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Today, we'll examine how we can compute paths in a grid. Let's start by asking, how do we get to a point (i, j) on the grid?
Is it just by moving right or up?
Exactly! We can either come from the left neighbor or the one below. So, can anyone tell me how we might express the number of paths reaching (i, j)?
Wouldn't it be the sum of the paths to (i-1, j) and (i, j-1)?
Great answer! So we can define our function as paths(i, j) = paths(i-1, j) + paths(i, j-1). Let's note that we'll have some boundary conditions to consider too.
What about when we start from (0, 0)?
At (0, 0), we have exactly one way to stay there. So it makes sense that paths(0, 0) = 1. Always remember this base case!
So all paths rely on the ones from their neighbors?
Exactly! Now, let’s recap. We can define paths to any point using the sum of two paths and remember our boundary conditions.
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Now let's consider how holes affect our path calculations. What happens if there's a hole at (i, j)?
Does that mean the paths to that point are just zero?
That's correct! If there's a hole at a point, we declare paths(i, j) = 0. This will automatically propagate to neighbors.
So, we just ignore paths coming from holes. Does it affect the ones around it?
Yes, it does! If a point is a hole, then the paths from below or the left will not contribute. Can someone explain why this systemic issue in our calculations is important?
I guess if we don't account for holes, we might overstate how many paths exist!
Exactly! Continuous tracking becomes essential. So let’s summarize: holes mean paths become zero, impacting neighboring calculations.
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We've seen how paths are impacted by holes. Now, how do we actually solve these path calculations without overlapping computations?
Does that mean we can use memoization to store our results?
Yes! But tell me, what's the downside of memoization?
It could still end up with redundant calculations, right? Especially if we have many holes!
Spot on! Instead, dynamic programming can build upon previous computations. Can anyone outline how we might apply this method?
We would set up a structured way to fill our grid, row by row or column by column, avoiding redundancy!
Yes! This helps us compute paths directly while respecting dependencies. Remember, understanding your subproblems helps in effectively using dynamic programming.
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As we conclude, let's discuss the steps we'll take for efficient path counting. What's our starting point?
We start at (0, 0) and work our way through the grid!
Exactly! Each point relies on its left and below neighbors. Any point with a hole automatically registers a path count of zero. What's our overall aim here?
To compute the total number of valid paths accurately!
Correct! Regardless of the holes, systematically filling out the entire grid allows us to reach the conclusion on valid paths. Ensure to track our boundary conditions as well.
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The section discusses the inductive formulation of paths on a grid, particularly how holes impact path counting. It introduces dynamic programming as a solution to avoid redundant calculations caused by recursive methods, while highlighting the distinctions between memoization and dynamic programming in path counting scenarios.
This section delves into the impact of 'holes' or obstructions on computing paths within a grid. We begin by exploring how paths can be represented inductively, particularly focusing on how to reach a point (i, j) on the grid. The key takeaway is that paths can either come from the left neighbor (i, j-1) or below (i-1, j). The number of paths to (i, j) can be calculated based on the sum of paths leading into these two neighbors, while also addressing boundary conditions.
We define a function, paths(i, j)
, to represent the total number of ways to reach point (i, j) starting from the origin (0,0). As we calculate these paths, we must consider the introduced holes in the grid. Whenever there is a hole at a coordinate, the number of paths leading to that point is set to zero, effectively propagating this condition to neighboring coordinates.
The section explains the recursive strain in calculating paths, similar to the Fibonacci sequence, where redundant computations for the same subproblem can escalate the time complexity exponentially. To manage this, two solutions are suggested: memoization and dynamic programming.
Memoization stores interim results to avoid redundant calculations, while dynamic programming anticipates dependencies among subproblems, calculating values in a systematic manner.
An illustrative example is given where a grid contains holes, demonstrating how paths can still be computed iteratively, even when some nodes are zero due to the holes. The effectiveness of dynamic programming is underscored compared to the pitfalls of memoization, particularly when dealing with grid structures and holes. Overall, the engagement with dynamic programming strategies emerges as more efficient, despite a seemingly 'wasteful' computation at first glance.
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So, let us look for a better solution. So, as you might guess, since we are looking at these kind of inductive formulations and recursive programs, what we are really looking for is the inductive formulation of the grid path. So, let us ask ourselves the following question. How do I get to a point (i,j) on the grid? So, I claim, that given our structure, which is, that we can go right or we can go up, there are only two ways I can come here. I can either come right from the neighbor on my left. So, from (i,j minus 1) I can make one step right and come to (i,j) or from (i minus 1, j), I can go up once there. So, if I have any paths, which starts at (0,0), right, any path, which somehow comes to (i,j -1), then by taking one, exactly one step, that path becomes one path to (i,j) right. So, every path from (0,0) to (i minus, (i,j -1) can be extended in a unique way to (i,j). Likewise, any path, which comes from (0,0) to (i-1,j) can be extended in the unique way, right. So, if I count the task coming to the two neighbours, then each of those paths can be extended to reach the current node. So, therefore, I get the inductive formulation as follows.
The section begins with a look at how to formulate a solution for reaching a certain point on a grid using inductive reasoning. The main idea is that from any point (i, j) on a grid, there are only two ways to come to that point: from the left neighbor (i, j-1) or from the below neighbor (i-1, j). This leads to the conclusion that the total number of paths to reach (i, j) from the starting point (0, 0) can be calculated as the sum of the number of paths coming from these two neighbors. This establishes a foundational relationship on how paths can be extended from neighboring points to reach the target point.
Think of a game where you are moving on a chessboard, starting from the bottom left corner. To reach any square on the board, you can only move up or right. This situation is similar to the grid path calculation where each square can only be accessed through the squares to its left or below it. By counting all possible moves from these two directions, you can figure out how many ways you can reach your desired square.
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So, if you look at our grid, in general, then if we look at the leftmost column, let us start the bottom row. So, we start the bottom row, right, then we know, that this is of the form (0,0), then (1,0) and so on to (5,0), right. So, anything of the form (i,0) derives its value only from the left because there is no corresponding row from the left. Similarly, from the leftmost column, from this (0,0), (0,1) and so on up to (0,15). And now, there is nothing from the left. So, I can only get it from j-1 from the row below. And finally, you have to ask ourselves what happens at the initial conditions. So, if I am at (0,0) and I want to go to (0,0), how many ways are there? Well, this is a trivial path, there is only one way, by just staying there. It is important that it is not 0 because remember, that if it is 0, then everywhere you are just adding things and nothing will come, you will get no paths.
This section discusses the boundary conditions for the grid path calculations. On the grid's leftmost column and bottom row, the number of paths is influenced only by what is directly available from the left or below. For example, in the bottom row, moving from (0, 0) up to (i, 0) has only one path option—moving straight from left to right since there's no upper neighbor. The initial condition is emphasized, where there is only one way to stay at the starting point (0, 0), which is crucial to preventing zero paths elsewhere in the grid.
Imagine you are in a straight hallway (the bottom row) where you can only continue walking forward. Since there are no doors on the sides, you can only choose to walk straight. Similarly, if someone asks how many ways to stay in the same spot in the hallway, the answer is just simply '1'—by not moving at all!
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So, how do we deal with holes in this setup? That is easy, we just say, that whenever there is a hole at a given point we just declare parts of ((Refer Time: 11:52)) be 0. In other words, if there is a hole at some point, then this thing is going to contribute 0 regardless of what is above or below. So, if I come, if I have something coming from here and here I will just ignore it and say this is 0. And likewise, when I compute thing about there will be some value x coming from the left. So, this will just be x plus 0. And similarly, over here there will be something coming from below, say y, and this will be 0+y, right. So, any hole will just have by declaration paths (i,j) equal to 0 because nothing can go through it and this will automatically propagate to its neighbors correctly.
This chunk explains how holes in the grid impact the calculation of paths. When a point on the grid has a hole, it doesn't contribute to any path leading to it, meaning the path count for that point is set to zero. This rule applies regardless of any valid paths coming from neighboring points. As a result, when you reach a hole, it cascades through the calculations, causing all neighboring paths that depend on it to also reflect a reduction in total paths. This effectively means that any point blocked by a hole will not serve as a valid pathway in the grid.
Consider an obstacle or barrier placed along pathways in a park. If you are moving from one side to another, but there’s a fence blocking your path, you can’t pass through it, thus your route calculations need to account for that barrier. In calculations, this represents a hole, with affected paths being reduced to zero since they can't traverse through that conflicting point.
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So, we have seen before, we have two technologies to deal with this. So, one is memoization where we just make sure that we have never paths (i,j) the same value of i and j more than once. The other way is to, is to anticipate the sub problems, figure out how they depend on each other, then solve them directly iteratively in a suitable order and this is what we call dynamic programming.
In this section, we distinguish between two techniques to tackle path computations: memoization and dynamic programming. Memoization is a technique in which we store the results of previously computed paths to avoid recalculating them. In contrast, dynamic programming emphasizes understanding the dependencies between various subproblems and solving them in a structured manner. Instead of recalling past calculations recursively, we iteratively fill out an entire grid or table, making the process more efficient and straightforward as we work our way up from known base cases.
Imagine preparing a multi-course meal. If you use memoization, you might keep notes on how many ingredients you've already measured while making sure not to re-measure those ingredients again. With dynamic programming, it’s like having a detailed recipe that outlines the precise order of how to combine each dish step-by-step, ensuring you systematically account for everything without omission.
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So, finally, before we conclude, let us just look at an instructive illustration of the difference between a memoization and dynamic programming. So, if we have a bunch of holes which are along the border, then intuitively what it says is, that if I start from here and I go anyway like this, I am going to get stuck, ok. So, if I start my memoization from there, then everywhere it is just going to see a 0. So, all these values are going to be 0, and memoization is not going to look further around these. So, memorization, I claim, is only going to look along this outer boundary.
This portion clarifies the practical implications of using memoization over dynamic programming, especially in grids with boundaries affected by holes. When using memoization, if it encounters a boundary that leads to a hole, it tends to freeze paths to those points because it’s designed to only follow known values. Thus, many potential paths get ignored due to being trapped by zeros. Conversely, dynamic programming would systematically compute values for all grid points, ensuring any path leading toward a hole is recorded, even if those paths ultimately yield no viable routes, thereby capturing the full landscape of the problem.
Think of a video game where the player can only reach certain areas based on previously cleared sections. If a new obstacle is discovered (a hole), the player's strategy might change drastically. While a player utilizing memoization would only look to navigate the edge of obstacles, a dynamic programming player would simultaneously explore all options and strategize future levels of the game, even analyzing paths that lead nowhere.
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Key Concepts
Path Calculation: Paths in a grid can be derived from neighboring points.
Holes Impact: Any point with a hole has a count of zero paths.
Dynamic Programming: This method computes paths by anticipating dependencies.
Memoization: A solution to avoid repeated calculations in recursive functions.
See how the concepts apply in real-world scenarios to understand their practical implications.
If you have a grid with dimensions 5x5, and a hole located at (2, 2), to compute the paths to (3, 3), you would sum the paths from (3, 2) and (2, 3), unless either is a hole.
In a 4x4 grid with two holes at (1, 1) and (2, 2), the number of paths to (3, 3) involves computing paths recursively adding values from paths(3, 2) and paths(2, 3), with evaluations of zeros from holes.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
Holes bring no paths, only a stop, they keep counting from going to top.
Imagine a traveler in a grid who encounters holes that block their route. They realize they can't pass through but can reach adjacent points, thus losing chances to reach their destination directly.
To remember paths: 'Jump Right or Up' because these are the only valid moves in a grid.
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Review the Definitions for terms.
Term: Inductive Formulation
Definition:
A method of defining a function or a sequence based on previous terms or points.
Term: Dynamic Programming
Definition:
An optimization technique that solves problems by breaking them down into simpler subproblems and solving each just once, storing the results for future reference.
Term: Memoization
Definition:
A technique to store previous results of expensive function calls and return the cached result when the same inputs occur again.
Term: Paths
Definition:
The routes from the origin point (0, 0) to a given point (i, j) within a grid.
Term: DAG (Directed Acyclic Graph)
Definition:
A directed graph with no directed cycles, often used to represent dependencies in computations.