6.4 - Iteration #2: Mid-Fidelity Digital Prototype
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Importance of User Feedback
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Today, we're going to talk about the pivotal role of user feedback in your design process. Why do you think it's so important?
I think it shows if users actually like what we create!
It might help us identify issues we didn't see.
Exactly! User feedback helps us validate our design choices and reveals unanticipated problems. Remember the acronym 'SOLVE' - *S*olve user needs, *O*bserve behavior, *L*earn from feedback, *V*alidate solutions, and *E*nhance usability.
So, SOLVE stands for all those steps?
Yes! And it guides us in making informed improvements. Knowing how to capture and use user feedback is essential.
Got it, we need to focus on what users think!
Mid-Fidelity Prototypes
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Let's discuss mid-fidelity prototypes. What do you think they represent in our design cycle?
They are better than paper prototypes but not fully polished yet?
Correct! Mid-fidelity prototypes tend to be digital and interactive, enabling us to test the usability without finalizing all aesthetics. How does this help us during testing?
We can focus on functionality first?
Right! By prioritizing function over form, we can resolve any functional issues before adding final design touches. Always remember: functionality first, aesthetics later!
That makes sense! Fixing usability issues early saves time later.
And it protects users from frustration!
Analyzing User Testing Results
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Now, letβs analyze how to assess the feedback we gather from user testing. How do we determine whether a prototype is successful?
By looking at how many tasks users completed.
And how long it took them?
You've got it! We categorize results into quantitative metrics like task completion rates and qualitative feedback such as user satisfaction. Let's utilize the R.I.C.E method β *R*esults, *I*mpact, *C*onfidence, *E*ffort.
What does that do?
It helps us prioritize improvements based on evidence, ensuring we are addressing the most critical issues first. Evaluating issues properly is crucial!
So, R.I.C.E helps us make better decisions!
Refining the Prototype
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Finally, let's talk about the specific changes made in this iteration of our mid-fidelity prototype. What improvements were implemented?
They added clearer labels to the icons!
And they made the highlight tool work faster!
Exactly! Furthermore, adding visible font size options enhanced accessibility. These tweaks make it easier for users to engage with the app effectively.
How did they test these changes?
They gathered feedback from new students to assess improvements. This testing is vital for gauging user satisfaction.
So, if users are happy, the prototype is likely effective!
Introduction & Overview
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Quick Overview
Standard
Iteration #2 of the mid-fidelity digital prototype emphasizes the significance of user-centered adjustments made after initial testing. It highlights changes such as adding labels to icons, enhancing tool responsiveness, and improving interface accessibility, which collectively foster a better user experience.
Detailed
Iteration #2: Mid-Fidelity Digital Prototype
In this section, the iteration process of a mid-fidelity digital prototype is explored, highlighting the importance of user testing in refining design. After the initial tests revealed key usability issues, modifications were made to improve functionality and user satisfaction. The primary changes included:
- Label Addition: The previously ambiguous magnifying glass icon was labeled "Search," making it immediately clear to users.
- Enhanced Highlight Tool: The highlighting feature was adjusted for greater responsiveness, allowing for quicker selection of text.
- Font Size Accessibility: New visible buttons for adjusting font size (Aβ and A+) were introduced to cater to usersβ reading preferences.
After implementing these changes, the prototype was tested with six new students, resulting in significant improvements: all users found the search tool within 15 seconds, highlighted text in 20 seconds, and adjusted the font size with ease. User feedback indicated significant satisfaction with an average score of 4.7/5, an increase from 3.1/5, demonstrating the effectiveness of user testing in iterative design.
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Changes Made to the Prototype
Chapter 1 of 2
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Chapter Content
- Added label βSearchβ under magnifying glass icon.
- Made highlight tool more responsive with instant selection.
- Added visible font-size buttons (Aβ, A+).
Detailed Explanation
In this iteration, three significant changes were made to improve the user interface of the reading app. First, a clear label 'Search' was added under the magnifying glass icon to make its purpose immediately understandable. Second, the highlight tool was improved for responsiveness; now, when a user wants to highlight text, it activates instantly, helping users save time and avoid frustration. Lastly, visible buttons for changing the font size were introduced, labeled as Aβ and A+, improving accessibility for users who need to adjust text size.
Examples & Analogies
Think about downloading an app that has a confusing interface. If the search feature isn't labeled clearly, you might waste time trying to find it, just like you would in a store without signs. Adding a label makes it easy to spot, similar to how signage helps us navigate a mall. Making the highlight tool instant is like having a light switch that turns on as soon as you flip it, rather than having to wait.
Results from User Testing
Chapter 2 of 2
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Chapter Content
Tested with 6 new students:
β 6/6 found search tool within 15s
β Highlight task done in 20s
β Font size changed by all
Also collected:
β βHighlight is much clearer now!β β userβs comment
β Average satisfaction score: 4.7/5 (up from 3.1/5)
Detailed Explanation
After implementing the changes, the modified prototype was tested with six new students. All of the participants successfully found the search tool in under 15 seconds, showing a significant improvement in recognition due to the added label. The highlight task was completed in 20 seconds, which demonstrates that the new responsiveness improved the overall user experience. Additionally, all students were able to change the font size without confusion. The feedback from users was positive; one student commented that the highlight feature was much clearer, indicating that the adjustments were well-received. The overall satisfaction score also increased dramatically from 3.1 to 4.7 out of 5, a strong indicator of improved usability.
Examples & Analogies
Imagine a restaurant that revamped its menu display. Initially, patrons took a long time to find their favorite dishes. After making the menu clearer and highlighting specials, patrons now find their meals in seconds. When surveyed, they express delight at how easy ordering has become. Similarly, the reading app's enhancements allowed students to navigate quickly and easily, reflecting positive experiences that led to higher satisfaction ratings.
Key Concepts
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Mid-Fidelity Prototypes: Intermediate prototypes used for testing functionality over aesthetics.
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User Feedback: Insights provided by users that guide design improvements.
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Usability: The measure of how easily a user can navigate and use a product.
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Accessibility: Design principles focused on making products usable for everyone.
Examples & Applications
In the updated prototype, users were able to find the search tool within 15 seconds due to the added label, demonstrating clearer navigation.
The enhanced highlighting capability reduced the time taken to highlight text to 20 seconds, showing improved interaction efficiency.
Memory Aids
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Rhymes
Test the best, and then assess, make it clear, so users cheer.
Stories
Imagine a student named Alex who struggled to find the search tool until it was labeled. Now, every time Alex uses the app, he remembers how vital user feedback was, just like a map guiding him.
Memory Tools
To remember key usability principles, think 'SIMPLE': Search easily, Interact quickly, Make visible options, Prioritize tasks, Listen to users, Enhance every step.
Acronyms
R.I.C.E
*R*esults
*I*mpact
*C*onfidence
*E*ffort. Evaluate changes based on these four criteria.
Flash Cards
Glossary
- MidFidelity Prototype
A digital prototype that is interactive but not fully polished, allowing for testing of usability and functionality.
- User Feedback
Information received from users regarding their experience with a prototype, used to improve design.
- Usability
The ease with which users can navigate and interact with a design.
- Accessibility
Design principles that ensure all users, including those with disabilities, can access and use the product.
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