2.2.2 - Row by Row Computation
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Interactive Audio Lesson
Listen to a student-teacher conversation explaining the topic in a relatable way.
Inductive Paths to (i,j)
🔒 Unlock Audio Lesson
Sign up and enroll to listen to this audio lesson
Today, we're tackling how to determine the number of paths to any point (i,j) in a grid. Can anyone suggest how we might get there?
Maybe we can go from the left or below since we can only move right or up?
Exactly! So we can express the number of paths via the equation: paths(i,j) = paths(i-1,j) + paths(i,j-1). Let's break that down. What do you think it means to say paths come from left or below?
It means if we can find the number of paths to those adjacent points, we can easily calculate our paths!
You got it! This shows how critical our earlier points are to determining the current point. Remember, we need base cases for the edges and corners. What base case do we have at (0,0)?
There’s only one way to stay at (0,0), so it has one path!
Correct! It’s essential that we have that starting point established. Always remember, base cases are the building blocks of our computations.
Understanding Holes in the Grid
🔒 Unlock Audio Lesson
Sign up and enroll to listen to this audio lesson
Let’s consider a scenario where there are holes in the grid. What happens to our path counts at these holes?
Paths through a hole will be zero, right? Since nothing can go through it.
Exactly! If there’s a hole at (i,j), we declare paths(i,j) as zero. How does that affect neighboring cells?
Their path counts must adjust accordingly. So, if one neighbor is zero, the other neighbor may only contribute its own count.
Great observation! Holes effectively block paths and their zero values cascade to adjacent cells. Can anyone think of a real-world analogy for this?
Like trying to get through a blocked road; the detour may only let you use adjacent paths.
Well said! Pathfinding with obstacles is very similar to navigation in real life.
Memoization vs Dynamic Programming
🔒 Unlock Audio Lesson
Sign up and enroll to listen to this audio lesson
Now let's discuss the two methods of optimizing our calculations: memoization and dynamic programming. Who can explain the difference between the two?
Memoization stores the results of function calls to avoid recalculation, but it’s usually recursive, right?
Correct! And what about dynamic programming?
It structures the problem iteratively, filling values based on dependencies without recalculating them repeatedly.
Well articulated! How does the choice of holes affect these methods?
In a grid, holes might render some paths useless, which memoization may miss if it only checks the outer regions.
Precisely! Dynamic programming forces us to compute all paths, zero or not, giving a fuller picture of the grid's potentials.
Grid Traversal and Dependencies
🔒 Unlock Audio Lesson
Sign up and enroll to listen to this audio lesson
We previously discussed how we can visualize the grid as a Directed Acyclic Graph (DAG). Do you recall how we visualize dependencies?
Yes! Each node depends on its left and bottom neighbors, and we can draw edges between them.
Exactly! This approach allows us to determine which values need to be computed first. Can anyone suggest what direction would be most logical for this grid?
As long as we always calculate dependencies before trying to compute a new value.
Very good! Remember, the flexibility of order allows less overhead in finding the paths, as long as we respect that dependency.
Summarizing Grid Path Strategies
🔒 Unlock Audio Lesson
Sign up and enroll to listen to this audio lesson
Let’s summarize our learnings today. What are the key strategies for calculating paths in a grid?
We learned about inductive computation from adjacent cells and how to deal with holes.
Exactly! And the difference between memoization and dynamic programming!
Yes, and how we visualize this as a DAG! It lets us understand the dependencies better. Remember, foundational concepts like base cases drive our computation. Great participation today, everyone!
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
The section elaborates on how paths can be calculated by observing dependencies from adjacent cells in a grid, introducing the concepts of dynamic programming and memoization to optimize the computation of paths, especially in the presence of obstacles. It further explains the significance of base cases and the impact of holes within the grid layout.
Detailed
Row by Row Computation
This section delves into the inductive approach to compute paths in a grid where movement is restricted to right and up directions. The fundamental question posed is how to reach a particular point (i,j) in the grid. The section outlines that any path leading to (i,j) originates from either (i-1,j) or (i,j-1)—the direct neighbors. Hence, paths can be represented as:
$$\text{paths}(i,j) = \text{paths}(i-1,j) + \text{paths}(i,j-1)$$
Base Cases
- For cells in the leftmost column (i,0), they derive values solely from their left neighbor, with clearly defined base cases since movement can only occur from the left or from the bottom. The initial position (0,0) serves as a key base case with one trivial path leading to itself.
Handling Holes
The section introduces 'holes' or obstacles that render certain paths impossible. Any path leading through a hole will be assigned a value of zero, which propagates to their neighboring cells—an essential concept in the context of grid path computation.
Computational Efficiency
To avoid redundant calculations associated with direct recursion—exemplified through Fibonacci-type problems—two strategies are suggested: memoization and dynamic programming. The latter involves a structured, iterative approach to compute paths in a grid by systematically filling out values based on already computed nodes. By identifying dependencies in the Directed Acyclic Graph (DAG) structure of the grid, one may choose efficient paths for computation.
Using a DAG, the section illustrates the row-wise filling of path values while dealing with obstacles intuitively. Ultimately, the implementation outline provided shows distinct differences between memoization and dynamic programming concerning computational resources and efficiency, emphasizing dynamic programming's iterative nature which is generally preferable in performance.
Youtube Videos
Audio Book
Dive deep into the subject with an immersive audiobook experience.
Inductive Formulation of Grid Paths
Chapter 1 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, let us ask ourselves the following question. How do I get to a point (i,j) on the grid? So, I claim, that given our structure, which is, that we can go right or we can go up, there are only two ways I can come here. I can either come right from the neighbor on my left. So, from (i,j minus 1) I can make one step right and come to (i,j) or from (i minus 1, j), I can go up once there. So, if I have any paths, which starts at (0,0), right, any path, which somehow comes to (i,j -1), then by taking one, exactly one step, that path becomes one path to (i,j) right. So, every path from (0,0) to i minus, (i,j -1) can be extended in a unique way to (i,j). Likewise, any path, which comes from (0,0) to (i-1,j) can be extended in the unique way, right. So, if I count the task coming to the two neighbours, then each of those paths can be extended to reach the current node.
Detailed Explanation
When navigating a grid, moving to a specific point (i, j) can only be accomplished from either the point directly to the left (i, j-1) or from the point directly below (i-1, j). This creates a unique path to (i, j) from both directions. For example, starting at the origin (0, 0), if you reach (i, j-1), you can simply step right to get to (i, j). Likewise, if you reach (i-1, j) from below, you can step up to reach (i, j). Thus, if you know the number of paths to the two neighboring points, you can add those together to find the number of paths to (i, j).
Examples & Analogies
Imagine you're in a city represented by a grid where you can only move right or up. To get to a building located at (3, 2) from the starting point at (0, 0), you can arrive either from (3, 1) or (2, 2). Just like the paths in the grid, you can think of these streets connecting buildings—if you know how to reach the buildings directly next to yours, then you can easily figure out your own route.
Boundary Conditions
Chapter 2 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, if you look at our grid, in general, then if we look at the leftmost column, let us start the bottom row. Anything of the form (i,0) derives its value only from the left because there is no corresponding row from the left. Similarly, from the leftmost column, there is nothing from the left. So, I can only get it from j-1 from the row below.
Detailed Explanation
When dealing with boundaries in a grid, the leftmost column (i,0) can only be reached from the row directly below it. This means that each point in the leftmost column must inherit its path count solely from the point below it. Similarly, any point in the top row (0,j) can only derive its path count from the point to its left, as there is no point to its left that it can inherit from.
Examples & Analogies
Think of reaching a tall building (0, j) from the street (0, 0). In the first row directly above the street, you can only gather information and count paths from the previous building (0, j-1) to get to the next one. Meanwhile, the buildings down in the far left column (i, 0) can only get signals from the ones below them, like a chain reaction of unlocks leading up to the top!
Initial Conditions
Chapter 3 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, if I am at (0,0) and I want to go to (0,0), how many ways are there? Well, this is a trivial path, there is only one way, by just staying there.
Detailed Explanation
The initial condition in the grid is straightforward: there is exactly one way to stay in the starting position (0, 0)—by not moving at all. This ensures that any paths counting from (0, 0) always have a base value of 1, allowing subsequent calculations from this point to build on this fundamental path count.
Examples & Analogies
Imagine you're starting a journey at your home (0, 0). The only way to remain in your home is by not leaving it. Think of this as your foundational starting point—every adventure or path you take builds off this initial position!
Handling Holes in the Grid
Chapter 4 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, how do we deal with holes in this setup? That is easy, we just say, that whenever there is a hole at a given point we just declare parts of ((Refer Time: 11:52)) be 0.
Detailed Explanation
Holes in the grid represent points where paths cannot pass through, effectively reducing the number of paths to 0 for those grid points. Whenever a hole appears, we simply ignore any potential paths leading to it from its neighbors. This ensures that the presence of a hole propagates a count of zero to its adjacent points, maintaining the integrity of the path count calculations.
Examples & Analogies
Consider a sidewalk (grid) where some sections have construction barriers (holes). If you're counting how many ways you can walk through the area, those blocked sections mean you cannot pass through. Therefore, anyone trying to count their pathways would see a 0 for any paths leading to that construction zone, like a reminder that you cannot go that way!
Computing Paths Dynamically
Chapter 5 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, how would we use dynamic programming on the grid? So, this is our grid with the two holes at the (2,4) and (4,4). The first thing is to identify DAG structure of the dependencies.
Detailed Explanation
When leveraging dynamic programming for calculating paths on a grid with holes, we start by identifying the dependencies between cells, which can be visualized as a Directed Acyclic Graph (DAG). By understanding which cells depend on others (i.e., which path counts come from neighboring cells), we can determine an order of operations to calculate the number of paths efficiently, filling out the grid row by row or column by column.
Examples & Analogies
Think about planning a delivery route (grid) while being aware of road closures (holes). You would first map out the streets, noting which intersections depend on others. This way, you can strategize the best route to deliver packages while avoiding blocked paths. It’s all about understanding the flow of dependencies to optimize the travel route.
Topological Order in Computation
Chapter 6 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, this is the DAG structure, right. If you remember, if these depends on the two values, left and below, we draw an edge from the left to this node and from below to this node.
Detailed Explanation
In the DAG notation, we represent each grid cell as a node, where edges lead from neighboring nodes (to the left or below) to signify the dependency of the path count. This structure helps in laying out a calculation that respects the dependencies, ensuring that each node's value is computed only when all prior dependencies are fully accounted for.
Examples & Analogies
Imagine a network of influencers (nodes) who promote each other (dependencies). Each influencer relies on their connections to spread their message effectively. If an influencer in your network hasn't shared their content yet, those tied to them will have a delay in their reach—highlighting the importance of sequentially validating connections before moving on.
Efficiency of Dynamic Programming
Chapter 7 of 7
🔒 Unlock Audio Chapter
Sign up and enroll to access the full audio experience
Chapter Content
So, therefore, though this looks like a wasteful dynamic programming strategy in case the holes are distributed in a bad way. Actually, it does not matter. It usually turns out, that a dynamic programming implementation will be usually more efficient than a memoization implementation.
Detailed Explanation
While dynamic programming might seem to be inefficient by computing values that appear useless (like points with holes), its structured, iterative method often leads to better overall efficiency compared to root memoization techniques. This is because dynamic programming systematically evaluates paths in a manner that considers all dependencies, reducing the risk of redundant calculations.
Examples & Analogies
Think of a chef preparing a multi-course meal using batch cooking (dynamic programming). Instead of repeatedly calculating what ingredients are needed for each course (like memoization), they prepare all ingredients for multiple dishes at once. Even if some are leftover or seem unnecessary now, it allows for a smoother, faster cooking process as everything is prepped before service.
Key Concepts
-
Inductive Paths: Understanding how paths to (i,j) relate to adjacent cells.
-
Dynamic Programming: Efficient computation of paths using iterative methods.
-
Base Cases: Initial values that seed recursive or iterative path calculations.
-
Memoization vs Dynamic Programming: Distinction between recursive and iterative approaches to computation.
-
Impact of Holes: The effect of obstacles on path-routing in a grid.
Examples & Applications
A grid with holes compared to one without can be used to illustrate differences in path computation.
Demonstrating the recursive computation of paths to (i,j) using both memoization and dynamic programming methods.
Memory Aids
Interactive tools to help you remember key concepts
Rhymes
In the grid we navigate, left or right, we calculate, step by step we find the way, holes can block the path today.
Stories
Imagine a tiny explorer in a grid filled with marshmallows representing holes. The explorer must chart a way, avoiding sticky spots while calculating how many ways to reach the top!
Memory Tools
Remember the acronym 'DIMH': Dynamic programming Iterates, Memoizes fewer, Holes are Obstructions.
Acronyms
HARD
Holes Affect Recursive Depth; always consider holes that impede your progress.
Flash Cards
Glossary
- Grid Paths
The various routes that can be traversed in a grid from one point to another, typically restricted by certain movement directions.
- Inductive Formulation
A method of determining the number of paths based on previously computed values of neighboring points.
- Memoization
An optimization technique that caches the results of expensive function calls to avoid redundant computations during recursive evaluations.
- Dynamic Programming
An algorithmic technique that solves problems by breaking them down into simpler subproblems and solving those directly, usually in an iterative manner.
- Holes
Obstacles within a path grid that block certain routes from being traversed.
- DAG (Directed Acyclic Graph)
A graph structure that illustrates dependencies in computations, allowing for efficient iterative processing of nodes.
- Base Cases
Initial conditions in a recursive function that provide explicit values to seed the computation process.
Reference links
Supplementary resources to enhance your learning experience.