Round 1: Paper Prototype - 6.2 | Unit 7: User Testing & Evaluation | IB Grade 8 Product Design
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Round 1: Paper Prototype

6.2 - Round 1: Paper Prototype

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Interactive Audio Lesson

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The Importance of User Testing

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Teacher
Teacher Instructor

Today, we are diving into why user testing is essential. Can anyone tell me what they think user testing involves?

Student 1
Student 1

I think it’s when you ask users to try out your designs.

Teacher
Teacher Instructor

Exactly! User testing helps determine if our design meets user needs. It also uncovers problems we might not have anticipated.

Student 2
Student 2

What kinds of problems can we find?

Teacher
Teacher Instructor

Good question! Problems can range from confusing navigation to features that simply don't work. It's crucial to gather this feedback before finalizing our designs.

Student 3
Student 3

So, is the paper prototype one of the first steps in testing?

Teacher
Teacher Instructor

Yes! Paper prototypes allow us to iterate quickly without the need for detailed coding. Let’s remember the acronym P for Prototype, E for Evaluate, and R for Revise, which reminds us of the testing process!

Student 4
Student 4

What did we find out during the first round of testing?

Teacher
Teacher Instructor

In Round 1, our five Grade 8 testers found several problems that we'll dive into next!

Identifying Usability Issues

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Teacher
Teacher Instructor

Now that we've talked about the testing process, let's look at some specific issues found in our Round 1 testing. What were some challenges our students faced?

Student 1
Student 1

The search icon was confusing because it didn’t look like what they expected.

Teacher
Teacher Instructor

Correct! Two out of five students didn’t recognize the magnifying glass as a search tool. What effect did this have?

Student 2
Student 2

They probably couldn't find what they needed.

Teacher
Teacher Instructor

Right! We also found that highlighting text took an average of 90 seconds. That’s a long time! What impact does that have on user experience?

Student 3
Student 3

If it takes too long, users might get frustrated and give up.

Teacher
Teacher Instructor

Exactly! Frustration leads to dissatisfaction. Let’s also remember that three participants struggled to adjust the font size. Keeping readability in mind is essential in our design.

Lessons Learned and Next Steps

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Teacher
Teacher Instructor

With the feedback we’ve gathered, what do you think our next steps should be?

Student 4
Student 4

We need to fix the search icon so it's clearer.

Teacher
Teacher Instructor

Exactly! That's a critical issue. We should also work on making the highlight tool more responsive. Any ideas on how to improve the font size setting?

Student 1
Student 1

Maybe we could add buttons that are really obvious.

Teacher
Teacher Instructor

Great suggestion! Adding visible buttons will help all users find the functionality easily. We have to remember the key points from this round: identify issues, prioritize improvements based on user feedback, and iterate. Let's wrap up with a summary of what we learned.

Student 2
Student 2

We learned that user feedback directly impacts design decisions!

Teacher
Teacher Instructor

Absolutely! This will guide us in refining our prototype.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

This section discusses the first round of user testing conducted with a paper prototype, highlighting key findings and issues encountered by participants.

Standard

In Round 1 of user testing, a paper prototype was utilized with five Grade 8 students to evaluate usability aspects such as logging in, navigating chapters, and highlighting text. Important issues like unclear search icons and slow interaction times were identified, indicating areas for improvement in the design.

Detailed

Round 1: Paper Prototype

In this round of user testing, a paper prototype was created and tested with five Grade 8 students to assess its usability. The primary focus was on three tasks: logging in, navigating to chapters, and highlighting text. The findings revealed significant issues:

  • Two out of five participants did not recognize the magnifying glass as the 'search' icon, which negatively impacted their ability to complete tasks efficiently.
  • The average time taken to highlight text was excessively long at approximately 90 seconds, indicating a need for a more responsive highlighting tool.
  • Additionally, three out of five students had difficulty adjusting the font size due to its hidden location.

These findings are crucial as they inform the design process by pinpointing specific usability problems that need immediate attention for improving the overall user experience.

Audio Book

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Participants & Focus Areas

Chapter 1 of 2

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Chapter Content

● Participants: 5 Grade 8 students
● Focus:
β—‹ Log in
β—‹ Navigate to chapters
β—‹ Highlight text

Detailed Explanation

In this stage of user testing, we selected 5 Grade 8 students to participate in the evaluation of our paper prototype. The focus areas selected for the testing were key functionalities that we wanted to verify: whether students could log into the app, how easily they could navigate to different chapters, and their ability to highlight text within the app. Each of these focus areas helps us understand different aspects of the user experience.

Examples & Analogies

Imagine you’re teaching a group of students about a new book. You want to find out how well they can navigate through the book, highlight important sections, and access their favorite parts. This helps you understand if the book is easy for them to use, just as testing our app prototype helps us identify user difficulties.

Findings from Testing

Chapter 2 of 2

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Chapter Content

● Findings:
β—‹ 2/5 didn’t recognize the magnifying glass as 'search'
β—‹ Readers took too long to highlight text (average 90s)
β—‹ 3/5 struggled to adjust font size

Detailed Explanation

After conducting the testing with the 5 students, we gathered several important findings. Firstly, 2 out of the 5 students did not recognize the magnifying glass icon as the 'search' feature, indicating a common misunderstanding. Additionally, we discovered that readers took an average of 90 seconds to highlight text, suggesting that this feature was not user-friendly. Finally, 3 out of 5 students had trouble adjusting the font size, revealing that the functionality was not intuitive for them. Each of these insights is crucial for improving the design of the app.

Examples & Analogies

Think about when you’re trying to use a new gadget and you can't figure out how to start or access features. It's frustrating, right? The same goes for our students; if they struggle to recognize icons or perform tasks quickly, it can lead to a poor experience, just like using a confusing new device.

Key Concepts

  • User Testing: A necessary process to evaluate product effectiveness and usability.

  • Paper Prototyping: An early stage in design used to iterate on ideas without heavy resources.

  • Usability Issues: Crucial feedback points that help improve user satisfaction.

  • Iteration Process: Continuous cycles of testing and improvement guided by user feedback.

Examples & Applications

A student using a paper prototype struggles to find the search function due to an unclear icon.

Users taking longer than expected to complete highlighting tasks due to tool responsiveness.

Memory Aids

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🎡

Rhymes

To test a design, don't be shy, just grab a group and give it a try!

πŸ“–

Stories

Imagine a group of friends trying to find a treasure map, only to realize the map had unclear symbols. They felt frustratedβ€”it taught us that clear designs lead to satisfaction.

🧠

Memory Tools

Remember 'FIRE' for our testing goals: Find issues, Iterate, Refine, Evaluate.

🎯

Acronyms

P.E.R. for our process

Prototype

Evaluate

Revise.

Flash Cards

Glossary

User Testing

A process where real users test a product to identify usability issues and gather feedback.

Prototype

A preliminary version of a product used for testing concepts and functionality.

Usability Issues

Problems that affect how easy and efficient it is to use a product.

Iteration

The process of repeating a set of operations until a desired outcome is achieved.

Reference links

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