to create a client handler class that extends the Thread class, alongside explanations of the server implementation approach.

Detailed

Multi-threaded Server Programming

Multi-threaded programming is critical in server applications to manage multiple client requests concurrently. In this section, we delve into the implementation of multi-threaded server programming using Java. The key concepts include:

  1. ClientHandler Class: A dedicated class for handling client requests, which extends the Thread class. Each instance of this class runs in its thread, allowing simultaneous processing of client input. The client's messages are read using a BufferedReader, and responses are sent using a PrintWriter.
  2. Server Implementation: The server continuously accepts incoming client connections using the ServerSocket. Upon connection, a new ClientHandler thread is instantiated for each client, allowing the server to handle multiple clients concurrently without blocking.

Significance

This approach enhances the server's scalability and responsiveness, vital characteristics in network programming where multiple users may access a service simultaneously.

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Audio Book

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ClientHandler Class

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To handle multiple clients simultaneously:

class ClientHandler extends Thread {
    private Socket clientSocket;
    public ClientHandler(Socket socket) {
        this.clientSocket = socket;
    }
    public void run() {
        try {
            BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
            PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
            String inputLine;
            while ((inputLine = in.readLine()) != null) {
                out.println("Echo from server: " + inputLine);
            }
            in.close();
            out.close();
            clientSocket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

Detailed Explanation

The ClientHandler class is a custom class that extends the Thread class in Java, allowing it to run separately from the main server thread. When a client connects to the server, a new instance of ClientHandler is created with the client's socket. Inside the run method, the server reads messages from the connected client until the client stops sending messages (inputLine = in.readLine() returns null). For each message received, the server responds back with an echo of the same message. This loop allows the server to handle multiple clients concurrently, with each client handled in its own thread.

Examples & Analogies

Imagine a restaurant where each waiter (thread) has several tables (clients) to serve. When a customer at a table makes an order (sends a message), the waiter takes it to the kitchen (the server), gets the food (processes the message), and brings it back to the customer. Meanwhile, the same waiter can take new orders from other tables, allowing multiple customers to be served at once.

Main Server Loop

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And in the main server:

ServerSocket serverSocket = new ServerSocket(5000);
while (true) {
    Socket socket = serverSocket.accept();
    new ClientHandler(socket).start();
}

Detailed Explanation

This part of the code initializes a ServerSocket on port 5000, making it listen for incoming client connections. The server runs an infinite loop (while (true)), meaning it continuously checks for new connections. Each time a client connects (using serverSocket.accept()), it creates a new ClientHandler object for that client and starts it in a new thread using start(). This allows the server to keep accepting new connections while also handling multiple already-connected clients without blocking.

Examples & Analogies

Think of a front desk at a hotel where the receptionist (server) is constantly checking in new guests (clients). Each time a new guest arrives, the receptionist hands them off to one of the waiting bellhops (client handlers) to assist them while continuing to check in more guests. This process ensures that all guests receive timely service without having to wait.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Multi-threading: A programming paradigm allowing multiple threads to be spawned by a process.

  • Socket Programming: Creating network applications where a socket is used as an endpoint.

  • Concurrency: The ability to execute multiple threads simultaneously.

  • Thread Lifecycle: Each thread can be created, run, wait, notify, and terminate based on specific methods.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • A Java server application that creates a ClientHandler for each connected client, enabling simultaneous processing.

  • Using a ServerSocket in Java that continuously listens for client connections and spawns new threads for each connection.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • A server’s threads can handle many, like a chef with pots—still plenty!

📖 Fascinating Stories

  • Imagine a busy restaurant with waiters serving multiple tables at once; each table represents a client being served by a different thread of a server.

🧠 Other Memory Gems

  • C. T. S.: Client, Thread, Server – remember how each client gets its own thread in a server!

🎯 Super Acronyms

MTC

  • Multi-Threading Concurrency – highlights the key aspect of multi-threaded programming.

Flash Cards

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Glossary of Terms

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  • Term: Thread

    Definition:

    A thread is a lightweight process that can run independently, allowing concurrent execution of tasks within a program.

  • Term: ClientHandler

    Definition:

    A class that manages the interaction with a client, executing in its thread.

  • Term: ServerSocket

    Definition:

    A special type of socket that listens for incoming connections on a specified port.

  • Term: BufferedReader

    Definition:

    A class that provides buffering and allows reading text from an input stream.

  • Term: PrintWriter

    Definition:

    A class that simplifies the output of formatted text to a character output stream.