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Today we'll discuss the vital distinction between path length and displacement. Can anyone tell me how they differ?
Is path length just the distance traveled regardless of direction, while displacement considers the start and end points?
Exactly! Think of path length as the actual distance covered, while displacement is a direct line from the starting to the ending point. If you walk in a circle and return, the path length is the full circle, but your displacement is zero.
So if I go straight from point A to point B, both values are equal?
Correct! When your motion is straightforward without any turning, those two values align. That's a great way to remember!
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Next, let's transition into average speed and average velocity. Can anyone describe one of them?
Average speed is total distance divided by time, right?
Correct! Now, what about average velocity?
Is it the total displacement divided by time?
Exactly! So why would average speed be greater than or equal to average velocity?
Because average speed includes all the distance traveled, while average velocity only considers the straight-line distance.
Great! Just remember: Average speed can deal with longer paths, and average velocity always focuses on the change in position.
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Let's explore vector equations next. Do these equations rely on axis choices?
I don't think they do! We can use any independent axes.
Exactly! Keep that in mind as you analyze motion from different perspectives.
But how do I know which axes to choose?
Choose axes that simplify your calculations. Remember, itβs about clarity!
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Moving on to circular motion: why canβt we use the standard kinematic equations here?
Because even though acceleration is constant in magnitude, the direction is always changing!
Exactly! That makes the motion unique. What happens to the resultant acceleration if the speed is constant?
It always points to the center!
Nice job! Only when speed is constant does that hold true.
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Finally, letβs discuss resultant velocities. How do we calculate that when we have multiple objects?
Is it just adding their velocities together unless they're related to each other?
Correct once again! Remember, for relative velocity, subtract one from the other. Now, why do initial conditions affect the trajectory?
Because both initial position and velocity define how the object moves later!
Exactly! That's a key takeaway: trajectories can vary dramatically based on starting conditions.
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In this section, we explore the differences between path length and displacement, highlight the implications for average speed versus average velocity, and clarify characteristics of uniform circular motion. Moreover, the impact of initial conditions on trajectories is emphasized, as well as how resultant velocities and accelerations are defined in various contexts.
In this section, we emphasize several foundational concepts in kinematics:
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The path length traversed by an object between two points is, in general, not the same as the magnitude of displacement. The displacement depends only on the end points; the path length (as the name implies) depends on the actual path. The two quantities are equal only if the object does not change its direction during the course of motion. In all other cases, the path length is greater than the magnitude of displacement.
Path length refers to the total distance an object travels while moving from one point to another. Displacement, however, is the direct line distance from the starting point to the endpoint, factoring in direction. If an object moves in a straight line, path length equals displacement. However, if it takes a curved or indirect route, path length will be longer than the displacement. The only situation where they are equal is when the object moves in one direction without changing its path.
Imagine walking from your home to a friend's house. If you walk straight, the distance (displacement) is short. But if you walk around the block to avoid construction, the distance (path length) is longer even though your destination is the same.
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In view of point 1 above, the average speed of an object is greater than or equal to the magnitude of the average velocity over a given time interval. The two are equal only if the path length is equal to the magnitude of displacement.
Average speed is calculated by dividing the total distance traveled (path length) by the total time taken. Average velocity, on the other hand, is based on the change in position divided by time. Since path length can be longer than displacement, average speed will be greater than or equal to average velocity unless there is no change in direction.
Consider a car driving around a racetrack. If it takes several turns and ends up at the same point (starting point), the average speed will reflect the long distance traveled, whereas the average velocity will be zero because there's no change in position from start to finish.
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The vector equations (3.33a) and (3.34a) do not involve any choice of axes. Of course, you can always resolve them along any two independent axes.
Vector equations describe the motion of objects and do not depend on how you orient your coordinate system. This independence allows for greater flexibility in solving problems in physics as you can choose axes that simplify calculations depending on the specific scenario.
If you're organizing a party, the positioning of tables and chairs is akin to choosing axes in a vector system. You can arrange them in different orientations, but your final event setup remains valid no matter how you define your space.
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The kinematic equations for uniform acceleration do not apply to the case of uniform circular motion since in this case the magnitude of acceleration is constant but its direction is changing.
Kinematic equations assume constant acceleration in a straight line. In uniform circular motion, although the speed may be constant, the direction of the velocity changes continuously. This change in direction implies a changing velocity vector, necessitating different equations for analysis.
Think of a child swinging around on a playground merry-go-round. Even if they're moving at a steady speed, they are constantly changing direction, which is why we can't use basic straight-line acceleration equations to describe their motion.
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An object subjected to two velocities v1 and v2 has a resultant velocity v = v1 + v2. Take care to distinguish it from velocity of object 1 relative to velocity of object 2: v12 = v1 β v2. Here v1 and v2 are velocities with reference to some common reference frame.
When two different velocities act on the same object, the overall velocity of the object can be found by vectorially adding the two velocities. Conversely, if you want to determine how fast one object is moving relative to another, you subtract their velocities. Both methods are crucial in understanding motion in physics.
Imagine two cars: Car A traveling at 60 km/h east and Car B traveling at 40 km/h east. The resultant velocity is the speed of Car A relative to Car B, which would involve subtracting Car B's speed from Car A to find how fast Car A is moving away from Car B.
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The resultant acceleration of an object in circular motion is towards the centre only if the speed is constant.
In circular motion, there is always a centripetal acceleration directed towards the center of the circle. If the object is moving at a constant speed, this acceleration is the only one present. However, if the speed varies, there will also be tangential acceleration affecting the overall acceleration vector.
Think about a ball tied to a string being swung in a circle at a constant speed. The force pulling the ball toward the center (centripetal force) represents the acceleration toward the center. If you speed up the swing, you introduce a new acceleration vector that alters the ball's overall motion.
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The shape of the trajectory of the motion of an object is not determined by the acceleration alone but also depends on the initial conditions of motion (initial position and initial velocity). For example, the trajectory of an object moving under the same acceleration due to gravity can be a straight line or a parabola depending on the initial conditions.
Trajectory, the path an object follows, can vary greatly based on the object's initial conditions, such as where it starts and how fast it is moving initially. For instance, an object dropped straight down and thrown at an angle will have different trajectories despite both being affected by the same gravitational acceleration.
Imagine throwing a basketball versus dropping it. The basketball, thrown at an angle, will take a parabolic path toward the hoop, while the dropped ball falls straight down. Their paths showcase how initial conditions, not just acceleration, shape the trajectory.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Path Length vs. Displacement: Path length is the actual distance traveled, while displacement is the shortest distance between starting and ending points.
Average Speed vs. Average Velocity: Average speed considers total distance, while average velocity deals with the straight-line distance.
Resultant Velocity: The sum of velocities in a given reference frame should be assessed differently than when evaluating relative motion.
Circular Motion & Acceleration: Circular motion features constant speed with changing direction; thus, standard kinematic equations donβt apply.
See how the concepts apply in real-world scenarios to understand their practical implications.
A hiker walking 5 km north and then 3 km east travels a path length of 8 km, but her displacement is β(5Β² + 3Β²) = 5.83 km northeast.
A car moving 60 km/h in a circle experiences constant speed but changing velocity, which is critical in analyzing circular motion.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
In a straight line, path and displacement are aligned; but curve and turn, they always diverge!
Picture two friends on a playground: one takes a straight path while the other runs around in circles - the first arrives quickly, but the second had more fun despite a longer path!
D = A - B (Displacement = Average path - Best route). Remember, displacement is the best route!
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Path Length
Definition:
The total distance traversed by an object between two points.
Term: Displacement
Definition:
The vector quantity that represents the change in position from the start to the endpoint.
Term: Average Speed
Definition:
The total distance traveled divided by the total time taken.
Term: Average Velocity
Definition:
The displacement divided by the time during which the displacement occurred.
Term: Resultant Velocity
Definition:
The combined effect of two or more velocities.
Term: Uniform Circular Motion
Definition:
Motion in a circular path at a constant speed; the direction of the object changes continuously.
Term: Acceleration
Definition:
The rate of change of velocity of an object.
Term: Kinematic Equations
Definition:
Equations that describe the motion of objects under uniform acceleration.