Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Listen to a student-teacher conversation explaining the topic in a relatable way.
Signup and Enroll to the course for listening the Audio Lesson
Let's begin with how we can calculate paths to any point on a grid. To reach a point (i,j), we have two primary options: we can either come from the left, (i,j-1), or from below, (i-1,j). Does anyone have an idea what this means in terms of path calculations?
Does it mean that the total number of paths to (i,j) is the sum of the paths to (i,j-1) and (i-1,j)?
Exactly! That's the core concept of our inductive formulation for calculating paths. We denote this as paths(i,j) = paths(i-1,j) + paths(i,j-1). Remember this as we move forward. Let’s discuss boundary conditions next.
What do you mean by boundary conditions?
Great question! If we're at the leftmost column, for example, paths(i,0) can only be derived from the previous cell above it since there’s no left side to come from. Similarly, paths(0,j) can only come from below. Can anyone tell me what happens at (0,0)?
There’s only one way to be at (0,0) because that's where we start!
Correct! That unique path is vital in ensuring we don’t end up with zero paths in our calculations.
Signup and Enroll to the course for listening the Audio Lesson
Now, how do we handle situations where there are holes in the grid? Any thoughts?
I guess if there's a hole, we can't pass through it, so those paths would be zero?
Exactly! If there's a hole at any point, we simply declare paths(i,j) to be zero regardless of the values from above or below. This affects our calculations since we won't count paths through those holes.
How does that affect the paths we can still calculate?
Good follow-up! It means neighboring cells might have to adjust their calculations because their paths might depend on those zeros, thereby propagating the effect. Let’s get practical—imagine two holes at (2,4) and (4,4)—how would we update paths around those?
Wouldn’t we just skip those in our calculations?
Exactly! And as we progress upward in filling out the grid, we must ensure that we take these obstacles into account.
Signup and Enroll to the course for listening the Audio Lesson
Let's consider the inefficiencies of using pure recursion for our calculations. When we call paths(5,10), how many times do you think paths(4,9) would be calculated if we'd only rely on recursion?
Wouldn't it be twice? Once from each path that leads to (5,10)?
Correct! This redundancy can lead to an exponential number of calls, as seen with Fibonacci numbers. This is why memoization becomes essential. Can anyone explain what memoization does?
It saves previously calculated values so we don't have to compute them again.
Exactly! Memoization stores paths(i,j) in a table, ensuring we only calculate them once. Now let’s see how dynamic programming presents an alternative approach.
Signup and Enroll to the course for listening the Audio Lesson
Dynamic programming helps to structure the computation more effectively through a DAG, or directed acyclic graph. Can anyone recall how the dependencies are directed?
From left to below, right?
That's right! From (i,j), we consider its neighbors (i-1,j) and (i,j-1), drawing edges in our graph. By computing in a structured manner, we can fill values systematically.
So, I could start at (0,0) and compute each row and column till I reach the end?
Exactly! By systematically processing each value, even if obstructed by holes later, we can ensure accuracy while maximizing efficiency.
Signup and Enroll to the course for listening the Audio Lesson
Finally, let's compare memoization and dynamic programming. What are the fundamental differences you see?
Memoization is recursive and saves results, while dynamic programming is more iterative and fills all entries.
Spot on! Memoization might cycle through values reliant on previous computations, while dynamic programming ensures all dependencies are met in order. This makes dynamic programming usually more efficient, especially when obstacles like holes arise.
Wouldn't dynamic programming always compute paths that could be useless?
Yes, that's a valid point! But, often the efficiency gained from structured computation outweighs the needless calculations in many practical applications.
Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.
This section explores the difficulties of using recursive paths to navigate a grid, notably how redundant calculations can lead to inefficiencies. Moreover, it presents memoization and dynamic programming as effective techniques to optimize computations and handle obstacles in grid paths.
In this section, we delve into the complications arising from the recursive approach to solving problems, particularly when calculating paths in a grid. The primary focus is on how recursive functions can lead to redundant calculations, much like what is observed with Fibonacci numbers.
To navigate a point (i,j) in the grid, it is recognized that paths can only emerge from the left neighbor (i,j-1) or the lower neighbor (i-1,j). This leads to the inductive formulation of paths, where the count of valid paths to (i,j) becomes the sum of paths to these neighbors. Notably, if there are holes in the grid that obstruct these paths, the number of paths is declared to be zero at those points.
A significant challenge arises with excess recursive calls leading to exponential growth, particularly evident in the example of calculating paths from (5,10). The text introduces memoization as a solution to prevent recalculating paths, storing results for each (i,j). Meanwhile, dynamic programming is presented as a more structured alternative that resolves dependencies through a directed acyclic graph (DAG) structure, facilitating an efficient computation of all paths iteratively. The section concludes by contrasting memoization with dynamic programming, illustrating how each can affect the efficiency of calculating grid paths depending on the arrangement of obstacles.
Dive deep into the subject with an immersive audiobook experience.
Signup and Enroll to the course for listening the Audio Book
So, as you might guess, since we are looking at these kind of inductive formulations and recursive programs, what we are really looking for is the inductive formulation of the grid path. ... So, if I count the task coming to the two neighbours, then each of those paths can be extended to reach the current node.
In this chunk, we begin by establishing the basis for solving the problem of finding paths in a grid using recursion. We determine that there are only two possible ways to reach a point on the grid : coming from the left or from below. Consequently, we can deduce a formula that tells us how many paths can be formed to reach any point (i,j) based on the paths to (i-1,j) and (i,j-1). This step serves as the foundation of our inductive approach: any path reaching (i,j) adds the paths leading to its neighbors—either from the left (i, j-1) or from below (i-1, j). Additionally, we have to consider boundary conditions for the first row and column, where paths can only come from one direction.
Imagine a delivery person trying to reach a new address in a city laid out as a grid. The person can only move up or right. To understand how many different routes exist to get from the starting point (the warehouse) to the new address, we realize that the person can either come from the street to the left or from the street below. This reasoning helps us compute the total routes available to this destination, similar to how we compute paths in the grid.
Signup and Enroll to the course for listening the Audio Book
So, if you look at our grid, in general, then if we look at the leftmost column, let us start the bottom row. ... It is important that it is not 0 because remember, that if it is 0, then everywhere you are just adding things and nothing will come, you will get no paths.
This chunk emphasizes the importance of boundary conditions when calculating paths. The grid is evaluated from the bottom row and leftmost column, where paths can only come from one direction due to limited neighbors. For example, any cell in the leftmost column can only be accessed from the cell directly below it, as there are no cells to the left. Importantly, the number of ways to be at the starting point (0,0) is defined as one, since there exists only one way to remain there. These constraints are crucial as they guide our calculations in ensuring all other cells are filled accurately based on reachable neighbors.
Think of this scenario as a game where you can only enter a park from its gates. If one gate is blocked (like having a hole in our grid), the only way to reach certain areas is through the remaining gates. If you're at the entrance, there’s just you—no one else can join until you step forward, and this simplicity creates a rule for entering the park.
Signup and Enroll to the course for listening the Audio Book
So, how do we deal with holes in this setup? That is easy, we just say, that whenever there is a hole at a given point we just declare parts of ((Refer Time: 11:52)) be 0. ... Then we have the bottom row left column and the origin as base cases.
This chunk outlines how to handle situations where there are 'holes' or obstacles on the grid—specific points where movement is not possible. If a position on the grid contains a hole, we assign it a path value of zero, indicating that no paths can pass through there. Consequently, this zero value will impact calculations for neighboring points; paths leading to these holes will not count, effectively propagating the zero value to neighboring calculations. The key takeaway is that these holes impact the overall path count by blocking potential routes.
Imagine trying to walk through a garden, but some areas are fenced off (the holes). If you can't walk through those fenced-off sections, then the paths leading to those sections can't exist either. The fences (holes) will result in fewer possible routes to reach your destination as you have to navigate around them.
Signup and Enroll to the course for listening the Audio Book
So, the difficulty with this calculation is the same as involved with the Fibonacci, which is, that if I have a particular calculation, say for example, supposing we start a recursive calculation at (5,10), then this will ask for (4,10) and (5,9). ... if it is a hole, we just ignore it.
This chunk addresses the drawback of calculating paths recursively, similar to the Fibonacci sequence. Here, we see that a recursive call for a coordinate repeatedly accesses the same previous coordinates, leading to redundant calculations. This results in inefficiency because the same states are computed multiple times. To resolve this issue, techniques like memoization are introduced, which ensures that each unique path calculation is stored and only computed once, thereby reducing overall computational load.
Consider a scenario where someone is trying to save a cooking recipe. If they keep writing down the same steps every time they want to refer to the recipe, it takes longer each time to cook. If instead, they jot down the entire recipe once and refer to that, they save time and effort during each cooking session. This is analogous to memoization; once a result is known, it doesn’t need to be recalculated.
Signup and Enroll to the course for listening the Audio Book
So, how would we use dynamic programming on the grid? ... So, if it is not a hole, it depends on its two neighbors.
This segment introduces dynamic programming as a strategic method of computing paths. Unlike the recursive approach, dynamic programming calculates paths in a more systematic manner, filling up all values based on their dependencies in a directed acyclic graph (DAG). It begins at a known starting point (typically (0,0)) and iteratively computes values for every cell, making sure to integrate values only from the allowable neighbors. This process ensures more efficient calculations while navigating around obstacles.
Think of building a Lego structure. Instead of constructing each piece individually and worrying about how each connects repeatedly, you lay out the blocks step-by-step following a plan. As each section is completed, it becomes easier to see how it all fits together, leading to an organized and efficient way of building, much like dynamic programming organizes and computes paths.
Signup and Enroll to the course for listening the Audio Book
So, finally, before we conclude, let us just look at an instructive illustration of the difference between memoization and dynamic programming. ... So, therefore, the memo table will have a linear number of entries.
This concluding part highlights the distinction between memoization and dynamic programming. Memoization is seen as a more straightforward approach that retains previously calculated results to avoid redundant calculations, while dynamic programming globally computes all values through a structured methodology. The downside of memoization is that it may only cover values that are necessary as per immediate requests and may miss calculating dependencies due to its recursive nature. In contrast, the dynamic programming approach ensures all necessary computations are made, even if some values are ultimately unneeded. Although dynamic programming might look inefficient, it often yields better results in the long run.
Imagine someone trying to write a book. If they keep rewriting the same plot every time they talk about it (memoization), they may only record their best parts and skip around. However, a good author outlines the entire story (dynamic programming), even if certain sections aren’t revisited. This results in a cohesive narrative that flows, capturing all details, unlike sporadic revisions which may miss critical connections.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Recursion: A method of solving problems whereby the solution depends on solutions to smaller instances of the same problem.
Memoization: A technique where previously calculated results are stored to improve efficiency.
Dynamic Programming: An approach to solving complex problems by breaking them down into simpler subproblems and solving each of those once.
Grid Path: The total paths calculable within a grid from the origin to other points, factoring in obstacles.
DAG Structure: A representation of dependencies that outlines how calculations are connected.
Base Cases: Starting conditions for recursive functions that dictate when to stop recursion.
See how the concepts apply in real-world scenarios to understand their practical implications.
Calculating paths in an empty grid where no obstacles are present, such as counting all paths from (0,0) to (5,5).
Using memoization to reduce repeated calculations when finding paths to grid points that have already been computed.
Creating a DAG to determine the relationship between grid cells and their dependents for dynamic programming.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
Recursion, recursion goes in a loop,
Once in a grid filled with obstacles, a clever rabbit learned to hop only where it could safely land. By remembering where it had already been, it never retraced its steps needlessly, hopping efficiently to the finish.
Remember the acronym 'M-DROP' for problem-solving:
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Recursion
Definition:
A programming technique where a function calls itself to solve subproblems.
Term: Memoization
Definition:
An optimization technique that stores the results of expensive function calls and returns the cached result when the same inputs occur again.
Term: Dynamic Programming
Definition:
A method for solving problems by breaking them down into simpler subproblems and solving each subproblem just once, storing its solution.
Term: Path
Definition:
A sequence of steps or locations leading to a specific point within a grid.
Term: Grid
Definition:
A two-dimensional structure where paths and calculations occur, typically represented as rows and columns.
Term: Directed Acyclic Graph (DAG)
Definition:
A graph structure that consists of nodes and directed edges without cycles, used to represent dependencies.
Term: Base Case
Definition:
A condition under which a recursive function terminates, typically representing the simplest input.
Term: Obstacle
Definition:
Any location or element in the grid that prevents further movement or path availability.