Documenting Design Decisions - 5.4 | Unit 7: User Testing & Evaluation | IB Grade 8 Product Design
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Documenting Design Decisions

5.4 - Documenting Design Decisions

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Interactive Audio Lesson

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Importance of Documenting Design Decisions

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Teacher
Teacher Instructor

Today, we're going to discuss why documenting our design decisions is crucial. Can anyone tell me why we should keep track of changes we make?

Student 1
Student 1

It’s because we need to remember what we changed in the design!

Teacher
Teacher Instructor

That's right! Additionally, documenting reasons and outcomes helps us evaluate what works and what doesn’t. What could happen if we don't document our decisions?

Student 2
Student 2

We might repeat the same mistakes or forget good changes we made.

Teacher
Teacher Instructor

Exactly! This is why we will focus on three main points when documenting: what was changed, why it was changed, and how it was tested. Let's make this memorable by using the acronym 'WHT' for What, How, and Test. Can you remember that?

Student 3
Student 3

WHT! What, How, Test! Got it!

Teacher
Teacher Instructor

Great! Understanding this will help us become better designers.

What to Include in Documentation

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Teacher
Teacher Instructor

Now that we understand the importance of documentation, let’s discuss what exactly we should include. What are some examples of what we might document?

Student 4
Student 4

We could write down specific design changes we made!

Teacher
Teacher Instructor

That's very true! Documenting specific changes is essential. Can someone give me an example of how to phrase that?

Student 1
Student 1

Like saying, 'I changed the color of the button from blue to green.'

Teacher
Teacher Instructor

Exactly! Another aspect is why we made that change. Let's brainstorm why changing the color might be important. How could we phrase that?

Student 2
Student 2

We could say, 'The blue button blended in too much with the background.'

Teacher
Teacher Instructor

Perfect! Just like that! So remember, it’s key to note both the changes and the reasons behind them.

How to Test and Adapt Design Changes

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Teacher
Teacher Instructor

Let’s move on to how we test our design changes. What do we do after we’ve made adjustments?

Student 3
Student 3

We need to test them to see if they work better!

Teacher
Teacher Instructor

Exactly! Testing is critical. Can someone explain how we should document our testing process?

Student 4
Student 4

We could say, 'Tested with six participants using a mid-fidelity prototype.'

Teacher
Teacher Instructor

Great! So, keep in mind that we need to provide a clear description of how we tested our design changes to understand their impact.

Student 1
Student 1

So we got What, How, and Test for documentation!

Teacher
Teacher Instructor

Correct! Remember WHT throughout your design process.

Practical Application: Documenting a Design Change

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Teacher
Teacher Instructor

Now let’s apply what we have learned! Suppose we decided to change the icon for the help button to make it clearer. How would we document this?

Student 2
Student 2

We could write: 'What: Changed icon design for the help button to a question mark.'

Teacher
Teacher Instructor

Excellent start! What comes next?

Student 3
Student 3

Why: 'Users reported confusion with the previous help icon.'

Teacher
Teacher Instructor

Perfect! And how would we finish it?

Student 1
Student 1

How: 'Tested this change with user feedback in round three session.'

Teacher
Teacher Instructor

That’s it! Fantastic teamwork! Keep practicing documenting like thisβ€”it will make you better designers.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

This section emphasizes the importance of documenting design decisions made during the iterative design process to ensure clarity on what changes were made, the implications of those changes, and the testing methods used.

Standard

Documenting design decisions is a critical part of the design cycle. This ensures a logical progression in design iterations, clarifies the rationale behind changes, and reflects on user feedback. By systematically documenting what was changed, why it was changed, and how it was tested, designers can keep track of improvements and ensure informed decision-making.

Detailed

Documenting Design Decisions

It is essential to meticulously document every change made during the design iteration process. This section outlines the three main elements of documenting design decisions:

  1. What was changed: Clearly state the modifications, for example, "Moved the settings icon and labeled it."
  2. Why it was changed: Justify the change with relevant user feedback or usability issues, e.g., "Users struggled to identify the gear iconβ€”we increased the success rate from 2 out of 6 to 6 out of 6."
  3. How it was tested: Describe the testing process used, such as, "Tested in Round 2 with a mid-fidelity prototype."

By maintaining detailed records of these aspects, designers can track their iterative decision-making logic, assess the effectiveness of changes, and enhance overall user experience. This documentation serves as both a reference for future projects and a communication tool for stakeholders.

Audio Book

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What Changes Were Made

Chapter 1 of 4

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Chapter Content

For each change:
● What was changed: β€œMoved settings icon and labeled it.”

Detailed Explanation

This part emphasizes the importance of clearly documenting what specific changes were made to the design during the iterative process. For each adjustment, designers should state exactly what was modified. By doing this, it helps to keep track of the evolution of the design and provides a clear reference for future evaluations.

Examples & Analogies

Think of this like a recipe book where you note down adjustments for each dish you prepare. If you add a pinch of salt or switch the heating method, writing it down allows you to recreate that dish in the future or share it with a friend who might want to try it.

Why Changes Were Made

Chapter 2 of 4

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Chapter Content

● Why: β€œUsers struggled to identify the gear iconβ€”we increased success from 2/6 to 6/6.”

Detailed Explanation

This section highlights the rationale behind each design change. It’s crucial to document why a specific change was implemented, which often revolves around user feedback or encounters with challenges. This reflection helps clarify the design reasoning and demonstrates how user testing directly informs design modifications, showcasing a user-centered approach.

Examples & Analogies

Imagine you’re adjusting a classroom layout based on student feedback. If students complain that they can’t see the board from their desks, noting that you rearranged the seats for better visibility is crucial. This lets everyone understand why the classroom setup changed based on their experiences.

How Changes Were Tested

Chapter 3 of 4

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Chapter Content

● How tested: β€œRound 2 mid-fidelity test.”

Detailed Explanation

Documenting how each change was tested is essential for transparency in the design process. This includes specifying which test cycle or method was used to gather user feedback after changes were implemented. This information allows designers to evaluate whether the changes had the desired effect and helps inform future testing approaches.

Examples & Analogies

Think of a scientist writing down their experiments. Just as they detail each method and observation to validate findings, designers keep a record of their testing methods to understand how effective their revisions were, just like an experiment confirming a hypothesis.

Importance of Documentation

Chapter 4 of 4

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Chapter Content

This documentation tracks your iterative decision-making logic.

Detailed Explanation

The final point stresses the overall importance of documentation in the design process. By tracking all design decisions, their reasons, and testing methods, designers create a clear narrative of their journey. This transparency is beneficial not only for reflectively assessing their own work but also for communicating with team members, stakeholders, or future project designers, ensuring that the evolution of the design is clear and understandable.

Examples & Analogies

Imagine keeping a journal of your learning progress in school. By documenting what you learned, what worked, and what didn’t, you can easily reflect on your growth over time, and give valuable insights to your teachers or classmates who might face similar challenges in their learning.

Key Concepts

  • Documenting Changes: Keeping track of what changes are made during the design process.

  • Rationale for Changes: Clarifying why a particular change was necessary helps inform future decisions.

  • Testing Changes: Documenting how and when changes were tested ensures that the design is validated against real user feedback.

Examples & Applications

An example of documenting a change could be: 'Changed the font size for better readability because users found it too small in the previous version.'

Another example could be documenting testing results, such as: 'The help button icon was tested during user sessions, resulting in increased user satisfaction from 3/5 to 5/5 ratings.'

Memory Aids

Interactive tools to help you remember key concepts

🎡

Rhymes

WHT for every change, it's not a game! What, How, Test is the right name!

πŸ“–

Stories

Imagine two designers working on a project. One keeps a detailed journal of their changes and reasons, while the other does not. When they present their project, the first designer easily explains their choices, while the second struggles to recall why they chose certain elements.

🧠

Memory Tools

WHT: W for What was changed, H for How it was tested, T for Test results.

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Acronyms

WHT

Documenting design changes is easy to remember using this acronymβ€”What

How

Test!

Flash Cards

Glossary

Design Decisions

Choices made regarding the features and design of a product based on user feedback and testing results.

Documentation

The process of recording design changes, reasons for those changes, and testing results.

Usability Test

A method used to evaluate a product by testing it with real users.

MidFidelity Prototype

A prototype that is more advanced than a low-fidelity prototype but not yet a final version, often allowing for interaction.

Reference links

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