4.3 - Determining Priorities
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Understanding Frequency and Impact
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Today, we're focusing on how to determine priorities based on frequency and impact. Can anyone tell me what they think frequency means in this context?
Is it how often something happens?
Exactly! Frequency refers to how often a particular issue occurs during user testing. Now, what do you think impact means?
It might be how severe the issue is for the user?
Great point! Impact indicates the severity of the issue. To help remember this, think of the acronym 'F.I.', Frequency impacts. Now, why do you think we need to look at both factors?
So we can decide which problems to fix first!
Exactly! Prioritizing ensures we're addressing the most significant problems first. Let's summarize: Frequency tells us how often, and Impact tells us how severe. Can anyone think of an example of a critical issue?
Like if users can't log in at all; that would prevent them from using the app!
Perfect example! Denying access is certainly a critical issue.
Categorizing Issues
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Now that we understand frequency and impact, letβs categorize some issues. I have a few hypothetical situations here: 'Users frequently fail to find the settings gear', 'Only a few users are confused about the button layout', and 'Users are frustrated with the color scheme.' How would we categorize these?
The settings gear issue feels critical since itβs frequent.
Maybe the button layout is major, since it rarely causes full confusion but still troubles users.
The color scheme can be minor. Itβs annoying but not critical for usability.
Absolutely! Correct categorizations allow us to prioritize testing and reviews efficiently. Does it make sense now why we categorize?
Yes! So we fix the biggest problems first.
Exactly, prioritization focuses effort where it matters most!
Plotting Issues
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Now, how do we visualize frequency and impact? We can plot them on a grid. Can anyone describe how this plotting might help us?
It lets us see which problems need fixing right away.
And we can see patterns, like if many issues are critical.
Yes! When we plot issues on a chart, high-frequency and high-impact problems should be prioritized to address core user issues first.
What happens to the minor issues then?
Minor issues can be addressed later when time allows, but high-frequency and high-impact always come first. Letβs recap on the significance of this approach.
So mapping helps us focus on what matters!
Introduction & Overview
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Quick Overview
Standard
In this section, we explore the process of determining priorities after conducting user testing. The significance of categorizing issues based on their frequency of occurrence and severity is covered, leading to informed decision-making about which problems to tackle first.
Detailed
Determining Priorities
In user testing, after feedback has been collected, it is crucial to determine which issues to prioritize for improvement. This involves two key parameters: Frequency and Impact.
Key Points:
- Frequency reflects how often an issue occurs. The more frequent an issue is, the more users it could potentially affect.
- Impact signifies the severity of the problem, categorizing issues into three groups:
- Critical: Prevents successful task completion, needing immediate attention.
- Major: Causes confusion or difficulty but doesnβt fully obstruct user tasks.
- Minor: Results in minor annoyances, often cosmetic issues.
- By plotting frequency against impact, designers can visualize and prioritize issues effectively. The focus should be on high-frequency, high-impact problems first, ensuring that the most pressing user experience concerns are addressed efficiently. This prioritization drives the design process towards creating a better, more user-centered product.
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Plotting Issues
Chapter 1 of 2
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Chapter Content
Plot issues along two axes: Frequency (how often they occurred) and Impact (severity). Prioritize βhigh-frequency, high-impactβ issues first.
Detailed Explanation
When determining the priorities for improvements based on user feedback, itβs essential to categorize the issues based on two main factors: how often the issues occurred (Frequency) and how severe those issues are (Impact). By plotting these issues on a graph, you can visually see which problems need immediate attention. The goal is to focus on the issues that both happen often and are highly impactful, as fixing these will lead to the most significant improvement in user experience.
Examples & Analogies
Imagine you're a teacher reviewing student assignments. If dozens of students consistently misunderstand a particular concept (high frequency), and it's crucial for their overall understanding of the subject (high impact), addressing this issue immediately would yield better performance for the entire class. Similarly, by identifying and fixing frequent, severe problems in a design, you improve the overall effectiveness of your product.
Understanding Issue Severity
Chapter 2 of 2
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Chapter Content
Categorize issues: β Critical: prevents successful task completion β Major: causes confusion or difficulty β Minor: tends to cause minor annoyance or cosmetic issues
Detailed Explanation
Issues found during usability testing can vary in severity, and itβs vital to classify them correctly. Critical issues are the ones that completely prevent users from completing their tasks; these need immediate attention. Major issues, while they donβt stop users entirely, cause confusion and frustration, requiring significant fixes. Minor issues are those that might annoy users but donβt fundamentally disrupt the use of the product. By identifying the level of severity of each issue, teams can effectively allocate resources and prioritize their workload.
Examples & Analogies
Think of a restaurant. If a dish on the menu is inedible (critical), customers will leave disappointed, and the restaurant might lose business. If a dish is just not well-seasoned (major), customers might complain but still eat it. If the napkins are wrinkled (minor), itβs not ideal, but it won't change the dining experience drastically. This distinction helps the restaurant know which problems to tackle first to ensure the best customer experience.
Key Concepts
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Frequency: Refers to how often an issue occurs.
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Impact: Refers to the severity of the issue as critical, major, or minor.
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Critical Issue: Prevents users from achieving goals.
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Plotting: Visual representation helps prioritize issues.
Examples & Applications
A critical issue might be that users cannot log in, while a minor issue could be a misaligned button.
Tracking frequency, such as logging errors users encounter during testing, may reveal that a majority of users struggle with hidden buttons.
Memory Aids
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Rhymes
When frequency is high and problems too, critical issues are what you must pursue.
Stories
Imagine a baker, always in a hurry. If the oven fails to heat, many pastries canβt be made; that's critical! Now imagine some crumbs, thatβs a minor issue, easy to sweep away later!
Memory Tools
Remember 'C M F' for Critical, Major, and Minor, when thinking about issue severity!
Acronyms
F.I. for Frequency and Impact help you decide which problems to tackle first.
Flash Cards
Glossary
- Frequency
How often an issue occurs during user testing.
- Impact
The severity of the issue, which can be categorized as critical, major, or minor.
- Critical Issue
An issue that prevents successful task completion.
- Major Issue
An issue that causes confusion or difficulty but does not fully obstruct tasks.
- Minor Issue
An issue that tends to cause minor annoyance or cosmetic issues.
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