Practice Event-Driven Programming in GUI Frameworks - 17.5 | 17. Event-Driven Programming | Advanced Programming
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Event-Driven Programming in GUI Frameworks

17.5 - Event-Driven Programming in GUI Frameworks

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does an event-handler do in event-driven programming?

💡 Hint: Think about how a button click might trigger something.

Question 2 Easy

Name one example of an event in a GUI application.

💡 Hint: Consider interactions typical in apps.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is an event handler?

A loop that waits for events.
A function that is executed in response to an event.
A user interaction.

💡 Hint: Think about the function linked to user actions.

Question 2

True or False: In event-driven programming, the control flow is entirely predetermined.

True
False

💡 Hint: Consider how user clicks affect the flow.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a Java Swing application that includes a button, a text field, and a label. When the button is clicked, the text field's content should update the label's text. Explain your design.

💡 Hint: Consider how to capture the text and display it.

Challenge 2 Hard

Using Tkinter, create a graphical application that has a counter. Each time you press a button, the counter increment should be displayed on the label.

💡 Hint: Think about scope and maintaining state across function calls.

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