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Today, we are going to talk about how to calculate the number of paths you can take to a point on a grid, such as point (i,j). Can anyone tell me how we might approach this?
I think we can only go right or up from the starting point.
Exactly! So we can represent the number of paths leading to point (i,j) as the sum of the paths that can come from the left (i,j-1) and from below (i-1,j).
What happens if we are at the corner point (0,0)?
Good question! At (0,0), the only path is to stay put, which gives us one unique path. This base case is crucial for our recursive approach.
So, it's like building from the ground up?
Yes, and it's also called an inductive approach! We build paths as we go, and this helps us understand the layout of the entire grid.
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Now, let’s discuss what happens when there are holes in our grid. How do you think these would affect our calculations at (i,j)?
Wouldn’t holes just make the number of paths to that point equal to zero?
Exactly! If there's a hole at (i,j), we simply declare paths(i,j) equals to 0. This means we cannot reach that point regardless of our calculations from above or below.
And that will still affect points nearby too, right?
Correct! Since paths rely on their neighboring points, the zero from the hole will propagate, ensuring those cells know they can't count any paths through that hole.
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So far, we’ve talked about simple recursion. But what can happen if we just keep calling paths recursively?
We will end up calculating the same paths multiple times and it will be inefficient.
That’s right! We can use memoization to store results for computed paths to prevent this wasteful recomputation. But there's also dynamic programming, which is a more structured process.
How is dynamic programming different?
Dynamic programming tackles the problem in an organized approach by calculating paths iteratively from an initial point, ensuring all dependencies are met before moving forward. It often helps avoid the clutter that comes from multiple recursive calls.
So that means we can compute the values much faster and more efficiently?
Absolutely! Using a directed acyclic graph to visualize this flow helps identify the best approach to reach all necessary computations.
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Let's apply these concepts in a grid with holes. If we say there are holes at (2,4) and (4,4), how would the computation change?
When calculating values, we just ignore the contributions for those holes, right?
Yes! So when you reach any point in your calculations that is a hole, you set paths to zero and proceed with your computations from the valid neighbors.
And I assume this also applies to all places that might try to count paths through those holes!
Exactly, this systematic approach keeps our calculations valid while keeping the framework robust even with obstructions.
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The section elaborates on the inductive formulation of grid paths, emphasizing how to calculate the number of paths to reach a certain point while handling cases where vital grid points are obstructed by holes. It also introduces dynamic programming and memoization as techniques to optimize path calculations.
In this section, we delve into the inductive formulation of paths on a grid where movement is restricted to right and upward directions. To find the number of paths leading to a point
(i,j), we recognize that paths can only extend from either
(i-1,j) (the cell below) or
(i,j-1) (the cell to the left). This gives rise to the recursive relation:
This means every cell's path count derives from the sum of its directly reachable neighbors, except in cases where obstacles (holes) are present. The base cases include:
- Starting point (0,0) has 1 path (presence itself).
- Any leftmost or bottom-most cell leads to a unique path being inherited solely from one direction.
When holes exist in the grid, we set the number of paths for those points to 0. This decision naturally propagates through the grid due to the nature of the recursion. For instance, if a cell is a hole, both its left and bottom contributions are rendered ineffective, maintaining the '0' in the calculations.
The method of dynamic programming is introduced to avoid redundancy in calculating the number of paths. Using a directed acyclic graph (DAG) structure, we map out the dependencies for the computations. Here, dynamic programming allows systematic row-by-row or column-by-column traversal to compute values, rather than falling into recursive traps that recalibrate the same values multiple times.
This technique is emphasized as more efficient than naive recursion or memoization methods, which could ignore crucial paths obstructed by holes.
Overall, effective handling of grid paths with holes emphasizes strategic counting and thorough understanding of path dependencies, paving the way for robust computation strategies.
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So, let us write paths (i,j) to denote the number of paths from (0,0) to the current point (i,j). So, what we have just seen from our inductive analysis on the problem is, that if you are at (i,j), then the paths come from left or from below. So, the paths to (i,j) are the sum of paths to (i minus1,j) and the paths to (i,j minus1).
In this part, we are defining a way to calculate the number of paths to any point (i, j) on a grid based on paths leading from two specific directions: from the left (i, j-1) and from below (i-1, j). This leads us to conclude that the total number of ways to reach (i, j) is the sum of the paths to those two neighboring points. It is crucial to understand that boundary conditions like the first row and column must be addressed separately since they might not have all neighbors.
Imagine you are trying to navigate blindly from your house at (0, 0) to a friend's house at point (i, j) using a strict rule: you can only move right or up. Every time you reach a point, you look behind you to see where you came from (left or below). You can only count the paths that got you there based on those previous steps!
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So, how do we deal with holes in this setup? That is easy, we just say, that whenever there is a hole at a given point we just declare paths (i,j) to be 0. In other words, if there is a hole at some point, then this thing is going to contribute 0 regardless of what is above or below.
When there is a hole on the grid at any position (i, j), we can simply declare that the number of paths leading to that point is 0. This means that no routes can go through that hole, effectively stopping any paths that might have used that point. The idea illustrates how a hole affects neighboring points, where those points’ potential paths must also consider that the hole blocks their route.
Think of a hole in a walking path in a park. If a hole appears, you cannot walk through it, and it would prevent you from moving forwards (or upwards) if that path was part of your route. For instance, if your plan was to walk straight ahead to get to a lake but a hole appears, you’d have to find a new way around it.
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So, the difficulty with this calculation is the same as involved with the Fibonacci, which is, that if I have a particular calculation, say for example, supposing we start a recursive calculation at (5,10), then this will ask for (4,10) and (5,9). Now, these in turn will both ask for (4,9), so (4,9).
When calculating paths recursively, we may face re-computation of the same path, which increases the number of function calls substantially. For instance, computing the paths to (5, 10) requests paths from (4,10) and (5,9), but both of those also require the same previous point (4,9). This repetition can create inefficiencies and lead to exponential calls while computing the result.
Think of a group project where everyone is tasked to gather certain information. If two people keep returning to the same individual for the same data instead of sharing, they end up wasting time by asking the same questions over and over, rather than working efficiently as a team.
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So, how would we use dynamic programming on the grid? So, this is our grid with the two holes at the (2,4) and (4,4). The first thing is to identify DAG structure of the dependencies, right. So, it is, we know, that every (i,j) depends on its left and bottom neighbor.
Dynamic programming helps efficiently manage the calculation of paths by avoiding repetitive computations through a structured approach. By recognizing that each point (i,j) is dependent on its left and bottom neighbors, we can design a directed acyclic graph (DAG) that illustrates these dependencies clearly. This allows us to systematically compute paths in a bottom-up manner.
Imagine building a house where each floor depends on the previous one. If you try to build the roof without the first floor, it wouldn’t work. Similarly, using a structured plan helps us avoid missing any crucial steps in building our paths by addressing every dependency systematically.
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So, if we do this value, then automatically this dependency go. So, we will be able to do this value, when this will go, so we can do this value and so on. So, we can compute the entire bottom row...
By using topological sorting, we can fill the grid row-by-row (or column-by-column). Once we compute the paths leading to a point, we can easily compute the paths leading to the next point in line efficiently. This process continues until we reach the end of the grid while properly handling the holes along the way, ensuring that those points contribute 0 wherever necessary.
Picture filling up a bucket from a water source. If you’ve placed a block in the bucket (the hole), the water cannot flow through that block effortlessly, but you can still fill up the areas around it. You need to know where to pour and in which order to ensure the water (paths) fills the bucket accurately.
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So therefore, the memo table will have a linear number of entries, right. It will have, say, 2 m plus 2 n entries. It will only have the outer boundary of this grid. Whereas dynamic programming will have n times an entry.
The difference between memoization and dynamic programming primarily lies in how they compute values. Memoization computes values as needed in a top-down fashion and captures only the necessary entries, while dynamic programming computes all possible entries in advance from a bottom-up perspective. This results in memoization storing less in its table compared to dynamic programming’s complete grid entry computation.
Think of memoization like packing your bag for a trip only with items as you remember to need them, whereas dynamic programming is like packing everything you’ll need based on a checklist before you leave. It might take more effort, but you'll be more prepared by covering all bases.
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Key Concepts
Inductive Formulation: Paths are calculated recursively based on neighboring points with movement constraints.
Dynamic Programming: A structured approach for efficiently calculating paths by iterating through the grid while managing dependencies.
Memoization: An optimization technique to store previously computed values in recursive functions.
Holes: Points in the grid that block the computation of paths.
See how the concepts apply in real-world scenarios to understand their practical implications.
If there are three paths leading to point (3,2) via points (2,2), (3,1), and (2,3), the number of valid ways is computed as paths(3,2) = paths(2,2) + paths(3,1).
In a grid with a hole at (2,2), any paths that would have counted through this point need to have paths(2,2) set to 0, affecting surrounding points.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
In a grid so filled with light, paths will go left or right. But if a hole you should find, zero paths will leave you blind.
Once there was a grid where paths liked to roam. They could go right or up, but if they found a hole, they’d simply stay home.
Remember 'HAPPS' - Holes block paths, add paths from surrounding.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Grid Path
Definition:
The number of unique ways to traverse a grid from one point to another, considering movement restrictions.
Term: Holes
Definition:
Obstructions on the grid that prevent movement, rendering the points with holes invalid for path calculations.
Term: Dynamic Programming
Definition:
A method for solving complex problems by breaking them down into simpler subproblems, storing results to avoid redundant computations.
Term: Memoization
Definition:
An optimization technique that stores previous computations to speed up future function calls in recursive algorithms.
Term: Inductive Formulation
Definition:
A mathematical approach where patterns or formulae are derived based on smaller instances or base cases.