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Today we will discuss how we can calculate paths on a grid using dynamic programming. To begin, can anyone tell me how we can move on a grid?
We can move either right or up!
Correct! So, if we want to get to a point, say (i, j), how might we reach that point?
We can come from (i-1, j) or (i, j-1).
Exactly! Hence, we can express it as: `paths(i, j) = paths(i-1, j) + paths(i, j-1)`. Can anyone remember why we need to consider boundaries?
Well, at the edge of the grid, we can only come from one direction.
Great observation! It's crucial as it modifies how we calculate paths in those areas.
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Next, let's explore boundary conditions. What happens to paths when we reach the first column or row.
In the first column, paths can only come from below.
Right! Each edge case needs a specific consideration. Now, how about if there’s a hole in our grid?
Then paths to that hole would be zero.
Exactly! Holes effectively block paths and we account for them by setting those values to zero. This keeps our calculations accurate.
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Let's differentiate between dynamic programming and memoization. Can anyone give me their definitions?
Memoization caches the results of expensive function calls.
Correct! And what about dynamic programming?
Dynamic programming solves problems by combining solutions to subproblems.
Exactly! It systematically builds up solutions using a structured approach, an important concept in our grid path calculations.
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Now let's turn our focus to how to compute paths iteratively. If we start from (0,0), how should we fill the grid?
We can fill it row by row or column by column.
Great! Row-wise is quite intuitive as we can leverage already computed values. How about holes? What if we encounter one?
We just set that value to zero!
Correct! Remember, a zero in that spot will propagate to its neighbors. In this way, we can efficiently calculate total paths even with obstacles present.
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To review, can anyone summarize how we find paths in our grid?
We use the inductive formula, consider boundaries and holes, and use dynamic programming to calculate iteratively!
Excellent! By merging these concepts, we can solve various grid-related problems efficiently.
So this approach also works for larger grids with many obstacles?
Absolutely! Dynamic programming shines in these scenarios.
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The section introduces the concept of using dynamic programming to determine the number of paths through a grid while considering holes or obstacles. It presents an inductive formulation of the problem, explains boundary conditions, and describes the differences between dynamic programming and memoization.
In this section, we delve into the application of dynamic programming to solve the problem of counting paths on a grid where movements are restricted to right or up. The foundation of our approach rests on an inductive analysis, where we determine how many paths can reach a point (i, j) on the grid.
paths(i, j) = paths(i-1, j) + paths(i, j-1)
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So, let us ask ourselves the following question. How do I get to a point (i,j) on the grid? So, I claim, that given our structure, there are only two ways I can come here. I can either come right from the neighbor on my left or from (i minus 1, j), I can go up once there. So, if I have any paths, which starts at (0,0), any path, which comes to (i,j -1), can be extended in a unique way to (i,j). Likewise, any path, which comes from (0,0) to (i-1,j) can be extended in a unique way.
This chunk introduces the concept of how to navigate through a grid to reach a specific point (i,j). It explains that you can reach any point on the grid either from the left neighbor (i,j-1) or from the below neighbor (i-1,j). Each path leading to these neighbors can be uniquely extended to reach point (i,j). Thus, to find how many paths lead to (i,j), one must consider the number of paths leading to its neighboring points.
Imagine you're trying to navigate through a maze (the grid) to reach a treasure (point (i,j)). You can only move right or up. If you're at a point and want to reach the treasure, you can either come from the left path or the path below you. Just like counting how many different routes you could take based on the directions you have available.
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So, let us write paths (i,j) to denote the number of paths from (0,0) to the current point (i,j). The paths to (i,j) are the sum of paths to (i minus 1,j) and the paths to (i,j minus 1). There are boundary conditions for the leftmost column and the bottom row where values are determined only from a singular direction.
This chunk establishes the core function for computing the number of paths: the paths leading to point (i,j) are the sum of paths leading from the left and below. Boundary conditions are clarified here, indicating that on the leftmost column, paths can only come from the left, and on the bottom row, they can only come up from below.
Think of a team building a road from one point to another, where they can only come from the north or the west. The total number of routes to any point is simply the total routes taken by teams coming from the northern road plus those from the western path.
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How do we deal with holes in this setup? That is easy, we just declare paths(i,j) be 0 if there is a hole at a given point. This will automatically propagate to its neighbors correctly.
In this portion, the text discusses how to handle obstacles, or 'holes', in the grid. If a grid point contains a hole, the number of paths leading to that point is set to zero, which impacts the paths to its neighbors. This zero value prevents any paths from continuing through that point.
Imagine a road that suddenly has a large pothole rendering it unusable. Any driver attempting to take a route that includes that road must reroute. Similarly, in our grid, if a point is a hole, it blocks all paths leading through it.
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The difficulty with this calculation is that if I evaluate this paths function recursively, wasteful recomputation will occur throughout and we will get an exponentiation number of calls to paths. Two technologies to deal with this are memoization and dynamic programming.
This section contrasts the inefficiency of naive recursive solutions with memoization and dynamic programming. It highlights that naive recursion can lead to excessive calculations (duplicating work) due to the repeated computation of the same paths. Memoization is a method to store computed results, whereas dynamic programming emphasizes computing in an iterative manner based on dependency.
Consider a student rewriting the same essay multiple times. If they stored their previous drafts (like memoization), they could save time. Dynamic programming would be akin to creating an outline to ensure they systematically cover all topics without redundant rewriting.
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How would we use dynamic programming on the grid? This is our grid with holes. First, identify DAG structure of the dependencies. We start at (0,0) and fill the value there, which is 1, then compute row by row or column by column to fill in the values based on previously computed values.
This part explains the practical steps for applying dynamic programming to compute the number of paths in the grid with holes. It emphasizes setting up a directed acyclic graph (DAG) for dependencies, which ensures that each point's value is computed based on its neighbors. The process is iterative, allowing for efficient computation by progressing through the grid either row by row or column by column.
Envision building a structure like a house: you can't build the roof before the walls are up. In a grid, we compute paths logically, ensuring each section is built upon the previous sections, whether we move left to right (row by row) or down (column by column).
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Key Concepts
Inductive Formulation: To reach (i, j), you can come from (i-1, j) (up) or (i, j-1) (right). The number of paths to (i, j) can be expressed as the sum of paths to these two neighboring points:
paths(i, j) = paths(i-1, j) + paths(i, j-1)
Boundary Conditions: Differentiate the edges of the grid:
Leftmost column (0, j): Only accessible from (1,0) and so forth.
The bottom row (i, 0): Derived exclusively from (0, j-1).
The starting point (0, 0): Has exactly one path to itself.
Handling Obstacles: If a hole exists at a point, declare that point's paths to be 0, effectively blocking it and propagating zeros to neighboring cells accordingly.
Efficiency: Two approaches are outlined: memoization, where we keep track of computed values, and the dynamic programming approach, which calculates all sub-problems iteratively while ensuring dependencies are satisfied by using a Directed Acyclic Graph (DAG).
Grid Traversal: The traversal can begin at the origin (0,0) and work through the grid either row-wise or column-wise while applying the principle of adding up paths from left and below except where holes exist. Ultimately, the total number of unobstructed paths can be computed through this method, yielding an efficient solution even with obstacles in place.
See how the concepts apply in real-world scenarios to understand their practical implications.
If you have a 3x3 grid with a hole at (1, 1), you'd calculate paths as: paths(1, 1) = 0; paths(2, 1) = paths(2, 0) + 0; paths(1, 2) = paths(0, 2) + paths(1, 1).
In a grid with no holes, the path from (0,0) to (3,3) can be calculated iteratively by summing all paths leading from its adjacent squares.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
When you’re on a grid, don’t get stuck, just move up or to the right, good luck!
Imagine a knight navigating an enchanted grid, but there are holes—where will he tread? He can only move up or right, using clever paths to find his quest's light.
OUP (Origin, Up, Pathways) for remembering the grid movement directions.
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Review the Definitions for terms.
Term: Dynamic Programming
Definition:
A method for solving complex problems by breaking them down into simpler subproblems, which are solved just once and stored for future reference.
Term: Memoization
Definition:
An optimization technique that stores previously computed results of expensive function calls to avoid repeated calculations.
Term: Inductive Formulation
Definition:
A recursive definition that provides a method for calculating the number of ways to reach a grid point based on adjacent points.
Term: Path
Definition:
A sequence of moves leading from one grid point to another, adhering to defined movement constraints.
Term: Grid
Definition:
A two-dimensional structure made up of rows and columns used for problems involving pathfinding.
Term: Hole
Definition:
A grid cell that is blocked and does not allow movement into or through it.
Term: Boundary Conditions
Definition:
Specific rules defining how to calculate paths at the edges and corners of the grid.