(Basic Coding Introduction - if resources and capacity permit) - 4.8.3.1.3.1 | Unit 4: Beyond the Obvious – Abstraction, Pattern, and Visual Systems | IB MYP Grade 9 Visual Arts
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4.8.3.1.3.1 - (Basic Coding Introduction - if resources and capacity permit)

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Interactive Audio Lesson

Listen to a student-teacher conversation explaining the topic in a relatable way.

Introduction to Visual Coding

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0:00
Teacher
Teacher

Today, we’re going to jump into the world of visual coding! How many of you have heard the term 'coding' before?

Student 1
Student 1

Yes, I think it’s about programming computers, right?

Teacher
Teacher

Exactly! Coding allows us to give instructions to a computer. Today, we’ll see how it can help us create art. Does anyone know what generative art is?

Student 2
Student 2

Is it art that is made with algorithms or math?

Teacher
Teacher

"Correct! Generative art is created with the help of code. We’ll use visual programming tools like Processing or p5.js. Remember:

Basic Geometry and Shape Generation

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Teacher
Teacher

Now let's write our first code! To create a circle in Processing or p5.js, we use the 'ellipse()' function. Can anyone guess how we define where the circle will be?

Student 4
Student 4

Do we use x and y coordinates?

Teacher
Teacher

Exactly! The 'ellipse()' function takes coordinates and dimensions. For instance, 'ellipse(x, y, width, height)'. Remember this sequence: *Coordinates come first!* Now, let’s try drawing a circle in our coding environment.

Student 1
Student 1

Can we change the size of the circle too?

Teacher
Teacher

"Yes! The third and fourth parameters control the width and height. You can experiment with these values.

Adding Randomness in Art

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Teacher
Teacher

Today we’ll explore the idea of randomness in our code! Adding randomness can lead to unexpected and beautiful patterns. Who can tell me how we might do this?

Student 3
Student 3

Maybe using random numbers for position or size?

Teacher
Teacher

Great idea! In Processing or p5.js, we can use the 'random()' function to generate unexpected values. Remember the mantra: *Randomness creates uniqueness!*

Student 4
Student 4

Can we apply randomness to colors as well?

Teacher
Teacher

Absolutely! By using random colors, we can make vibrant visuals. Writing something like 'fill(random(255), random(255), random(255))' will give random colors to shapes! Let's create a colorful pattern.

Building a Simple Project

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Teacher
Teacher

Now it’s time to get creative! Using everything we’ve learned, I want you all to create a piece of generative art. You can combine shapes and randomness. Remember: *Experiment, test, and iterate.*

Student 2
Student 2

What should we focus on in our projects?

Teacher
Teacher

Focus on creating layers of shapes with varying sizes and colors! Use your imagination! After you’re done, we’ll share and critique our works.

Introduction & Overview

Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.

Quick Overview

This section introduces students to basic coding concepts through interactive visual programming, specifically targeting the creation of simple geometric shapes and patterns using coding.

Standard

The focus of this section is to familiarize students with a visual coding environment, where they can create basic generative art through simple instructions. This experience aims to enhance their understanding of algorithms and how code can lead to creative outputs in abstract art.

Detailed

Detailed Overview

This section aims to introduce students to the fundamentals of coding within a visual programming environment such as Processing or p5.js. Students will learn to create basic geometric shapes and tessellations through simple code snippets. The learning objective is to emphasize how algorithmic thinking can be applied to art-making, highlighting the role of parameters and instructions when generating visual outputs. The concepts of randomness and iteration are integral to this process, allowing students to explore these notions creatively. By the end of this module, students should be able to write simple code to manipulate shapes, contributing to their greater understanding of both art and technology. This understanding reinforces the relationship between coding and abstract art generation.

Audio Book

Dive deep into the subject with an immersive audiobook experience.

Introduction to Basic Coding in Visual Art

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Introduce a visual coding environment like Processing or p5.js. Guide students through creating a foundational sketch that draws random geometric shapes, creates a simple tessellation, or generates a patterned background based on a few lines of code. The focus is on understanding how to translate simple instructions into complex visual output.

Detailed Explanation

In this section, students are introduced to visual coding using tools like Processing or p5.js. These platforms allow users, especially those new to coding, to create visual art through simple programming. By learning how to write basic code, students can control how shapes, colors, and patterns appear on the screen. The goal is to help them see that coding can be an artistic tool much like a paintbrush or a sculpting tool.

Examples & Analogies

Think of coding as giving instructions to a robot artist. Just like you might tell a painter to use blue to create the sky in a landscape, you're telling the robot what shapes to make, what colors to use, and how to arrange them. When the robot follows your instructions (code), it creates beautiful patterns or shapes on its own.

Emphasis on Code Translation

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The focus is on understanding how to translate simple instructions into complex visual output.

Detailed Explanation

The core idea behind this part of the coding lesson is to help students grasp the concept of translating simple, straightforward commands into complex images and designs. Students will learn that by changing a few parameters in their code—like the size of shapes, the number of shapes, or their colors—they can create completely different visual outcomes. This teaches them the power and flexibility of coding as an artistic medium.

Examples & Analogies

Imagine baking a cake. If you follow a basic recipe for cake batter, you might end up with a simple vanilla cake. However, if you tweak the recipe by adding chocolate, nuts, or by layering the cakes differently, you create an entirely new dessert. In coding, adjusting the 'ingredients' (lines of code) leads to a variety of visual 'desserts' on the screen.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Generative Art: Art made with algorithms and code.

  • Visual Coding: A programming approach that uses a graphical interface to create visuals.

  • Ellipse Function: A method used in coding to create circular shapes.

  • Randomness in Coding: The use of unpredictable values to produce unique art.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • Creating a series of colored circles at random positions on the canvas using the ellipse() function.

  • Generating a pattern by repeatedly drawing shapes with random colors and sizes.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • Code to create, shapes to vibrate; randomness we embrace, in this artful space!

📖 Fascinating Stories

  • Once in a land where shapes danced freely, a clever artist taught them to twirl with randomness, creating a visual spectacle with every unpredictable turn!

🧠 Other Memory Gems

  • Remember: Code, Create, Color - CCC. Code your shapes, create patterns, and add color for beauty.

🎯 Super Acronyms

ART

  • A: = Algorithms
  • R: = Randomness
  • T: = Technology — the essential elements of generative art.

Flash Cards

Review key concepts with flashcards.

Glossary of Terms

Review the Definitions for terms.

  • Term: Generative Art

    Definition:

    Art created through an autonomous system, often involving algorithms or coding.

  • Term: Visual Coding

    Definition:

    A programming approach that allows users to create graphical outputs using a visual interface.

  • Term: Ellipse

    Definition:

    A shape that represents a circle or oval drawn in the coding environment using a specific function.

  • Term: Randomness

    Definition:

    The state of being unpredictable, which can be utilized in coding to create unique outcomes.