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Today, we'll discuss how we can use inductive reasoning to find the number of unique paths on a grid from the starting point (0,0) to any point (i,j). Can anyone remind me how the paths can be formed?
We can move right or up.
Exactly! That means to reach (i,j), we can come from either (i-1,j) or (i,j-1). Can you describe the formula we develop from this?
It's the sum of paths from the left and the paths from below: paths(i,j) = paths(i-1,j) + paths(i,j-1).
Great job! And what do we do for the boundary conditions?
For the first row and first column, the paths come from only one direction.
Correct! Remember to think of these conditions as our base cases when implementing in code. Let's summarize: Paths to any point depend on left and below, and we have specific conditions at the edges.
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Now that we know how to calculate paths, how do we account for holes in the grid, where paths cannot pass through?
We declare the value of paths at the hole location as zero, right?
Exactly! So, if there’s a hole, no paths can contribute to that point, and it zeros out the calculations from adjacent nodes. Could someone explain how this propagates to neighbors?
If a point has a hole, paths coming from below or left don't matter; they just become zero, affecting the calculations further up.
Yes! Make sure you visualize how these zeros impact path calculations. Understanding this flow is critical in dynamic programming.
So we can set the whole area around holes to be zero in our calculations!
Precisely! We've established how practical it is to track these dependencies in our inductive approach.
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Let's shift gears. Can anyone differentiate between memoization and dynamic programming as we handle our path calculations?
Memoization caches results of specific function calls, while dynamic programming solves subproblems iteratively.
Good distinction! Why might dynamic programming be more beneficial in this context?
It can compute all values even if some are not ultimately used instead of just calculating what's needed, leading to more straightforward implementation.
Correct! It allows us to establish a complete table of paths that can guide us effectively during computation. Let's solidify this by reviewing how we construct this DAG.
The DAG shows clear dependency paths, guiding us on how to fill in the values effectively.
Excellent observation! We'll gather all this knowledge to tackle practical grid problems later.
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This section elaborates on how to compute paths in a grid from point (0,0) to (i,j) using dependencies on adjacent nodes. The discussion extends to handling obstructions in the grid via a Directed Acyclic Graph (DAG) structure, illustrating the application of dynamic programming to efficiently solve problems related to grid paths.
The section begins by exploring how to reach any point (i,j) on a grid by defining that movement can only occur right or up. The
Path calculations are established through an inductive formulation where the number of paths to (i,j) is the sum of the paths to its left (i,j-1) and below (i-1,j). The gravitational focus shifts naturally towards two critical boundary conditions: the leftmost column and the bottom row, where each point can only derive values from one direction due to lack of previous nodes.
To manage computations efficiently, the section introduces dynamic programming as a solution to avoid duplicatively calculating paths (akin to the Fibonacci sequence). This involves determining the dependencies structured in a Directed Acyclic Graph (DAG). Each grid node (i,j) relies on its left and bottom neighbor, making it essential to identify the dependencies clearly.
Examples illustrate filling the grid either by rows or columns, while accounting for holes as zero. The computations showcase an intuitive way of navigating potential paths towards a solution, eventually leading to conclusions of total paths available despite obstructions. Conclusively, the section emphasizes the applicability of either row-based or column-based filling strategies in dynamic programming problems, underscoring flexibility in handling DAGs in algorithms.
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So, as you might guess, since we are looking at these kind of inductive formulations and recursive programs, what we are really looking for is the inductive formulation of the grid path. So, let us ask ourselves the following question. How do I get to a point (i,j) on the grid? So, I claim, that given our structure, which is, that we can go right or we can go up, there are only two ways I can come here. I can either come right from the neighbor on my left. So, from (i,j minus 1) I can make one step right and come to (i,j) or from (i minus 1, j), I can go up once there. So, if I have any paths, which starts at (0,0),...right. So, every path from (0,0) to i minus, (i,j -1) can be extended in a unique way to (i,j). Likewise, any path, which comes from (0,0) to (i-1,j) can be extended in the unique way, right.
In this chunk, we are exploring how to navigate a grid based on allowable movements, which are right and up. The example points (i,j) refer to the coordinates on the grid. The author explains that there are only two possible previous positions from which one can arrive at any point (i,j): from the left (i,j-1) or from below (i-1,j). This means that to find the total number of paths to (i,j), you add the paths leading to those two previous points. Therefore, the solution builds on smaller sub-problems to determine the total paths to the desired point.
Imagine you are navigating a city on a grid layout where you can only move north or east. To reach a particular intersection, you could come from the intersection directly below or directly to the left. Counting all possible routes to that intersection would involve summing the unique routes leading to those two intersections!
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So, let us write paths (i,j) to denote the number of paths from (0,0) to the current point (i,j). So, what we have just seen from our inductive analysis on the problem is, that if you are at (i,j), then the paths come from left or from below. So, the paths to (i,j) are the sum of paths to (i minus1,j) and the paths to (i,j minus1). So, there are, of course, some boundary conditions.
Here, the author specifies a function 'paths(i,j)' that represents the number of unique paths from the starting point (0,0) to any point (i,j) on the grid. As discussed in the previous chunk, the total paths to (i,j) are derived by adding paths from (i-1,j) and (i,j-1). The mention of boundary conditions introduces the scenarios at the edges of the grid where one of the neighbors does not exist – for example, the leftmost column or the top row, where paths can only originate from one side.
Think of standing on the bottom row of a grid and trying to reach the top right corner, where you have to follow a set path without stepping off the edges. If you go left or up, you can only reach certain points, similar to how paths are calculated based on existing routes in the grid.
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So, how do we deal with holes in this setup? That is easy, we just say, that whenever there is a hole at a given point we just declare parts of ((Refer Time: 11:52)) be 0. In other words, if there is a hole at some point, then this thing is going to contribute 0 regardless of what is above or below.
This chunk addresses how to manage obstacles, or holes, in the grid which would hinder movement. The author states that if a grid point has a hole, the total number of paths leading to that point should be set to 0, as no paths can go through it. This has the cascading effect of setting paths to surrounding points based on the presence of a hole, ensuring that these obstacles propagate through the calculation.
Imagine you are on a hiking trail that has a washout, which prevents you from walking through that part of the trail. Just like the calculator tracks paths around obstacles, you need to find an alternative route. If you can't go through that washout area, any route attempting to go through it doesn't count, as it’s simply not a viable path.
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So, how would we use dynamic programming on the grid? So, this is our grid with the two holes at the (2,4) and (4,4). The first thing is to identify DAG structure of the dependencies, right. So, it is, we know, that every (i,j) depends on, it is left and bottom neighbor.
This section changes focus to dynamic programming, explaining that the first task is to understand the Directed Acyclic Graph (DAG) architecture that represents the dependency of paths on prior calculated points in the grid. It explains that each node in this DAG structure captures the conditions under which paths can be followed, specifically highlighting that every point (i,j) will rely on its left (i,j-1) and below (i-1,j) points.
Visualize a construction project where each step needs the previous one completed before moving forward. Similarly, in our grid, every point must 'wait' for its dependencies from the left and below to be determined before it can be calculated. It's like building a wall – you can’t place a brick on top until the bottom layer is secure.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Inductive Formulation: A foundational method to compute paths based on adjacent nodes.
Dynamic Programming: A systematic approach to solve problems involving repeated calculations by storing intermediate results.
DAG: Represents dependencies in the solution and assists in structured problem-solving.
See how the concepts apply in real-world scenarios to understand their practical implications.
If you want to go from (0,0) to (3,2), you can track paths through (0,0) -> (1,0) -> (2,0) -> ... or (0,0) -> (0,1) -> ... and so forth.
In a grid with holes at (1,1) and (2,2), paths contributing to these positions would simply not count and directly affect upward calculations.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
In a grid where we can’t steer, paths calculate far and near.
Imagine a traveler on a grid, meeting obstacles like holes; each time they encounter a hole, they must stop and recalculate their route.
DAG: Depicting All Gridpaths – visualizes how we find pathways through dependencies.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Inductive Formulation
Definition:
A method of defining paths in the grid based on previously computed values from adjacent points.
Term: Dynamic Programming
Definition:
A computational approach that solves problems by breaking them down into simpler overlapping subproblems and solving them iteratively.
Term: DAG (Directed Acyclic Graph)
Definition:
A finite graph that represents dependencies where edges point in one direction, important for resolving path calculations.
Term: Base Case
Definition:
A condition that serves as a foundation for recursive formulas, crucial for proper calculations.
Term: Memoization
Definition:
An optimization technique that stores the results of expensive function calls and returns the cached result when the same inputs occur again.